Aexicas
02-24-2009, 06:01 AM
So, I've been toying with my marked halfling lately, and she plays out well, but she has some weak spots in her build (the lack of intimidate nearly entirely, for one; itd be pretty handy on her.), so I've been wondering what I could do to make her better all around; this is what I've come up with, any and all suggestions on tweaks/questions on the build would be appreciated. I can always use a good rethinking =P
Jorasco Enforcer, 4 Fighter/3 Paladin/9 Ranger (ultimately, likely, 6 Fighter/3 Paladin/11 Ranger)
Character Plan by DDO Character Planner Version 3.00
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Belina
Level 16 Lawful Good Halfling Female
(4 Fighter \ 3 Paladin \ 9 Ranger)
Hit Points: 252
Spell Points: 40
BAB: 16\16\21\26\26
Fortitude: 21
Reflex: 19
Will: 10
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 16) (Level 16)
Strength 15 20 21
Dexterity 15 17 21
Constitution 14 14 14
Intelligence 10 10 10
Wisdom 8 8 8
Charisma 14 15 16
Tomes Used
+1 Tome of Strength used at level 1
+2 Tome of Dexterity used at level 1
+1 Tome of Charisma used at level 16
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 16) (Level 16)
Balance 5 7 7
Bluff 2 3 3
Concentration 2 2 2
Diplomacy 2 3 3
Disable Device n/a n/a n/a
Haggle 2 3 3
Heal -1 -1 1
Hide 3 5 7
Intimidate 2 22 24
Jump 7 24 26
Listen 3 3 5
Move Silently 7 9 11
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair 0 0 0
Search 0 0 0
Spot 3 17 17
Swim 3 5 5
Tumble 5 7 7
Use Magic Device n/a n/a n/a
Level 1 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Feat: (Selected) Least Dragonmark of Healing
Level 2 (Fighter)
Feat: (Fighter Bonus) Dodge
Level 3 (Ranger)
Feat: (Selected) Mobility
Level 4 (Paladin)
Level 5 (Ranger)
Level 6 (Fighter)
Feat: (Selected) Lesser Dragonmark of Healing
Feat: (Fighter Bonus) Spring Attack
Level 7 (Ranger)
Level 8 (Paladin)
Level 9 (Paladin)
Feat: (Selected) Greater Dragonmark of Healing
Level 10 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Giant
Level 11 (Ranger)
Level 12 (Fighter)
Feat: (Selected) Improved Critical: Slashing Weapons
Level 13 (Ranger)
Level 14 (Fighter)
Feat: (Fighter Bonus) Exotic Weapon Proficiency: Khopesh
Level 15 (Ranger)
Feat: (Selected) Toughness
Level 16 (Ranger)
Ending Specs:
HP: 342, likely, ignoring any extra tomes. (GFL, Minos, +6 CON), 387 with shroud item.
To Hit: 26/26/31/36, again, ignoring any gear aside from a +6 str, inclusive of rams might, no weapon + accounted for.
Intimidate: 43, realistically, w/o a +15 item, unbuffed. 45 good gear, 49 GH, 51 (or 52, never can figure it out) with bard song, 52 with voice, 53 with HoGF, 59 with a shroud item.
Aside from running the shroud til my eyes bleed, the stats seem more or less viable. The leveling would be the hard part, but its plausible, I think.
Thoughts? questions? comments?
By the by, the ultimate point of the build would be that it'd be able to tank/evasion tank bosses with intimidate, more or less, and be able to self heal itself to help out clerics. Included in the build is some devotion enhancments to make the healing portion a bit more plausible too.
Just wish i could fit in oversized twf and UMD =(
Jorasco Enforcer, 4 Fighter/3 Paladin/9 Ranger (ultimately, likely, 6 Fighter/3 Paladin/11 Ranger)
Character Plan by DDO Character Planner Version 3.00
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Belina
Level 16 Lawful Good Halfling Female
(4 Fighter \ 3 Paladin \ 9 Ranger)
Hit Points: 252
Spell Points: 40
BAB: 16\16\21\26\26
Fortitude: 21
Reflex: 19
Will: 10
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 16) (Level 16)
Strength 15 20 21
Dexterity 15 17 21
Constitution 14 14 14
Intelligence 10 10 10
Wisdom 8 8 8
Charisma 14 15 16
Tomes Used
+1 Tome of Strength used at level 1
+2 Tome of Dexterity used at level 1
+1 Tome of Charisma used at level 16
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 16) (Level 16)
Balance 5 7 7
Bluff 2 3 3
Concentration 2 2 2
Diplomacy 2 3 3
Disable Device n/a n/a n/a
Haggle 2 3 3
Heal -1 -1 1
Hide 3 5 7
Intimidate 2 22 24
Jump 7 24 26
Listen 3 3 5
Move Silently 7 9 11
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair 0 0 0
Search 0 0 0
Spot 3 17 17
Swim 3 5 5
Tumble 5 7 7
Use Magic Device n/a n/a n/a
Level 1 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Feat: (Selected) Least Dragonmark of Healing
Level 2 (Fighter)
Feat: (Fighter Bonus) Dodge
Level 3 (Ranger)
Feat: (Selected) Mobility
Level 4 (Paladin)
Level 5 (Ranger)
Level 6 (Fighter)
Feat: (Selected) Lesser Dragonmark of Healing
Feat: (Fighter Bonus) Spring Attack
Level 7 (Ranger)
Level 8 (Paladin)
Level 9 (Paladin)
Feat: (Selected) Greater Dragonmark of Healing
Level 10 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Giant
Level 11 (Ranger)
Level 12 (Fighter)
Feat: (Selected) Improved Critical: Slashing Weapons
Level 13 (Ranger)
Level 14 (Fighter)
Feat: (Fighter Bonus) Exotic Weapon Proficiency: Khopesh
Level 15 (Ranger)
Feat: (Selected) Toughness
Level 16 (Ranger)
Ending Specs:
HP: 342, likely, ignoring any extra tomes. (GFL, Minos, +6 CON), 387 with shroud item.
To Hit: 26/26/31/36, again, ignoring any gear aside from a +6 str, inclusive of rams might, no weapon + accounted for.
Intimidate: 43, realistically, w/o a +15 item, unbuffed. 45 good gear, 49 GH, 51 (or 52, never can figure it out) with bard song, 52 with voice, 53 with HoGF, 59 with a shroud item.
Aside from running the shroud til my eyes bleed, the stats seem more or less viable. The leveling would be the hard part, but its plausible, I think.
Thoughts? questions? comments?
By the by, the ultimate point of the build would be that it'd be able to tank/evasion tank bosses with intimidate, more or less, and be able to self heal itself to help out clerics. Included in the build is some devotion enhancments to make the healing portion a bit more plausible too.
Just wish i could fit in oversized twf and UMD =(