Coldin
10-16-2011, 06:17 AM
So, here's my starting idea for my Coldin Artificer build. There's 2 levels into rogue for evasion, though it's debatable how useful that really is.
Character Plan by DDO Character Planner Version 03.11.01
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 20 Lawful Good Human Male
(2 Rogue \ 18 Artificer)
Hit Points: 202
Spell Points: 935
BAB: 14\14\19\24
Fortitude: 8
Reflex: 14
Will: 10
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(34 Point) (Level 1) (Level 20)
Strength 8 8
Dexterity 18 20
Constitution 14 14
Intelligence 16 21
Wisdom 8 8
Charisma 10 10
Tomes Used
+2 Tome of Dexterity used at level 11
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 8 16
Bluff 0 1
Concentration 2 26
Diplomacy 0 1
Disable Device 7 29
Haggle 4 7
Heal -1 0
Hide 8 16
Intimidate 0 1
Jump 3 10
Listen 3 5
Move Silently 8 16
Open Lock 8 29
Perform n/a n/a
Repair 3 6
Search 7 29
Spot 3 23
Swim -1 0
Tumble 8 16
Use Magic Device 4 24
Level 1 (Rogue)
Feat: (Past Life) Past Life: Rogue
Feat: (Human Bonus) Point Blank Shot
Feat: (Selected) Toughness
Level 2 (Artificer)
Level 3 (Artificer)
Feat: (Selected) Augment Summoning
Level 4 (Artificer)
Ability Raise: INT
Level 5 (Artificer)
Feat: (Artificer Bonus) Rapid Shot
Level 6 (Artificer)
Feat: (Selected) Quicken Spell
Level 7 (Artificer)
Level 8 (Artificer)
Ability Raise: INT
Level 9 (Rogue)
Feat: (Selected) Insightful Reflexes
Level 10 (Artificer)
Feat: (Artificer Bonus) Empower Spell
Level 11 (Artificer)
Level 12 (Artificer)
Ability Raise: INT
Feat: (Selected) Improved Critical: Ranged Weapons
Level 13 (Artificer)
Level 14 (Artificer)
Feat: (Artificer Bonus) Maximize Spell
Level 15 (Artificer)
Feat: (Selected) Spell Focus: Evocation
Level 16 (Artificer)
Ability Raise: INT
Level 17 (Artificer)
Level 18 (Artificer)
Feat: (Artificer Bonus) Improved Precise Shot
Feat: (Selected) Precise Shot
Level 19 (Artificer)
Level 20 (Artificer)
Ability Raise: INT
Character Plan by DDO Character Planner Version 03.11.01
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 20 Lawful Good Human Male
(2 Rogue \ 18 Artificer)
Hit Points: 202
Spell Points: 935
BAB: 14\14\19\24
Fortitude: 8
Reflex: 14
Will: 10
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(34 Point) (Level 1) (Level 20)
Strength 8 8
Dexterity 18 20
Constitution 14 14
Intelligence 16 21
Wisdom 8 8
Charisma 10 10
Tomes Used
+2 Tome of Dexterity used at level 11
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 8 16
Bluff 0 1
Concentration 2 26
Diplomacy 0 1
Disable Device 7 29
Haggle 4 7
Heal -1 0
Hide 8 16
Intimidate 0 1
Jump 3 10
Listen 3 5
Move Silently 8 16
Open Lock 8 29
Perform n/a n/a
Repair 3 6
Search 7 29
Spot 3 23
Swim -1 0
Tumble 8 16
Use Magic Device 4 24
Level 1 (Rogue)
Feat: (Past Life) Past Life: Rogue
Feat: (Human Bonus) Point Blank Shot
Feat: (Selected) Toughness
Level 2 (Artificer)
Level 3 (Artificer)
Feat: (Selected) Augment Summoning
Level 4 (Artificer)
Ability Raise: INT
Level 5 (Artificer)
Feat: (Artificer Bonus) Rapid Shot
Level 6 (Artificer)
Feat: (Selected) Quicken Spell
Level 7 (Artificer)
Level 8 (Artificer)
Ability Raise: INT
Level 9 (Rogue)
Feat: (Selected) Insightful Reflexes
Level 10 (Artificer)
Feat: (Artificer Bonus) Empower Spell
Level 11 (Artificer)
Level 12 (Artificer)
Ability Raise: INT
Feat: (Selected) Improved Critical: Ranged Weapons
Level 13 (Artificer)
Level 14 (Artificer)
Feat: (Artificer Bonus) Maximize Spell
Level 15 (Artificer)
Feat: (Selected) Spell Focus: Evocation
Level 16 (Artificer)
Ability Raise: INT
Level 17 (Artificer)
Level 18 (Artificer)
Feat: (Artificer Bonus) Improved Precise Shot
Feat: (Selected) Precise Shot
Level 19 (Artificer)
Level 20 (Artificer)
Ability Raise: INT