View Full Version : Prepped spells thread:
Lazarus
04-25-2008, 11:30 PM
I'll need a new prepped spell list from each of the spellcasters who prep, and spells known for any spont' spellcasters.
Tiblorian
04-26-2008, 02:16 AM
Int 33 (22 base +5 inherent +6 item) + 11 modifier.
Spell Resistance Caster Level Check +23(+19 level + 2 third eye + 2 feat)
Dispel Magic Check +23 (+19 level + 2 feat + 2 rope)
Level 0 - 5 (4base+1focus) DC: 22 (23 Evoc)
Prestigation
Mending
Light
Light
Light
Level 1 - 12 (8 base + 3 intelligence + 1 focus) DC: 23(24 Evoc&enchant)
Magic Missile x 5
Familiar Pocket[/s] Extended cast at start of day
Identify x 6
Level 2 - 12 (8 Base + 3 Intelligence + 1 Focus) DC: 24(evoc&enchant 25)
Scorching Ray x8
Web x2
Glitterdust x2
Level 3 - 12 (8 Base + 3 intelligence + 1 focus) DC: 25(evoc&enchant 26)
Fireball x 3
Haste x3 x2
Stinking Cloud
Windwall
Protection From Energy
Fly x 2
Daylight
Level 4 - 8 (4 Base + 3 Intelligence +1 focus) DC:26(evoc&enchant 27)
Exploding Cascade
Globe of Invulnerability, Lesser
Blast of Flame
Greater Rebuke
Dimension Door x2
Resist energy, mass
Fire Shield
Level 5 - 7 (4 base + 2 intelligence +1 focus) DC:27(Evoc&enchant 28)
Teleport
Overland Flight Extended at start of day.
Prismatic Ray
Hidden Lodge
Incite Riot
Cone of Cold
Feeblemind
Level 6 - 7 (4 base + 2 intelligence +1 focus) DC:28(Evoc&enchant 29)
Ray of Light
Ray of Light
Flesh to Stone
Flesh to Stone
Chain Lightning
Greater Dispel Magic
Greater Dispel Magic
Level 7 - 6 (3 base + 2 intelligence +1 focus) DC:29(Evoc&enchant 30)
Radiant Assault
Greater Teleport
Antimagic Ray
Delayed Blast Fireball
Prismatic Spray
Fires of purity
Level 8 - 4(2 base + 2 intelligence +1 focus -1Elemental Mastery) DC:30(evoc&enchant 31)
Wrathful Castigation
Sunburst
Otto's Irresistible dance
Lightning Ring
Level 9 - 3(1 base + 1 intelligence +1 focus) DC:31(evoc&enchant 32)
Blinding Glory cast at start of day
Sphere of Ultimate Destruction
Meteor Swarm
Boots of Tracklessness(7 round greater invis standard action) 1/day[ ]
Empowered Spell Shard:Scorching ray [] [] [ ]
Dispeling Cord (5/day) [ ] [ ] [ ] [ ] [ ]
Pearl of Power I [ ]
Pearl of Power III [ ]
Lesser Rod of Maximize (3/day) [] [] [ ]
Lesser rod of Quicken(3/day) [] [ ] [ ]
Lesser Rod of Extend (3/day) [] [ ] [ ]
Rod of Extend [X][ ] [ ]
Rod of Empower [] [] [ ]
Vest of the Master Evoker (3/day [ ] [ ] [ ]
Tan Bag of Tricks (http://www.d20srd.org/srd/magicitems/wondrousitems.htm#bagofTricks) (10/week) [ ] [] [] [] [] [] [] [] [] []
Sudden Still spell(1/day) [ ]
Impromptu Sneak attack(1day) [ ]
Ring of Counterspells (http://www.d20srd.org/srd/magicItems/rings.htm#counterspells): [Dispel Magic]
Scroll of Day Light
Wand of Lesser Orb of Acid 18 charges
Wand of Reduce Person 20 charges 19/20
Wand of Fireball 9 charges
Wand of Fireball at caster level 10 (48 charges)
Wand of Dimentional Anchor (45 charges)
Scroll of Fly
Scroll of Teleport x 2
Scroll of Scorching Ray
Scroll of Shield
Scroll of See Invisible
Scroll of Chain Lightning
Permanent Spell Effects:
Arcane Sight
See Invisible
Daily Spell Effects
Extended Overland Flight(44 hours)
Extended Familiar pocket(44 hours)
Blinding Glory(22 hours)
Tiblorian
04-26-2008, 04:28 AM
0 Acid Splash: Orb deals 1d3 acid damage.
0 Arcane Mark: Inscribes a personal rune (visible or invisible).
0 Dancing Lights: Creates torches or other lights.
0 Daze: Humanoid creature of 4 HD or less loses next action.
0 Detect Magic: Detects spells and magic items within 60 ft.
0 Detect Poison: Detects poison in one creature or small object.
0 Disrupt Undead: Deals 1d6 damage to one undead.
0 Flare: Dazzles one creature (-1 on attack rolls).
0 Ghost Sound: Figment sounds.
0 Light: Object shines like a torch.
0 Mage Hand: 5-pound telekinesis.
0 Mending: Makes minor repairs on an object.
0 Message: Whispered conversation at distance.
0 Open/Close: Opens or closes small or light things.
0 Prestidigitation: Performs minor tricks.
0 Ray of Frost: Ray deals 1d3 cold damage.
0 Read Magic: Read scrolls and spellbooks.
0 Resistance: Subject gains +1 on saving throws.
0 Touch of Fatigue: Touch attack fatigues target.
1 Burning Hands
1 Charm Person
1 Distract Assailant
1 Expeditious Retreat
1 Grease
1 Identify
1 Lantern Light 1d6 damage ray/turn caster level/2 rays
1 Light of Lunia - 2 Rays of D6 Damage, x2 vs undead, activates turn after casting, silvery radiance till spell expended. 10min/lvl SC 132
1 Luminous Gaze
1 Magic Missile
1 Shield
1 Shocking Grasp
1 Sleep
1 true strike
2 Belker Claws
2 Bull's strength
2 Cat's Grace
2 Flaming Sphere
2 Fox's Cunning
2 Light of Mercuria Light of Lunia x 2 SC 132
2 Mesmerising Glare (spell compendium page 140)
2 Rainbow Beam
2 Scorch
2 Scorching Ray
2 See Invisible
2 Snowball swarm
2 Summon Monster II
2 Web
3 Antidragon Aura SC 14
3 Daylight
3 Dispel Magic
3 Fireball
3 Fly
3 Haste
3 Hold Person
3 Light of Venya Light of Lunia x 3, can heal d6+10 dmg instead. SC 132
3 Lightning Bolt
3 Prismatic Mist
3 Protection from Energy
3 Rainbow Blast 5d10 - 5 energy
3 Secret Page
3 Slow
3 Stinking Cloud
3 Wind Wall
4 Blast of Flame(SC 31) 60 foot 10d6 fire cone
4 Bright Worms (PH2 105)
4 Brilliant Radiance/Blistering Radiance? 50 ft radius aoe Dazzle(no save) +2d6 fire damage/round (Fort save for half.) (SC 33)
4 Dimension Door
4 Exploding Cascade(SC 85)
4 Greater Rebuke (SC 170) - Will save or cower d4 rounds + shaken 1round/lvl. Spellcasters make concentration check vs spell dc to cast while in effect.
4 Ice Storm
4 Lesser Globe of Invulnerability
4 Orb of Fire(SC151) LevelxD6 Fire Damage. Fort saved or dazed 1 round.
4 Resist Energy, Mass SC 174
4 Stone Sphere (SC 209)
4 Fire Shield
5 Ball Lightning SC 23
5 Cone of Cold
5 Feeblemind
5 Hidden Lodge
5 Hold Monster
5 Incite Riot phb 2 pg 115
5 Overland Flight
5 Prismatic Ray SC 162 Ranged Touch attack for Random Prismatic Effect <6 hd = blinding.
5 Radiance PH2 pg 122 Daylight that dazzles undead for d6 rounds after they leave area.
5 Teleport
5 Transmute Rock/Mud
6 Chain Lightning
6 Greater Dispel Magic
6 Ray of Light Ranged touch attack no save d4 rounds blindness
6 Flesh to Stone
6 Fires of Purity - Touch Ally/Self and +caster level fire damage to attacks and when attacked + .5 fire damage
7 Antimagic Ray
7 Delayed Blast Fireball
7 Grappling Hand
7 Prismatic Eye
7 Prismatic Spray
7 Radiant Assault 15d6 + dazed d6 rounds SC 164
7 Teleport Greater
8 Prismatic Wall
8 Sunburst
8 Polar Ray (evocation)
8 Otto's Irresistible dance (enchantment)
8 Lightning Ring (Evoc) SC 132
8 Wrathful Castigation (ench) SC 243d
9 Blinding Glory - Exalted Deeds Page 92 No SR/Save Daylight that blinds evil creatures.
9 Prismatic Sphere
Sphere of Ultimate Destruction(Spell Compendium pg 200)
Meteor Swarm(evoc)
Nogard
05-01-2008, 04:47 PM
0 Level Spells (6 per day, dc19)
Create Water [][]
Cure Minor Wounds [][][][]
1st Level Spells (8 per day, dc21)
Crabwalk [][] (SC pg. 53)
Farie Fire [][]
Raging Flame [][] (SC pg. 164)
Longstrider []
Speak With Animals []
2nd Level Spells (8 per day, dc22)
Barkskin [][]
Resist Energy [][]
Heart of Air [x][x] (Complete Mage pg. 106)
Body of the Sun [] (SC pg. 35)
Binding Winds [] (SC pg. 27)
3rd Level Spells (7 per day, dc23)
Energy Vortex [] (SC pg. 81)
Heart of Water [x][x] (Complete Mage pg. 107)
Evard's Menacing Tentacles [] (PH2 pg. 113)
Icelance [] (SC pg. 119)
Mass Snowshoes [] (SC pg. 194)
Greater Magic Fang [x]
4th Level Spells (7 per day, dc24)
Arc of Lightning [][] (SC pg. 15)
Heart of Earth [x][x] (Complete Mage pg. 106)
Moonbolt [] (SC pg. 143)
Vortex of Teeth [] (SC pg. 232)
Flame Strike []
5th Level Spells (6 per day, dc25)
Heart of Fire [x][x] (Complete Mage pg 107)
Inferno [] (SC pg. 123)
Wall of Fire [][]
Anticold Sphere [] (SC pg. 13)
6th Level Spells (6 per day, dc26)
Fires of Purity [] (SC pg. 94)
Storm of Fire and Ice [][] (Complete Mage pg. 118)
Bones of the Earth [] (PH2 pg. 104)
Cometfall []
Tortiose Shell [] (SC pg. 221)
7th Level Spells (4 per day, dc27)
Wrack Earth [] (PH2 pg. 128)
Slime Wave [] (SC pg.192)
Firestorm []
Storm of Elemental Fury [] (SC pg. 209)
8th Level Spells (4 per day, dc28)
Stormrage [] (SC pg. 210)
Bombardment [][] (SC pg. 37)
?
9th Level Spells (3 per day, dc29)
Transmute Rock to Lava [] (SC pg. 222)
Storm of Vengence []
?
Lazarus
05-08-2008, 01:43 AM
Tytha's spells per day:
0lvl:6
1lvl:8
2lvl:8
3lvl:8
4lvl:8
5lvl:7
6lvl:7
7lvl:6
8lvl:6
9lvl:3
0 level:
Create Water, Cure Minor Wounds (7 points healing), Deathwatch, Detect Magic,
Detect Poison, Light, Mending, Purify Food & Drink, Read Magic.
1st level:
Bless Water, Cure Light Wounds (d8+11 points healing), Goodberry, Protection From Evil,
Remove Fear, Remove Paralysis, Sanctuary, Speak with Animals.
2nd level:
Calm Emotions, Cure Moderate Wounds (2d8+16 points healing), Delay Poison, Gentle Repose,
Remove Blindness/Deafness, Remove Disease, Lesser Restoration.
3rd level:
Close Wounds (Miniatures Handbook) (2d4+6 points healing), Create Food & Water,
Cure Serious Wounds (3d8+21 points healing), Neutralize Poison, Remove Curse, Restoration, Status.
4th level:
Cure Critical Wounds (4d8+23 points healing), Death Ward, Freedom of Movement,
Mass Cure Light Wounds (d8+23 points healing), Panacea (Miniatures Handbook).
5th level:
Atonement, Break Enchantment, Mass Cure Moderate Wounds (2d8+23 points healing), Raise Dead,
Revivify (Miniatures Handbook), Stone to Flesh, True Seeing.
6th level:
Greater Restoration, Heal (156 points healing), Heroes' Feast, Mass Cure Serious Wounds (3d8+23 points healing), Regenerate.
7th level:
Mass Cure Critical Wounds 4d8+23 points healing), Repulsion, Resurrection.
8th level:
Discern Location, Holy Aura, Mass Heal (166 points healing).
9th level:
Foresight, Gate, True Resurrection.
Supernatural Abilities (each once per day):
Remove Paralysis
Remove Disease
Remove Fear
Neutralise Poison
Summon Celestial Unicorn (stays up to 2 hours per level)
Cleanse Blindness
Cleanse Spirit (greater restoration)
Cleanse Petrification (stone to flesh)
New Limb (regenerate) [x]
Adds +6 to all healing spells (charisma bonus)
Spell enhancers: (swift actions)
Empower
Maximise
Widen
Reach (touch spell at short range)
Maximise (healing only, 6th level or lower) 3x per day
3 charges:
1 charge: +2d6 points of healing.
2 charges: +3d6 points of healing.
3 charges: +4d6 points of healing.
Aegnor
01-12-2009, 12:50 AM
Araevin’s Mem’d Spells(6/25/10):
Prepped Spells:
0 Level (3+3 Trans)
Read Magic
Mage Hand
Detect Magic
Mending
Message
Message
1 Level (7+3 Trans)
Alarm
Alarm
Ray of Enfeeblement
Ray of Enfeeblement
Sleep
Charm Person
Animate Rope
Reduce Person
Enlarge Person
?
2 Level (6+3 Trans)
Blindness
Blindness
Blindness
Rope Trick
See Invisibility
See Invisibility
See Invisibility
Greater Slide
Greater Slide
3 Level (6+3 Trans)
Vampiric Touch
Vampiric Touch
Vampiric Touch
Slow
Slow
Haste
Haste
Gaseous Form
Fly
4 Level (6+3 Trans)
Arcane Eye
Animate Dead
Dimensional Lock
Dimensional Lock
Enervation
Enervation
Polymorph
Polymorph
Polymorph
5 Level (5+3 Trans)
Break Enchantment
Break Enchantment
Dominate Person
Telepathic Bond
Baleful Polymorph
Mass Fly
Mass Fly
?
6 Level (4+3 Trans)
Flesh to Stone
Flesh to Stone
Mage's Lucubration
Greater Dispel Magic
Greater Dispel Magic
Disintegrate
Disintegrate
7 Level (3+3 Trans)
Finger of Death
Finger of Death
Elemental Body
Elemental Body
Reverse Gravity
?
8th Level (5+3 Trans)
Dimensional Anchor
Prismatic Wall
Polymorph Any Object
Polymorph Any Object
Polymorph Any Object
Polymorph Any Object
Polymorph Any Object
?
9th Level (4+3 Trans)
Time Stop
Prismatic Sphere
Shapechange
Shapechange
?
?
?
TheDeadOne
12-05-2009, 11:24 PM
My prepped spell list for the shield
The Shield of the Sun:
Prepare spells as a 20th level Paladin with Wisdom 20. (PHB spells only)
1st level (dc16, cl10):
Restoration, Lesser []
Restoration, Lesser []
Cure Light Wounds []
Cure Light Wounds []
Detect Undead []
2nd level (dc17, cl10):
Resist Energy []
Shield Other []
Delay Poison []
Remove Paralysis []
3rd level (dc18, cl10):
Cure moderate Wounds []
Circle of protection evil []
Daylight [-]
Prayer []
4th level dc19, cl10):
Break enchantment []
Restoration x2 [][]
Death Ward []
EOD
Vampiric Touch
Empowered Vampiric touch
Anduril
01-16-2010, 10:53 PM
Spells per day:
1st level: Endure Elements x2, Speak with Animals, Arrow Mind x2
2nd level: Prot from Elements x2, Speak with Plants, ?
3rd level: Neut Poison, Remove Disease x2, ?
4th level: Freedom of Movement, Commune with Nature, ?, ?
(the question marks are reminders of unprepared spells -Laz)
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