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Alter
03-11-2010, 04:32 PM
***Work in progress*** (might be a lesser incarnate after I lvl a toon that is friendly to parties)

Considering to take conjuration twice instead of evocation.
I'm not 100% sold on human either. I'm worried about the saves also. Thinking a different race might be better.

Toss some ideas at me and lets see if we can build a monster.:eek:


Crashoveride
Level 20 Lawful Neutral Human Male
(2 Monk \ 18 Cleric)
Hit Points: 317
Spell Points: 1333
BAB: 14\14\19\24
Fortitude: 18
Reflex: 12
Will: 23

Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(34 Point) (Level 1) (Level 20) (Level 20)
Strength 10 12 12
Dexterity 14 16 16
Constitution 16 18 19
Intelligence 8 8 8
Wisdom 18 25 29
Charisma 8 8 8

Tomes Used
+2 Tome of Strength used at level 1
+2 Tome of Dexterity used at level 1
+2 Tome of Constitution used at level 1
+2 Tome of Wisdom used at level 1

Starting Ending
Base Skills Base Skills
Skills (Level 1) (Level 20)
Balance 3 20
Bluff -1 -1
Concentration 4 4
Diplomacy -1 -1
Disable Device n/a n/a
Haggle -1 -1
Heal 5 9
Hide 3 3
Intimidate -1 -1
Jump 3 11
Listen 5 9
Move Silently 3 3
Open Lock n/a n/a
Perform n/a n/a
Repair -1 -1
Search -1 -1
Spot 5 9
Swim 1 1
Tumble n/a n/a
Use Magic Device n/a n/a

Level 1 (Cleric)
Skill: Jump (+2)
Feat: (Selected) Empower Spell
Feat: (Human Bonus) Greater Spell Focus: Evocation
Feat: (Past Life) Past Life: Wizard


Level 2 (Monk)
Skill: Balance (+1)
Skill: Jump (+3)
Feat: (Monk Bonus) Toughness


Level 3 (Cleric)
Skill: Balance (+1)
Feat: (Selected) Maximize Spell


Level 4 (Monk)
Ability Raise: WIS
Skill: Balance (+2)
Skill: Jump (+2)
Feat: (Monk Bonus) Deflect Arrows


Level 5 (Cleric)
Skill: Jump (+1)


Level 6 (Cleric)
Skill: Jump (+1)
Feat: (Selected) Spell Focus: Evocation


Level 7 (Cleric)
Skill: Jump (+1)


Level 8 (Cleric)
Ability Raise: WIS
Skill: Balance (+1)


Level 9 (Cleric)
Skill: Balance (+1)
Feat: (Selected) Heighten Spell


Level 10 (Cleric)
Skill: Balance (+1)


Level 11 (Cleric)
Skill: Balance (+1)


Level 12 (Cleric)
Ability Raise: WIS
Skill: Balance (+1)
Feat: (Selected) Quicken Spell


Level 13 (Cleric)
Skill: Balance (+1)


Level 14 (Cleric)
Skill: Balance (+1)


Level 15 (Cleric)
Skill: Balance (+1)
Feat: (Selected) Spell Focus: Conjuration


Level 16 (Cleric)
Ability Raise: WIS
Skill: Balance (+1)


Level 17 (Cleric)
Skill: Balance (+1)


Level 18 (Cleric)
Skill: Balance (+1)
Feat: (Selected) Greater Spell Focus: Conjuration


Level 19 (Cleric)
Skill: Balance (+1)


Level 20 (Cleric)
Ability Raise: WIS
Skill: Balance (+1)
Enhancement: Human Adaptability Wisdom I
Enhancement: Human Greater Adaptability Constitution I
Enhancement: Human Improved Recovery I
Enhancement: Way of the Patient Tortiose I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Racial Toughness III
Enhancement: Monk Jump I
Enhancement: Monk Tumble I
Enhancement: Cleric Prayer of Smiting I
Enhancement: Cleric Prayer of Smiting II
Enhancement: Cleric Prayer of Smiting III
Enhancement: Cleric Prayer of Incredible Smiting I
Enhancement: Cleric Prayer of Incredible Smiting II
Enhancement: Cleric Prayer of Incredible Smiting III
Enhancement: Cleric Smiting I
Enhancement: Cleric Smiting II
Enhancement: Cleric Smiting III
Enhancement: Cleric Smiting IV
Enhancement: Cleric Life Magic I
Enhancement: Cleric Life Magic II
Enhancement: Cleric Life Magic III
Enhancement: Cleric Life Magic IV
Enhancement: Cleric Improved Spell Penetration I
Enhancement: Cleric Improved Spell Penetration II
Enhancement: Cleric Improved Spell Penetration III
Enhancement: Cleric Energy of the Zealot I
Enhancement: Cleric Energy of the Zealot II
Enhancement: Cleric Energy of the Zealot III
Enhancement: Cleric Wisdom I
Enhancement: Cleric Wisdom II
Enhancement: Cleric Wisdom III
Enhancement: Cleric Divine Cleansing I

Alter
03-11-2010, 04:42 PM
The Favored soul version looks even more appealing on the saves side

JayDubya
03-11-2010, 05:06 PM
Favored Soul saves are really good w/the monk splash. A lot more mana as well. Plus all the other FvS benefits except DR 10/-

Bunker
03-11-2010, 08:06 PM
I sure hope there is another purpose for this character other then pvp. ddo pvp system is silly broke. And spells alone make a arcane > divine in pvp.

Alter
03-12-2010, 12:11 AM
Nah pretty much just pvp and I would disagree that arcane is greater than a divine in pvp. I would put them as equals.