Coldin
05-25-2008, 04:34 PM
Ok, I admit I really have no clue about building a good paladin. So, I basically just threw this build together.
My goal is basically to make a paladin that's pretty survivable and focuses on smites. I think I might splash 2 levels of fighter for the bonus feats, but that's not in this build.
Anyway, some advice would be good. :)
Character Plan by DDO Character Planner Version 2.80
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Roshin
Level 16 Lawful Good Halfling Male
(16 Paladin)
Hit Points: 230
Spell Points: 225
BAB: 16\16\21\26\26
Fortitude: 16
Reflex: 9
Will: 11
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 16) (Level 16)
Strength 14 17 17
Dexterity 10 10 10
Constitution 14 14 14
Intelligence 12 12 12
Wisdom 14 14 14
Charisma 14 14 14
Starting Ending
Base Skills Base Skills
Skills (Level 1) (Level 16)
Balance 2 5
Bluff 2 2
Concentration 2 2
Diplomacy 2 2
Disable Device n/a n/a
Haggle 2 2
Heal 2 2
Hide 0 0
Intimidate 2 2
Jump 4 12.5
Listen 2 2
Move Silently 0 0
Open Lock n/a n/a
Perform n/a n/a
Repair 1 1
Search 1 1
Spot 2 11
Swim 2 3
Tumble 2 5
Use Magic Device n/a n/a
Level 1 (Paladin)
Skill: Balance (+2)
Skill: Jump (+2)
Skill: Tumble (+2)
Feat: (Selected) Toughness
Level 2 (Paladin)
Skill: Balance (+0.5)
Skill: Jump (+0.5)
Skill: Tumble (+0.5)
Level 3 (Paladin)
Skill: Balance (+0.5)
Skill: Jump (+0.5)
Skill: Tumble (+0.5)
Feat: (Selected) Diehard
Level 4 (Paladin)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Jump (+0.5)
Skill: Tumble (+0.5)
Level 5 (Paladin)
Skill: Balance (+0.5)
Skill: Jump (+0.5)
Skill: Tumble (+0.5)
Level 6 (Paladin)
Skill: Balance (+0.5)
Skill: Jump (+0.5)
Skill: Tumble (+0.5)
Feat: (Selected) Least Dragonmark of Healing
Level 7 (Paladin)
Skill: Balance (+0.5)
Skill: Jump (+0.5)
Skill: Tumble (+0.5)
Level 8 (Paladin)
Ability Raise: STR
Skill: Jump (+0.5)
Skill: Spot (+1)
Level 9 (Paladin)
Skill: Jump (+0.5)
Skill: Spot (+1)
Feat: (Selected) Improved Critical: Slashing Weapons
Level 10 (Paladin)
Skill: Jump (+0.5)
Skill: Spot (+1)
Level 11 (Paladin)
Skill: Jump (+0.5)
Skill: Spot (+1)
Level 12 (Paladin)
Ability Raise: STR
Skill: Jump (+0.5)
Skill: Spot (+1)
Feat: (Selected) Lesser Dragonmark of Healing
Level 13 (Paladin)
Skill: Jump (+0.5)
Skill: Spot (+1)
Level 14 (Paladin)
Skill: Jump (+0.5)
Skill: Spot (+1)
Level 15 (Paladin)
Skill: Jump (+0.5)
Skill: Spot (+1)
Feat: (Selected) Greater Dragonmark of Healing
Level 16 (Paladin)
Skill: Jump (+0.5)
Skill: Spot (+1)
My goal is basically to make a paladin that's pretty survivable and focuses on smites. I think I might splash 2 levels of fighter for the bonus feats, but that's not in this build.
Anyway, some advice would be good. :)
Character Plan by DDO Character Planner Version 2.80
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Roshin
Level 16 Lawful Good Halfling Male
(16 Paladin)
Hit Points: 230
Spell Points: 225
BAB: 16\16\21\26\26
Fortitude: 16
Reflex: 9
Will: 11
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 16) (Level 16)
Strength 14 17 17
Dexterity 10 10 10
Constitution 14 14 14
Intelligence 12 12 12
Wisdom 14 14 14
Charisma 14 14 14
Starting Ending
Base Skills Base Skills
Skills (Level 1) (Level 16)
Balance 2 5
Bluff 2 2
Concentration 2 2
Diplomacy 2 2
Disable Device n/a n/a
Haggle 2 2
Heal 2 2
Hide 0 0
Intimidate 2 2
Jump 4 12.5
Listen 2 2
Move Silently 0 0
Open Lock n/a n/a
Perform n/a n/a
Repair 1 1
Search 1 1
Spot 2 11
Swim 2 3
Tumble 2 5
Use Magic Device n/a n/a
Level 1 (Paladin)
Skill: Balance (+2)
Skill: Jump (+2)
Skill: Tumble (+2)
Feat: (Selected) Toughness
Level 2 (Paladin)
Skill: Balance (+0.5)
Skill: Jump (+0.5)
Skill: Tumble (+0.5)
Level 3 (Paladin)
Skill: Balance (+0.5)
Skill: Jump (+0.5)
Skill: Tumble (+0.5)
Feat: (Selected) Diehard
Level 4 (Paladin)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Jump (+0.5)
Skill: Tumble (+0.5)
Level 5 (Paladin)
Skill: Balance (+0.5)
Skill: Jump (+0.5)
Skill: Tumble (+0.5)
Level 6 (Paladin)
Skill: Balance (+0.5)
Skill: Jump (+0.5)
Skill: Tumble (+0.5)
Feat: (Selected) Least Dragonmark of Healing
Level 7 (Paladin)
Skill: Balance (+0.5)
Skill: Jump (+0.5)
Skill: Tumble (+0.5)
Level 8 (Paladin)
Ability Raise: STR
Skill: Jump (+0.5)
Skill: Spot (+1)
Level 9 (Paladin)
Skill: Jump (+0.5)
Skill: Spot (+1)
Feat: (Selected) Improved Critical: Slashing Weapons
Level 10 (Paladin)
Skill: Jump (+0.5)
Skill: Spot (+1)
Level 11 (Paladin)
Skill: Jump (+0.5)
Skill: Spot (+1)
Level 12 (Paladin)
Ability Raise: STR
Skill: Jump (+0.5)
Skill: Spot (+1)
Feat: (Selected) Lesser Dragonmark of Healing
Level 13 (Paladin)
Skill: Jump (+0.5)
Skill: Spot (+1)
Level 14 (Paladin)
Skill: Jump (+0.5)
Skill: Spot (+1)
Level 15 (Paladin)
Skill: Jump (+0.5)
Skill: Spot (+1)
Feat: (Selected) Greater Dragonmark of Healing
Level 16 (Paladin)
Skill: Jump (+0.5)
Skill: Spot (+1)