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Lazarus
04-29-2008, 06:54 AM
For current character sheets go forward to the last page.

Andurils last known specs:

Anduril. Elven level12 Ranger

Strength: 14(18)
Dexterity: 24(28) -base includes +1 inherant
Constitution: 12
Intelligence: 8
Wisdom: 14(15)
Charisma: 8

Hit Points: 85

AC: 21
AC breakdown: 10base, +5armour, +6dex

Touch AC: 16
Flat Footed AC: 15

Initiative: +9

Fortitude Save: 9
Reflex Save: 17 (evasion)
Will Save: 3 (+2 vs enchantment)

Base Attack: +12/+7/+2

Feats:
Point Blank Shot
Precise Shot
Ranged Disarm
Improved Crit Composite Longbow

Class Abilities:
Favoured Enemy Orcs
Track
Wild Empathy
Rapid Shot
Endurance
Animal Companion (Mel-telpe the Owl)
2nd Favoured Enemy? (one favoured enemy has +4, this or Orcs?)
Manyshot
Woodland Stride
Swift Tracker
Evasion
3rd Favoured Enemy? (and another +2 on #1, #2, or #3?)
Improved Precise Shot
Improved Rapid Shot

Spells: 2 first level
2 second level
1 third level

Racial Abilities:
+2 Spot, Listen, Search
Auto search check within 5ft of secret passages
Immune to magic sleep effects
+2 save vs enchantments
low light vision

Skill Ranks (skill totals in brackets):
15 Hide (24)
15 Move Silently (29)
15 Spot (19)
15 Survival (17)
15 Animal Handling (14)

Attacks:
Masterwork Rapier: (+17/+12/+7 for d6+4 18-20/x2crit)

Rapid Shot Composite Longbow: (+23/+23/+18/+13 for d8+5+d6good+2d6holy 19-20/x3crit)
Rapid Shot Bow Point Blank: (+24/+24/+19/+14 for d8+6+d6good+2d6holy 19-20/x3crit)

Manyshot Bow Point Blank: (+20/+20 for d8+6+d6good+2d6holy 19-20/x3crit) -single target only

*All bow stats are for the +1 mighty+4 Holy Composite Longbow of Pure Good

Misc:

Lazarus
11-23-2008, 01:37 AM
Perrin 2hd Wolf 6hd Animal Companion.

Strength: 16
Dexterity: 19 (includes +1 inherent bonus)
Constitution: 15 (16)
Intelligence: 2
Wisdom: 12
Charisma: 6

Hit Dice: 8d8+24 =64hp
Initiative: +4 (but usually acts on Boneclaws initiative)
Speed: 50ft

Armor Class: 22 (10 +4dex +8natural) (23 vs Dodge target)
Touch AC: 14 (15 vs Dodge target)
Flat-footed AC: 18

Base Attack: +6/+1
Grapple: +9

Attack: Bite +7/+2 for d8+3 (+trip)

Fort Save: 10
Reflex Save: 9 (Evasion)
Will Save: 3 (7 vs enchatment)

Skills (totals, not the ranks):
Hide: 7
Listen: 3
Move Silently: 8
Spot: 3
Survival: 1


Feats and Abilities:
Low-Light Vision
Scent
Track
Weapon Focus (bite)
Dodge
Improved Natural Attack (bite)
Link
Share Spells
Evasion (reflex saves for no damage)
Devotion (+4 will save vs enchantment)
Mutiattack (second bite at -5)

Lazarus
11-23-2008, 04:00 AM
Tytha level 9 Healer.

Strength: 8
Dexterity: 12
Constitution: 15 (16)
Intelligence: 18
Wisdom: 16 (17)
Charisma: 16 (18)

Feats:
Sudden Empower
Sudden Maximise
Sudden Widen
Mobile Spell-Casting

Skill ranks (totals in brackets):
Concentration: 12 (15)
Heal: 12 (18)
Diplomacy: 12 (16)
Sense Motive: 12 (15)
Handle Animal: 12 (16)
Survival: 12 (15)
Knowledge Nature: 12 (16)
Spellcraft: 12 (16)

Saves:
Fortitude: 9
Reflex: 4
Will: 9

AC: 15
Touch AC: 11
F.F. AC: 14
Initiative: +1 (but usually put on Shannons initiative)

Lazarus
11-24-2008, 02:32 AM
Anduril. Elven level11 Ranger

Strength: 14
Dexterity: 23(26) -base includes +1 inherant
Constitution: 12
Intelligence: 8
Wisdom: 14(15)
Charisma: 8

Hit Points: 80

AC: 21
AC breakdown: 10base, +5armour, +6dex

Touch AC: 16
Flat Footed AC: 15

Initiative: +8

Fortitude Save: 8
Reflex Save: 15 (evasion)
Will Save: 2 (+2 vs enchantment)

Base Attack: +11/+6/+1

Feats:
Point Blank Shot
Precise Shot
Ranged Disarm
Improved Crit Composite Longbow

Class Abilities:
Favoured Enemy Orcs
Track
Wild Empathy
Rapid Shot
Endurance
Animal Companion (Mel-telpe the Owl)
2nd Favoured Enemy? (one favoured enemy has +4, this or Orcs?)
Manyshot
Woodland Stride
Swift Tracker
Evasion
3rd Favoured Enemy? (and another +2 on #1, #2, or #3?)
Improved Precise Shot

Spells: 2 first level
2 second level
0 third level

Racial Abilities:
+2 Spot, Listen, Search
Auto search check within 5ft of secret passages
Immune to magic sleep effects
+2 save vs enchantments
low light vision

Skill Ranks (skill totals in brackets):
14 Hide (22)
14 Move Silently (27)
14 Spot (18)
14 Survival (16)
14 Animal Handling (13)

Attacks:
Masterwork Rapier: (+14/+9/+4 for d6+2 18-20/x2crit)

Full attack Composite Longbow: (+20/+15/+10 for d8+3+d6good 19-20/x3crit)
Full Attack Bow Point Blank: (+21/+16/+11 for d8+4+d6good 19-20/x3crit)

Rapid Shot Composite Longbow: (+18/+18/+13/+8 for d8+3+d6good 19-20/x3crit)
Rapid Shot Bow Point Blank: (+19/+19/+14/+9 for d8+4+d6good 19-20/x3crit)

Manyshot Bow Point Blank: (+17/+17 for d8+4+d6good 19-20/x3crit) -single target only

*All bow stats are for the +1 mighty+2 Composite Longbow of Pure Good

Misc:

Lazarus
11-24-2008, 04:38 AM
Shannon. Human level11 Knight

Strength: 14
Dexterity: 12 (14)
Constitution: 19 (25)-base includes +1 inherant
Intelligence: 8
Wisdom: 8
Charisma: 18

Hit Points: 181

AC: 29 (31 with shield block)
AC breakdown: 10base, +10armour, +2dex, +7 shield +2 shield block (shield block 1 opp only)

Touch AC: 12 (21 shield applies to grapple)
Flat Footed AC: 27

Initiative: +6

Fortitude Save: 10
Reflex Save: 5
Will Save: 6

Base Attack: +11/+6/+1

Feats:
Improved Initiative
Weapon Focus (Longsword)
Shield Specialisation
Endurance (bonus)
Shield Ward
Leadership
Diehard (2nd bonus)

Class Abilities:
Fighting Challenge +2 (+2 Will save, attack, and damage vs challenged opponent. Swift)
Knights Challenge (9x per day)
Knights Code (no using flank, attackign the flat-footed, or lethal damage against helpless)
Mounted Combat
Shield Block +2 (increased shield bonus, same limits as Dodge)
Bulwark of Defense (all threatened areas are difficult)
Armour Mastery Heavy (no speed penalty in medium or heavy armour)
Test of Mettle Challenge (dc 19 will save on Language users of int5+ & cr9+ 100ft. Swift)
Vigilant Defender (+11 to enemy tumble dc's against him)
Shield Ally (absorb half adjacent allies physical hits. Immediate)
Call to Battle Challenge (grant all 2nd save vs fear. Swift)



Skill Ranks:
Knowledge Nobility & Royalty 7
Handle Animal 2
intimidate 1
ride 1
diplomacy 8/2
gather information 3/2
Spot 3/2
Listen 3/2

Attacks:

+1 Flaming Longsword +15/+10/+5 for d8+3+d6fire (19-20 crit)
Ascender +18/+13/+8 for d4+7 (19-20 crit)

Misc:

Lazarus
11-24-2008, 04:53 AM
Boneclaw. Dwarven level9 Druid level1 Master of Radiance

Strength: 10
Dexterity: 12
Constitution: 12
Intelligence: 16
Wisdom: 19 (21) -includes +1 inherent bonus
Charisma: 12

Hit Points: 64


AC: 21
AC breakdown: Base10, Armour+7, dex+1, shield+3

Touch AC: 11
Flat Footed AC: 20

Initiative: +1

Fortitude Save: 9 (+2 vs Poison) (+2 vs spells) (+4 save vs Fey spell-like abilities)
Reflex Save: 4 (+2 vs spells) (+4 save vs Fey spell-like abilities)
Will Save: 13 (+2 vs spells) (+4 save vs Fey spell-like abilities)

Base Attack: +6/+1

Feats:
Combat Casting
Weapon Focus -Scimitar
Natural Spell
Companion Spellbond (share spells out to 30ft, and cast touch as short range)

Class Abilities:
Animal Companion (Perrin the Wolf)
Nature Sense (+2 Knowledge Nature and Survival Checks)
Wild Empathy
Woodland Stride
Trackless Step
Resist Natures Lure (+4 save vs Fey spell-like abilities)
Wild Shape (3x per day, Small, Medium, Large)
Venom Immunity (immune to all poisons)
Radiant Aura 1x per day (page 45 Librim Mortis)
Turn Undead (Master of Radiance levels only)

Spells: 6 zero level
6 first level
5 second level
4 third level
3 fourth level
2 fifth level

Racial Abilities:
Move at base 20ft regardless of encumberance
Darkvision (60ft)
+2 Search with stonework, auto search within 10ft of unusual stonework
+4 vs bull rushes and trips
+2 save vs poison
+2 save vs spells
+1 attack roll vs Orcs and Goblinoids
+4 dodge bonus to ac vs Giants
+2 appraise with stone or metal objects
+2 craft with stone and metal

Skill Ranks:
13 concentration
5 diplomacy
12 handle animal
13 heal
13 knowledge nature
7 knowledge religion
8 swim
4 spellcraft

Attacks:
Scimitar: +7/+2 for d6 18-20/x2crit
+1 Sling: +8/+3 for d4+1
Melee spells: +6
Ranged Spells: +7
(or attacks varied by Wild Shape)

Misc:

Lazarus
11-24-2008, 05:38 AM
Sunduri. Elven level3 Rogue/ level5 Wizard/ level3 Arcane Trickster

Strength: 10
Dexterity: 18 (20)
Constitution: 12
Intelligence: 21 (24) -base includes +1 inherent bonus
Wisdom: 8
Charisma: 10 (12)

Hit Points: 53

AC: 15
AC breakdown: 10base, +5dex

Touch AC: 15
Flat Footed AC: 10

Initiative: +6

Fortitude Save: 4
Reflex Save: 12 (evasion)
Will Save: 7 (+2 vs enchantment)

Base Attack: +5

Feats:
Sudden Silent Spell
Practiced Spellcaster
Spell Focus: Evocation
Craft Wonderous Item (Wizard bobus feat)
Elven Spell Lore: Scorching Ray (+2 on Dispel Magic caster level, and can select energy type when prepping S.Ray)

Class Abilities:
Familier (Toad)
Scribe Scroll
Sneak Attack +3d6
Trapfinding
Evasion
Trap Sense +1
Ranged Legerdemain 1/day (Disable Divice, Open Lock, or Slight of Hand at 30ft)
Impromptu Sneak attack 1/day (one declared sneak attack per day)

Spells: 4 zero level +1 evocation
6 first level +1 evocation
5 second level +1 evocation
5 3rd level +1 evocation
3 4th level +1 evocation

Racial Abilities:
+2 Spot, Listen, Search
Auto search check within 5ft of secret passages
Immune to magic sleep effects
+2 save vs enchantments
low light vision

Skill Ranks: (9 unspent)
Concentration: 13
Decypher Script: 7
Diplomacy: 4
Disable Device: 12
Escape Artist: 9
Hide: 4
Knowledge Arcana: 10
Listen: 8
Move Silently: 4
Open Lock 12
Search: 12
Spot: 7
Use Magic Device: 4
Spellcraft: 13

Attacks:


Misc:

Lazarus
11-24-2008, 06:02 AM
Ali. 10th level Duskblade Goliath. Neutral Good. Follower of the Asgardian Pantheon.
Age:25 Gender:Male Height:7'10" Weight:320lb Eyes:Grey Hair:none Skin:bronze

Strength: 24
Dexterity: 12
Constitution: 17 (18)
Intelligence: 14
Wisdom: 8
Charisma: 8

Hit Points: 99
Speed: 30ft (20ft in armour)
AC:21 FFAC:20 Touch:11
Initiative: +1

Fort save: 11
Reflex save: 4
Will save: 6

BAB: +10/+5

Standard attack -Large Keen Bloodstone Greataxe +1: +18/+13 for 3d6+11 (19-20/x3 crit)

Skill Ranks:
Concentration: 6
Jump: 13
Knowledge Dungeoneering: 13
Knowledge History: 6
Knowledge the Planes: 13
Swim: 1

Feats:
Power Attack
Leap Attack
Powerful Charge
Greater Powerful Charge

Class Abilities:
Arcane Attunement 5x per day (Dancing Lights, Detect Magic, Flare, Ghost Sound, Read Magic)
Armoured Mage -medium armour -heavy shield
Combat Casting
Arcane Channeling (touch spells through weapon during standard attack)
Quick Cast 2x per day (swift Quicken Spell)
Spell Power +2 (+2 vs spell resistance when you've injured the target in melee)

Racial Traits:
Powerful Build (can use oversized weapons)
Mountain Movement (can climb at half speed without penalty)
Acclimated (no penalties for high mountain travel)
+2 sense motive
Level adjustment +1

Spells:
0 Acid Splash, Disrupt Undead, Ray of Frost, Touch of Fatigue
1 Jump, Blade of Blood (phb2), True Strike, Stand, Swift Expedious Retreat
2 See Invisibility, Swift Invisibility, Darkvision, Spiderclimb
3 Crown of Might (phb2), Vampiric Touch, Energy Aegis (phb2)

Spells Per Day:
0st: 6
1st: 9
2nd: 8
3rd: 3

Equipment:
Large Keen Bloodstone Greataxe +1 (Bloodstone in magic item compendium page 29)
+1 Glamoured Called Mithril Fullplate (Called in MIC page9)
Belt of Constitution +1
Boots of Jumping (MIC page 77)
+1 Large Flaming Greatsword
Ring of Resist Fire (10pt)

Languages:
Elleslandic
Giant
Dwarven

Lazarus
12-18-2008, 03:36 AM
Boneclaw. Dwarven level9 Druid level2 Master of Radiance

Strength: 10
Dexterity: 12
Constitution: 12
Intelligence: 16
Wisdom: 19 (21) -includes +1 inherent bonus
Charisma: 12

Hit Points: 69


AC: 21
AC breakdown: Base10, Armour+7, dex+1, shield+3

Touch AC: 11
Flat Footed AC: 20

Initiative: +1

Fortitude Save: 10 (+2 vs Poison) (+2 vs spells) (+4 save vs Fey spell-like abilities)
Reflex Save: 4 (+2 vs spells) (+4 save vs Fey spell-like abilities)
Will Save: 14 (+2 vs spells) (+4 save vs Fey spell-like abilities)

Base Attack: +7/+2

Feats:
Combat Casting
Weapon Focus -Scimitar
Natural Spell
Companion Spellbond (share spells out to 30ft, and cast touch as short range)

Class Abilities:
Animal Companion (Perrin the Wolf)
Nature Sense (+2 Knowledge Nature and Survival Checks)
Wild Empathy
Woodland Stride
Trackless Step
Resist Natures Lure (+4 save vs Fey spell-like abilities)
Wild Shape (3x per day, Small, Medium, Large)
Venom Immunity (immune to all poisons)
Radiant Aura 1x per day (page 45 Librim Mortis)
Turn Undead (Master of Radiance levels only)
Searing Light (standard action when Radiant Aura is active)

Spells: (Caster level 10)
6 zero level
6 first level
5 second level
4 third level
4 fourth level
3 fifth level

Racial Abilities:
Move at base 20ft regardless of encumberance
Darkvision (60ft)
+2 Search with stonework, auto search within 10ft of unusual stonework
+4 vs bull rushes and trips
+2 save vs poison
+2 save vs spells
+1 attack roll vs Orcs and Goblinoids
+4 dodge bonus to ac vs Giants
+2 appraise with stone or metal objects
+2 craft with stone and metal

Skill Ranks:
14 concentration
5 diplomacy
13 handle animal
14 heal
14 knowledge nature
8 knowledge religion
8 swim
6 spellcraft

Attacks:
Scimitar: +8/+3 for d6 18-20/x2crit
+1 Sling: +9/+4 for d4+1
Melee spells: +7
Ranged Spells: +8
(or attacks varied by Wild Shape)

Misc:

Lazarus
12-18-2008, 03:45 AM
Ali. 11th level Duskblade Goliath. Neutral Good. Follower of the Asgardian Pantheon.
Age:25 Gender:Male Height:7'10" Weight:320lb Eyes:Grey Hair:none Skin:bronze

Strength: 24
Dexterity: 12
Constitution: 17 (18)
Intelligence: 14
Wisdom: 8
Charisma: 8

Hit Points: 107
Speed: 30ft (20ft in armour)
AC:21 FFAC:20 Touch:11
Initiative: +1

Fort save: 11
Reflex save: 4
Will save: 6

BAB: +11/+6/+1

Standard attack -Large Keen Bloodstone Greataxe +1: +19/+14/+9 for 3d6+11 (19-20/x3 crit)

Skill Ranks:
Concentration: 6
Jump: 14
Knowledge Dungeoneering: 14
Knowledge History: 7
Knowledge the Planes: 14
Swim: 1

Feats:
Power Attack
Leap Attack
Powerful Charge
Greater Powerful Charge

Class Abilities:
Arcane Attunement 5x per day (Dancing Lights, Detect Magic, Flare, Ghost Sound, Read Magic)
Armoured Mage -medium armour -heavy shield
Combat Casting
Arcane Channeling (touch spells through weapon during standard attack)
Quick Cast 2x per day (swift Quicken Spell)
Spell Power +3 (+3 vs spell resistance when you've injured the target in melee)

Racial Traits:
Powerful Build (can use oversized weapons)
Mountain Movement (can climb at half speed without penalty)
Acclimated (no penalties for high mountain travel)
+2 sense motive
Level adjustment +1

Spells:
0 Acid Splash, Disrupt Undead, Ray of Frost, Touch of Fatigue
1 Jump, Blade of Blood (phb2), True Strike, Stand, Swift Expedious Retreat
2 See Invisibility, Swift Invisibility, Darkvision, Spiderclimb
3 Crown of Might (phb2), Vampiric Touch, Energy Aegis (phb2), Energy Surge (phb2)

Spells Per Day:
0st: 6
1st: 9
2nd: 8
3rd: 5

Equipment:
Large Keen Bloodstone Greataxe +1 (Bloodstone in magic item compendium page 29)
+1 Glamoured Called Mithril Fullplate (Called in MIC page9)
Belt of Constitution +1
Boots of Jumping (MIC page 77)
+1 Large Flaming Greatsword
Ring of Resist Fire (10pt)
1500cel writ

Languages:
Elleslandic
Giant
Dwarven

For current character sheets go forward to the last page.

Lazarus
12-18-2008, 04:12 AM
For current character sheets go forward to the last page.

Tytha's Celestial Unicorn

Hit Points: 42
Initiative: +3
Speed: 60ft
Armour Class: 25 (-1 size +3 dex +7 natural +6 armour)
Touch AC: 12
Flat-footed AC: 22
Base Attack: +4
Grapple: +13

Full Attack: Horn +11 for d8+8 (magical) & 2x Hooves +3 for d4+3 (magical)

Special Qualities:
Darkvision 60ft
Magic Circle Against Evil (constant)
Detect Evil (at will free action)
Cure Light Wounds (3x per day, caster level 5)
Cure Moderate Wounds (1x per Day, caster level 5)
Neutralise Poison (1x per day, dc21, caster level 8)
Immunity to Poison, Charm, and Compulsion
Low Light Vision
Scent
Wild Empathy
Smite Evil for +hd damage (1x per day)
+5 acid, cold & electricity resistance
dr5/magic
9 spell resistance
natural weapons count as magical

Fort: +11
Reflex: +7
Will: +11

Strength: 20
Dexterity: 17
Costitution:21
Intelligence: 10
Wisdom: 21
Charisma: 24

Skills:
Jump +21
Listen +11
Move Silently +9
Spot: +11
Survival +8

Feats & Companion abilities:
Alertness
Skill Focus (Survival)
Empathic Link
Improved Evasion
Share Saving Throws
Share Spells

Equipment:

Lazarus
01-11-2009, 08:31 PM
Anduril. Elven level12 Ranger

Strength: 14(18)
Dexterity: 24(28) -base includes +1 inherant
Constitution: 12
Intelligence: 8
Wisdom: 14(15)
Charisma: 8

Hit Points: 85

AC: 21
AC breakdown: 10base, +5armour, +6dex

Touch AC: 16
Flat Footed AC: 15

Initiative: +9

Fortitude Save: 9
Reflex Save: 17 (evasion)
Will Save: 3 (+2 vs enchantment)

Base Attack: +12/+7/+2

Feats:
Point Blank Shot
Precise Shot
Ranged Disarm
Improved Crit Composite Longbow

Class Abilities:
Favoured Enemy Orcs
Track
Wild Empathy
Rapid Shot
Endurance
Animal Companion (Mel-telpe the Owl)
2nd Favoured Enemy? (one favoured enemy has +4, this or Orcs?)
Manyshot
Woodland Stride
Swift Tracker
Evasion
3rd Favoured Enemy? (and another +2 on #1, #2, or #3?)
Improved Precise Shot
Improved Rapid Shot

Spells: 2 first level
2 second level
1 third level

Racial Abilities:
+2 Spot, Listen, Search
Auto search check within 5ft of secret passages
Immune to magic sleep effects
+2 save vs enchantments
low light vision

Skill Ranks (skill totals in brackets):
15 Hide (24)
15 Move Silently (29)
15 Spot (19)
15 Survival (17)
15 Animal Handling (14)

Attacks:
Masterwork Rapier: (+17/+12/+7 for d6+4 18-20/x2crit)

Rapid Shot Composite Longbow: (+23/+23/+18/+13 for d8+5+d6good+2d6holy 19-20/x3crit)
Rapid Shot Bow Point Blank: (+24/+24/+19/+14 for d8+6+d6good+2d6holy 19-20/x3crit)

Manyshot Bow Point Blank: (+20/+20 for d8+6+d6good+2d6holy 19-20/x3crit) -single target only

*All bow stats are for the +1 mighty+4 Holy Composite Longbow of Pure Good

Misc:

Lazarus
01-13-2009, 03:31 AM
Araevin. Grey Elf. Focused Transmuter 3/Master Specialist 9

Strength: 10
Dexterity: 16
Constitution: 12
Intelligence: 23 (28)
Wisdom: 10
Charisma: 10

Hit Points: 49

AC: 13
AC breakdown: 10base, +3dex

Touch AC: 13
Flat Footed AC: 10

Initiative: +3

Fortitude Save: 5
Reflex Save: 7
Will Save: 9 (+2 vs enchantment)
(resave vs Transmutation)

Base Attack: +5

Feats:
Spell Focus Transmutation
Spell Penetration
Sudden Extend Metamagic (double a spells length 1/day)
Greater Spell Penetration (+4 on Caster Level Checks vs Spell Resistance)
Sudden Maximise (Maximise a spell with dice variables 1/day)

Class Abilities:
Scribe Scroll
Immediate Magic Transmutation: as a swift action gain climb, fly, or swim speed (9 rounds per day)
Banned schools= Conjuration, Illusion, and Evocation
Skill Focus (Spellcraft)
Expanded spellbook x3
Greater Spell Focus
Minor school esoterica
Moderate school esoterica
Caster level increase +2 for Transmutation

Spells per day:
zero level: 3+3
first level: 6+3
second level: 5+3
third level: 5+3
fourth level: 4+3
fifth level: 4+3
6th level: 2+3

Racial Abilities:
+2 Spot, Listen, Search
Auto search check within 5ft of secret passages
Immune to magic sleep effects
+2 save vs enchantments
low light vision

Skill Ranks (skill totals in brackets):
15 Concentration (16)
15 Craft Alchemy (24)
15 Knowledge Arcana (24)
14 Knowledge History (23)
12 Knowledge the Planes (21)
12 Profession Engineer (12)
15 Spellcraft (27)
12 Decipher Script (21)

Attacks:
+1 Longsword: +6 for d8+1
+1 Longbow: +9 for d8+1
Ranged Spells: +8
Melee Spells: +5

Misc:
Minor School Esoterica (Ex): At 4th level
Transmutation: When a transmutation spell
you have cast is successfully dispelled, it
remains in effect for 1 round and then ends as
normal for dispelling. If a creature is responsible
for the dispelling effect, it knows that the
spell has been dispelled but is functioning
for another round.

Moderate School Esoterica (Ex)
Transmutation: You can immediately
reroll any failed Fortitude save
against a transmutation spell or ability;
you must accept the result of
the second roll.

Languages: Elleslandic, Elven, Draconic, Gnomish, Kurlish, Sylvan, +1 unchosen?

Lazarus
01-14-2009, 03:29 AM
Sunduri. Elven level3 Rogue/ level5 Wizard/ level4 Arcane Trickster

Strength: 10
Dexterity: 18 (20)
Constitution: 12
Intelligence: 22 (26) -base includes +1 inherent bonus
Wisdom: 8
Charisma: 10 (12)

Hit Points: 57

AC: 15
AC breakdown: 10base, +5dex

Touch AC: 15
Flat Footed AC: 10

Initiative: +6

Fortitude Save: 4
Reflex Save: 13 (evasion)
Will Save: 8 (+2 vs enchantment)

Base Attack: +6/+1

Feats:
Sudden Silent Spell
Practiced Spellcaster
Spell Focus: Evocation
Craft Wonderous Item (Wizard bobus feat)
Elven Spell Lore: Scorching Ray (+2 on Dispel Magic caster level, and can select energy type when prepping S.Ray)
Extraordinary Spell Aim (exclude someone from an area spell by casting as a full round action)

Class Abilities:
Familier (Toad)
Scribe Scroll
Sneak Attack +4d6
Trapfinding
Evasion
Trap Sense +1
Ranged Legerdemain 1/day (Disable Divice, Open Lock, or Slight of Hand at 30ft)
Impromptu Sneak attack 1/day (one declared sneak attack per day)

Spells: 4 zero level +1 evocation
6 first level +1 evocation
6 second level +1 evocation
5 3rd level +1 evocation
4 4th level +1 evocation
2 5th level +1 evocation

Racial Abilities:
+2 Spot, Listen, Search
Auto search check within 5ft of secret passages
Immune to magic sleep effects
+2 save vs enchantments
low light vision

Skill Ranks:
Concentration: 15
Decypher Script: 7
Diplomacy: 4
Disable Device: 15
Escape Artist: 9
Hide: 4
Knowledge Arcana: 10
Listen: 11
Move Silently: 4
Open Lock 15
Search: 14
Spot: 10
Use Magic Device: 4
Spellcraft: 15

Attacks:


Misc:

Lazarus
01-14-2009, 05:01 AM
Shannon. Human level12 Knight

Strength: 14 (16)
Dexterity: 12 (14)
Constitution: 20 (26)-base includes +1 inherant
Intelligence: 8
Wisdom: 8
Charisma: 18

Hit Points: 209

AC: 34 (36 with shield block)
AC breakdown: 10base, +12armour, +2dex, +7shield +1ion stone +2shield block +1natural +1deflection (shield block 1 opp only)

Touch AC: 14 (23 shield applies to grapple)
Flat Footed AC: 31

Initiative: +6

Fortitude Save: 12
Reflex Save: 6
Will Save: 7

Base Attack: +12/+7/+2

Feats:
Improved Initiative
Weapon Focus (Longsword)
Shield Specialisation
Endurance (bonus)
Shield Ward
Leadership
Diehard (2nd bonus)
Efficient Defender (Cityscape +1ac +1check penalty)

Class Abilities:
Fighting Challenge +2 (+2 Will save, attack, and damage vs challenged opponent. Swift)
Knights Challenge (9x per day)
Knights Code (no using flank, attackign the flat-footed, or lethal damage against helpless)
Mounted Combat
Shield Block +2 (increased shield bonus, same limits as Dodge)
Bulwark of Defense (all threatened areas are difficult)
Armour Mastery Heavy (no speed penalty in medium or heavy armour)
Test of Mettle Challenge (dc 19 will save on Language users of int5+ & cr9+ 100ft. Swift)
Vigilant Defender (+11 to enemy tumble dc's against him)
Shield Ally (absorb half adjacent allies physical hits. Immediate)
Call to Battle Challenge (grant all 2nd save vs fear. Swift)
Daunting Challenge


Skill Ranks: (2 unspent)
Knowledge Nobility & Royalty 7
Handle Animal 2
intimidate 1
ride 1
diplomacy 8/2
gather information 3/2
Spot 3/2
Listen 3/2

Attacks:

+1 Flaming Longsword +17/+12/+7 for d8+4+d6fire (19-20 crit)
Ascender +20/+15/+10 for d4+8 (19-20 crit)

Misc:

Lazarus
01-14-2009, 05:20 AM
Perrin 2hd Wolf 8hd Animal Companion.

Strength: 17
Dexterity: 20 (includes +1 inherent bonus)
Constitution: 15 (16)
Intelligence: 2
Wisdom: 12
Charisma: 6

Hit Dice: 10d8+40 =93hp
Initiative: +5 (but usually acts on Boneclaws initiative)
Speed: 50ft

Armor Class: 36 (10 +5dex +5deflection +10natural +7armour) (28 vs Dodge target)
Touch AC: 15 (16 vs Dodge target)
Flat-footed AC: 27

Base Attack: +7/+2
Grapple: +10

Attack: Bite +8/+3 for d8+3 (+trip)

Fort Save: 12
Reflex Save: 11 (Evasion)
Will Save: 3 (7 vs enchatment)

Skills (totals, not the ranks):
Hide: 8
Listen: 3
Move Silently: 9
Spot: 3
Survival: 1
(+2 skill points unspent)

Feats and Abilities:
Low-Light Vision
Scent
Track
Weapon Focus (bite)
Dodge
Improved Natural Attack (bite)
Link
Share Spells
Evasion (reflex saves for no damage)
Devotion (+4 will save vs enchantment)
Mutiattack (second bite at -5)
Improved Crit (Bite)

Lazarus
01-14-2009, 05:28 AM
Tytha level 9 Healer.

Strength: 8
Dexterity: 12
Constitution: 15 (16)
Intelligence: 18
Wisdom: 16 (18)
Charisma: 16 (18)

Feats:
Sudden Empower
Sudden Maximise
Sudden Widen
Mobile Spell-Casting

Skill ranks (totals in brackets):
Concentration: 13 (16)
Heal: 13 (20)
Diplomacy: 13 (17)
Sense Motive: 13 (17)
Handle Animal: 13 (17)
Survival: 13 (17)
Knowledge Nature: 13 (17)
Spellcraft: 13 (17)

Saves:
Fortitude: 10
Reflex: 4
Will: 11

AC: 15
Touch AC: 11
F.F. AC: 14

Base Attack: +5
Grapple: +4
Initiative: +1 (but usually put on Shannons initiative)

Lazarus
01-15-2009, 07:35 AM
Boneclaw. Dwarven level9 Druid level3 Master of Radiance

Strength: 10
Dexterity: 12
Constitution: 12
Intelligence: 16
Wisdom: 20 (22) -includes +1 inherent bonus
Charisma: 12

Hit Points: 78


AC: 25
AC breakdown: Base10, Armour+11, dex+1, shield+3

Touch AC: 11
Flat Footed AC: 24

Initiative: +1

Fortitude Save: 10 (+2 vs Poison) (+2 vs spells) (+4 save vs Fey spell-like abilities)
Reflex Save: 5 (+2 vs spells) (+4 save vs Fey spell-like abilities)
Will Save: 15 (+2 vs spells) (+4 save vs Fey spell-like abilities)

Base Attack: +8/+3

Feats:
Combat Casting
Weapon Focus -Scimitar
Natural Spell
Companion Spellbond (share spells out to 30ft, and cast touch as short range)
Natural Bond (Complete Adventurer pg. 111) (+3 companion levels)



Class Abilities:
Animal Companion (Perrin the Wolf)
Nature Sense (+2 Knowledge Nature and Survival Checks)
Wild Empathy
Woodland Stride
Trackless Step
Resist Natures Lure (+4 save vs Fey spell-like abilities)
Wild Shape (3x per day, Small, Medium, Large)
Venom Immunity (immune to all poisons)
Radiant Aura 2x per day (page 45 Librim Mortis)
Turn Undead (Master of Radiance levels only)
Searing Light (standard action when Radiant Aura is active)

Spells: (Caster level 11)
6 zero level
7 first level
6 second level
5 third level
4 fourth level
3 fifth level
2 sixth level

Racial Abilities:
Move at base 20ft regardless of encumberance
Darkvision (60ft)
+2 Search with stonework, auto search within 10ft of unusual stonework
+4 vs bull rushes and trips
+2 save vs poison
+2 save vs spells
+1 attack roll vs Orcs and Goblinoids
+4 dodge bonus to ac vs Giants
+2 appraise with stone or metal objects
+2 craft with stone and metal

Skill Ranks:
15 concentration
5 diplomacy
13 handle animal
15 heal
15 knowledge nature
9 knowledge religion
8 swim
9 spellcraft

Attacks:
Scimitar: +8/+3 for d6 18-20/x2crit
+1 Sling: +9/+4 for d4+1
Melee spells: +7
Ranged Spells: +8
(or attacks varied by Wild Shape)

Misc:

Lazarus
01-27-2009, 12:00 AM
Temporary levelup, pending player input.

Ali. 12th level Duskblade Goliath. Neutral Good. Follower of the Asgardian Pantheon.
Age:25 Gender:Male Height:7'10" Weight:320lb Eyes:Grey Hair:none Skin:bronze

Strength: 24
Dexterity: 12
Constitution: 18 (19)
Intelligence: 14
Wisdom: 8
Charisma: 8

Hit Points: 119
Speed: 30ft (20ft in armour)
AC:21 FFAC:20 Touch:11
Initiative: +1

Fort save: 12
Reflex save: 5
Will save: 7

BAB: +12/+7/+2

Standard attack -Large Keen Bloodstone Greataxe +1: +20/+15/+10 for 3d6+11 (19-20/x3 crit)

Skill Ranks: 1 unspent
Concentration: 6
Jump: 15
Knowledge Dungeoneering: 15
Knowledge History: 7
Knowledge the Planes: 15
Swim: 1

Feats:
Power Attack
Leap Attack
Powerful Charge
Greater Powerful Charge
Smiting Spell (phb2 page 92)

Class Abilities:
Arcane Attunement 5x per day (Dancing Lights, Detect Magic, Flare, Ghost Sound, Read Magic)
Armoured Mage -medium armour -heavy shield
Combat Casting
Arcane Channeling (touch spells through weapon during standard attack)
Quick Cast 2x per day (swift Quicken Spell)
Spell Power +3 (+3 vs spell resistance when you've injured the target in melee)

Racial Traits:
Powerful Build (can use oversized weapons)
Mountain Movement (can climb at half speed without penalty)
Acclimated (no penalties for high mountain travel)
+2 sense motive
Level adjustment +1

Spells:
0 Acid Splash, Disrupt Undead, Ray of Frost, Touch of Fatigue
1 Jump, Blade of Blood (phb2), True Strike, Stand, Swift Expedious Retreat, Shocking Grasp
2 See Invisibility, Swift Invisibility, Darkvision, Spiderclimb
3 Crown of Might (phb2), Vampiric Touch, Energy Aegis (phb2), Energy Surge (phb2)

Spells Per Day:
0st: 6
1st: 9
2nd: 9
3rd: 6

Equipment:
Large Keen Bloodstone Greataxe +1 (Bloodstone in magic item compendium page 29)
+1 Glamoured Called Mithril Fullplate (Called in MIC page9)
Belt of Constitution +1
Boots of Jumping (MIC page 77)
+1 Large Flaming Greatsword
Ring of Resist Fire (10pt)
1500cel writ

Languages:
Elleslandic
Giant
Dwarven

Lazarus
02-08-2009, 10:32 PM
Shannon. Human (ex-god) level12 Knight

Strength: 15 (17) -base includes +1 inherent
Dexterity: 10 (12) -base includes -2 inherent
Constitution: 21 (27) -base includes +2 inherant
Intelligence: 11 -base includes +3 inherent
Wisdom: 6 -base includes -2 inherent
Charisma: 19 -base includes +1 inherent

Hit Points: 209

AC: 33 (35 with shield block)
AC breakdown: 10base, +12armour, +1dex, +7shield +1ion stone +2shield block +1natural +1deflection (shield block 1 opp only)

Touch AC: 13 (22 shield applies to grapple)
Flat Footed AC: 31

Initiative: +5

Fortitude Save: 12
Reflex Save: 5
Will Save: 6

Base Attack: +12/+7/+2

Feats:
Improved Initiative
Weapon Focus (Longsword)
Shield Specialisation
Endurance (bonus)
Shield Ward
Leadership
Diehard (2nd bonus)
Efficient Defender (Cityscape +1ac +1check penalty)

Class Abilities:
Fighting Challenge +2 (+2 Will save, attack, and damage vs challenged opponent. Swift)
Knights Challenge (9x per day)
Knights Code (no using flank, attackign the flat-footed, or lethal damage against helpless)
Mounted Combat
Shield Block +2 (increased shield bonus, same limits as Dodge)
Bulwark of Defense (all threatened areas are difficult)
Armour Mastery Heavy (no speed penalty in medium or heavy armour)
Test of Mettle Challenge (dc 19 will save on Language users of int5+ & cr9+ 100ft. Swift)
Vigilant Defender (+11 to enemy tumble dc's against him)
Shield Ally (absorb half adjacent allies physical hits. Immediate)
Call to Battle Challenge (grant all 2nd save vs fear. Swift)
Daunting Challenge


Skill Ranks: (17 unspent)
Knowledge Nobility & Royalty 7
Handle Animal 2
intimidate 1
ride 1
diplomacy 8/2
gather information 3/2
Spot 3/2
Listen 3/2

Attacks:

+1 Flaming Longsword +17/+12/+7 for d8+4+d6fire (19-20 crit)
Ascender +20/+15/+10 for d4+8 (19-20 crit)

Misc:

For current character sheets go forward to the last page.

Lazarus
02-19-2009, 05:41 AM
For current character sheets go forward to the last page.

Sunduri. Elven level3 Rogue/ level5 Wizard/ level5 Arcane Trickster

Strength: 10
Dexterity: 18 (20)
Constitution: 12
Intelligence: 22 (28) -base includes +1 inherent bonus
Wisdom: 8
Charisma: 10 (12)

Hit Points: 60

AC: 15
AC breakdown: 10base, +5dex

Touch AC: 15
Flat Footed AC: 10

Initiative: +6

Fortitude Save: 4
Reflex Save: 13 (evasion)
Will Save: 8 (+2 vs enchantment)

Base Attack: +6/+1

Feats:
Sudden Silent Spell
Practiced Spellcaster
Spell Focus: Evocation
Craft Wonderous Item (Wizard bobus feat)
Elven Spell Lore: Scorching Ray (+2 on Dispel Magic caster level, and can select energy type when prepping S.Ray)
Extraordinary Spell Aim (exclude someone from an area spell by casting as a full round action)

Class Abilities:
Familier (Toad)
Scribe Scroll
Sneak Attack +4d6
Trapfinding
Evasion
Trap Sense +1
Ranged Legerdemain 2/day (Disable Divice, Open Lock, or Slight of Hand at 30ft)
Impromptu Sneak attack 1/day (one declared sneak attack per day)

Spells: 4 zero level +1 evocation
7 first level +1 evocation
6 second level +1 evocation
5 3rd level +1 evocation
5 4th level +1 evocation
4 5th level +1 evocation

Racial Abilities:
+2 Spot, Listen, Search
Auto search check within 5ft of secret passages
Immune to magic sleep effects
+2 save vs enchantments
low light vision

Skill Ranks:
Concentration: 16
Decypher Script: 7
Diplomacy: 4
Disable Device: 16
Escape Artist: 9
Hide: 7
Knowledge Arcana: 10
Listen: 11
Move Silently: 7
Open Lock 16
Search: 14
Spot: 10
Use Magic Device: 4
Spellcraft: 16

Attacks:


Misc:

Lazarus
02-19-2009, 06:39 AM
Tytha level 12 Healer.

Strength: 8
Dexterity: 12
Constitution: 15 (16)
Intelligence: 18
Wisdom: 19 (22) -includes +2 inherent bonus.
Charisma: 16 (18)

Feats:
Sudden Empower
Sudden Maximise
Sudden Widen
Mobile Spell-Casting
Diehard.

Skill ranks (totals in brackets):
Concentration: 15 (18)
Heal: 15 (24)
Diplomacy: 15 (19)
Sense Motive: 15 (21)
Handle Animal: 15 (19)
Survival: 15 (21)
Knowledge Nature: 15 (19)
Spellcraft: 15 (19)

Saves:
Fortitude: 11
Reflex: 5
Will: 14

AC: 15
Touch AC: 11
F.F. AC: 14

Base Attack: +6/+1
Grapple: +5
Initiative: +1 (but usually put on Shannons initiative)

Lazarus
02-19-2009, 07:16 AM
Shannon. Human (ex-god) level14 Knight

Strength: 15 (17) -base includes +1 inherent
Dexterity: 10 (12) -base includes -2 inherent
Constitution: 21 (27) -base includes +2 inherent
Intelligence: 11 -base includes +3 inherent
Wisdom: 6 (10) -base includes -2 inherent
Charisma: 19 -base includes +1 inherent

Hit Points: 243

AC: 33 (35 with shield block)
AC breakdown: 10base, +12armour, +1dex, +7shield +1ion stone +2shield block +1natural +1deflection (shield block 1 opp only)

Touch AC: 13 (22 shield applies to grapple)
Flat Footed AC: 31

Initiative: +5

Fortitude Save: 12
Reflex Save: 5
Will Save: 9

Base Attack: +14/+9/+4

Feats:
Improved Initiative
Weapon Focus (Longsword)
Shield Specialisation
Endurance (bonus)
Shield Ward
Leadership
Diehard (2nd bonus)
Efficient Defender (Cityscape +1ac +1check penalty)
Combat Expertise (ascension side effect)

Class Abilities:
Fighting Challenge +3 (+3 Will save, attack, and damage vs challenged opponent. Swift)
Knights Challenge (9x per day)
Knights Code (no using flank, attacking the flat-footed, or lethal damage against helpless)
Mounted Combat
Shield Block +2 (increased shield bonus, same limits as Dodge)
Bulwark of Defense (all threatened areas are difficult)
Armour Mastery Heavy (no speed penalty in medium or heavy armour)
Test of Mettle Challenge (dc 19 will save on Language users of int5+ & cr9+ 100ft. Swift)
Vigilant Defender (+11 to enemy tumble dc's against him)
Shield Ally (absorb half adjacent allies physical hits. Immediate)
Call to Battle Challenge (grant all 2nd save vs fear. Swift)
Daunting Challenge
Improved Shield Ally (absorb all the damage from an attack against one ally)

Skill Ranks: (23 unspent)
Knowledge Nobility & Royalty 7
Handle Animal 2
intimidate 1
ride 1
diplomacy 8/2
gather information 3/2
Spot 3/2
Listen 3/2

Attacks:

+1 Flaming Longsword +19/+14/+9 for d8+4+d6fire (19-20 crit)
Ascender +22/+17/+12 for d4+8 (19-20 crit) (dc? willsave to use without killing self)

Misc:

Lazarus
02-20-2009, 04:48 AM
Araevin. Grey Elf. Focused Transmuter 3/Master Specialist 10

Strength: 10
Dexterity: 16
Constitution: 12
Intelligence: 23 (28)
Wisdom: 10
Charisma: 10

Hit Points: 52

AC: 15
AC breakdown: 10base, +3dex, +2deflection

Touch AC: 15
Flat Footed AC: 12

Initiative: +3

Fortitude Save: 5
Reflex Save: 7
Will Save: 10 (+2 vs enchantment)
(resave vs Transmutation)

Base Attack: +6/+1

Feats:
Spell Focus Transmutation
Spell Penetration
Sudden Extend Metamagic (double a spells length 1/day)
Greater Spell Penetration (+4 on Caster Level Checks vs Spell Resistance)
Sudden Maximise (Maximise a spell with dice variables 1/day)

Class Abilities:
Scribe Scroll
Immediate Magic Transmutation: as a swift action gain climb, fly, or swim speed (9 rounds per day)
Banned schools= Conjuration, Illusion, and Evocation
Skill Focus (Spellcraft)
Expanded spellbook x3
Greater Spell Focus
Minor school esoterica
Moderate school esoterica
Caster level increase +2 for Transmutation
Major School Esoterica

Spells per day:
zero level: 3+3
first level: 6+3
second level: 5+3
third level: 5+3
fourth level: 5+3
fifth level: 4+3
sixth level: 2+3
seventh level: 1+3

Racial Abilities:
+2 Spot, Listen, Search
Auto search check within 5ft of secret passages
Immune to magic sleep effects
+2 save vs enchantments
low light vision

Skill Ranks (skill totals in brackets):
16 Concentration (17)
16 Craft Alchemy (25)
16 Knowledge Arcana (25)
16 Knowledge History (25)
14 Knowledge the Planes (23)
13 Profession Engineer (13)
16 Spellcraft (28)
14 Decipher Script (23)

Attacks:
+1 Longsword: +6 for d8+1
+1 Longbow: +9 for d8+1
Ranged Spells: +8
Melee Spells: +5

Misc:
Minor School Esoterica (Ex): At 4th level
Transmutation: When a transmutation spell
you have cast is successfully dispelled, it
remains in effect for 1 round and then ends as
normal for dispelling. If a creature is responsible
for the dispelling effect, it knows that the
spell has been dispelled but is functioning
for another round.

Moderate School Esoterica (Ex)
Transmutation: You can immediately
reroll any failed Fortitude save
against a transmutation spell or ability;
you must accept the result of
the second roll.

Major School Esoterica (Ex)
Transmutation: When a creature successfully saves against
a transmutation spell you cast, it takes damage equal to the
level of the spell.

Languages: Elleslandic, Elven, Draconic, Gnomish, Kurlish, Sylvan, +1 unchosen?

Lazarus
02-21-2009, 05:40 AM
Boneclaw. Dwarven level9 Druid/Master of Radiance level4

Strength: 10
Dexterity: 12
Constitution: 12
Intelligence: 18 -includes +2 inherent bonus
Wisdom: 20 (24) -includes +1 inherent bonus
Charisma: 12

Hit Points: 83


AC: 26
AC breakdown: Base10, Armour+11, dex+1, shield+3 deflection+1

Touch AC: 12
Flat Footed AC: 25

Initiative: +1

Fortitude Save: 11 (+2 vs Poison) (+2 vs spells) (+4 save vs Fey spell-like abilities)
Reflex Save: 5 (+2 vs spells) (+4 save vs Fey spell-like abilities)
Will Save: 17 (+2 vs spells) (+4 save vs Fey spell-like abilities)

Base Attack: +9/+4

Feats:
Combat Casting
Weapon Focus -Scimitar
Natural Spell
Companion Spellbond (share spells out to 30ft, and cast touch as short range)
Natural Bond (Complete Adventurer pg. 111) (+3 companion levels)



Class Abilities:
Animal Companion (Perrin the Wolf)
Nature Sense (+2 Knowledge Nature and Survival Checks)
Wild Empathy
Woodland Stride
Trackless Step
Resist Natures Lure (+4 save vs Fey spell-like abilities)
Wild Shape (3x per day, Small, Medium, Large)
Venom Immunity (immune to all poisons)
Radiant Aura 2x per day (page 45 Librim Mortis)
Turn Undead (Master of Radiance levels only)
Searing Light (standard action when Radiant Aura is active)

Spells: (Caster level 12)
6 zero level
7 first level
6 second level
6 third level
4 fourth level
4 fifth level
3 sixth level

Racial Abilities:
Move at base 20ft regardless of encumberance
Darkvision (60ft)
+2 Search with stonework, auto search within 10ft of unusual stonework
+4 vs bull rushes and trips
+2 save vs poison
+2 save vs spells
+1 attack roll vs Orcs and Goblinoids
+4 dodge bonus to ac vs Giants
+2 appraise with stone or metal objects
+2 craft with stone and metal

Skill Ranks: (+7 ranks unspent)
15 concentration
5 diplomacy
13 handle animal
15 heal
15 knowledge nature
9 knowledge religion
8 swim
9 spellcraft

Attacks:
Scimitar: +9/+4 for d6 18-20/x2crit
+1 Sling: +10/+5 for d4+1
Melee spells: +8
Ranged Spells: +9
(or attacks varied by Wild Shape)

Misc:

Lazarus
02-21-2009, 05:59 AM
Ali. 13th level Duskblade Goliath. Neutral Good. Follower of the Asgardian Pantheon.
Age:25 Gender:Male Height:7'10" Weight:320lb Eyes:Grey Hair:none Skin:bronze

Strength: 26 (30) -includes +2 inherent
Dexterity: 12
Constitution: 18 (20)
Intelligence: 14
Wisdom: 8
Charisma: 8

Hit Points: 140
Speed: 30ft
AC:21 FFAC:20 Touch:11
Initiative: +1

Fort save: 12
Reflex save: 5
Will save: 7

BAB: +13/+8/+3

Standard attack -Large Keen Bloodstone Spellstoring Greataxe +1: +24/+19/+14 for 3d6+16 (19-20/x3 crit)

Skill Ranks:
Concentration: 6
Jump: 16
Knowledge Dungeoneering: 16
Knowledge History: 7
Knowledge the Planes: 16
Swim: 1
Tumble: 1 (2x cross class)

Feats:
Power Attack
Leap Attack
Powerful Charge
Greater Powerful Charge
Smiting Spell (phb2 page 92)

Class Abilities:
Arcane Attunement 5x per day (Dancing Lights, Detect Magic, Flare, Ghost Sound, Read Magic)
Armoured Mage -medium armour -heavy shield
Combat Casting
Arcane Channeling (touch spells through weapon during standard attack)
Quick Cast 2x per day (swift Quicken Spell)
Spell Power +3 (+3 vs spell resistance when you've injured the target in melee)
Arcane Channeling (full attacks)

Racial Traits:
Powerful Build (can use oversized weapons)
Mountain Movement (can climb at half speed without penalty)
Acclimated (no penalties for high mountain travel)
+2 sense motive
Level adjustment +1

Spells:
0 Acid Splash, Disrupt Undead, Ray of Frost, Touch of Fatigue
1 Jump, Blade of Blood (phb2), True Strike, Stand, Shocking Grasp
2 See Invisibility, Swift Invisibility, Darkvision, Spiderclimb, Scorching Ray
3 Crown of Might (phb2), Vampiric Touch, Energy Aegis (phb2), Energy Surge (phb2)
4 Fireshield

Spells Per Day:
0st: 6
1st: 10
2nd: 9
3rd: 6
4th: 2

Equipment:
-moved to equipment thread.

Languages:
Elleslandic
Giant
Dwarven[/QUOTE]

Lazarus
03-11-2009, 09:15 PM
Boneclaw. Dwarven level9 Druid/Master of Radiance level5

Strength: 10
Dexterity: 12
Constitution: 12
Intelligence: 18 -includes +2 inherent bonus
Wisdom: 20 (24) -includes +1 inherent bonus
Charisma: 12

Hit Points: 88


AC: 26
AC breakdown: Base10, Armour+11, dex+1, shield+3 deflection+1

Touch AC: 12
Flat Footed AC: 25

Initiative: +1

Fortitude Save: 11 (+2 vs Poison) (+2 vs spells) (+4 save vs Fey spell-like abilities)
Reflex Save: 5 (+2 vs spells) (+4 save vs Fey spell-like abilities)
Will Save: 17 (+2 vs spells) (+4 save vs Fey spell-like abilities)

Base Attack: +9/+4

Feats:
Combat Casting
Weapon Focus -Scimitar
Natural Spell
Companion Spellbond (share spells out to 30ft, and cast touch as short range)
Natural Bond (Complete Adventurer pg. 111) (+3 companion levels)



Class Abilities:
Animal Companion (Perrin the Wolf)
Nature Sense (+2 Knowledge Nature and Survival Checks)
Wild Empathy
Woodland Stride
Trackless Step
Resist Natures Lure (+4 save vs Fey spell-like abilities)
Wild Shape (3x per day, Small, Medium, Large)
Venom Immunity (immune to all poisons)
Radiant Aura 3x per day (page 45 Librim Mortis)
Turn Undead (Master of Radiance levels only)
Searing Light (standard action when Radiant Aura is active)
Beam of Sunlight

Spells: (Caster level 13)
6 zero level
7 first level
7 second level
6 third level
5 fourth level
4 fifth level
3 sixth level
2 seventh level

Racial Abilities:
Move at base 20ft regardless of encumberance
Darkvision (60ft)
+2 Search with stonework, auto search within 10ft of unusual stonework
+4 vs bull rushes and trips
+2 save vs poison
+2 save vs spells
+1 attack roll vs Orcs and Goblinoids
+4 dodge bonus to ac vs Giants
+2 appraise with stone or metal objects
+2 craft with stone and metal

Skill Ranks:
17 concentration
5 diplomacy
13 handle animal
16 heal
17 knowledge nature
11 knowledge religion
8 swim
17 spellcraft

Attacks:
Scimitar: +9/+4 for d6 18-20/x2crit
+1 Sling: +10/+5 for d4+1
Melee spells: +8
Ranged Spells: +9
(or attacks varied by Wild Shape)

Misc:

Lazarus
03-22-2009, 10:28 AM
Araevin. Grey Elf. Focused Transmuter 4/Master Specialist 10

Strength: 10
Dexterity: 16
Constitution: 12
Intelligence: 28 (34) -base includes +5 inherent bonus
Wisdom: 10
Charisma: 10

Hit Points: 55

AC: 18
AC breakdown: 10base, +3dex, +2deflection, +3armour

Touch AC: 15
Flat Footed AC: 15

Initiative: +3

Fortitude Save: 5
Reflex Save: 7
Will Save: 11 (+2 vs enchantment)
(resave vs Transmutation)

Base Attack: +7/+2

Feats:
Spell Focus Transmutation
Spell Penetration
Sudden Extend Metamagic (double a spells length 1/day)
Greater Spell Penetration (+4 on Caster Level Checks vs Spell Resistance)
Sudden Maximise (Maximise a spell with dice variables 1/day)

Class Abilities:
Scribe Scroll
Immediate Magic Transmutation: as a swift action gain climb, fly, or swim speed (9 rounds per day)
Banned schools= Conjuration, Illusion, and Evocation
Skill Focus (Spellcraft)
Expanded spellbook x3
Greater Spell Focus
Minor school esoterica
Moderate school esoterica
Caster level increase +2 for Transmutation
Major School Esoterica

Spells per day:
zero level: 3+3
first level: 6+3
second level: 6+3
third level: 6+3
fourth level: 6+3
fifth level: 4+3
sixth level: 4+3
seventh level: 3+3

Racial Abilities:
+2 Spot, Listen, Search
Auto search check within 5ft of secret passages
Immune to magic sleep effects
+2 save vs enchantments
low light vision

Skill Ranks (skill totals in brackets):
17 Concentration (18)
17 Craft Alchemy (29)
17 Knowledge Arcana (29)
17 Knowledge History (29)
15 Knowledge the Planes (27)
14 Profession Engineer (14)
17 Spellcraft (32)
15 Decipher Script (27)

Attacks:
+1 Longsword: +8 for d8+1
+1 Longbow: +11 for d8+1
Ranged Spells: +10
Melee Spells: +7

Misc:
Minor School Esoterica (Ex): At 4th level
Transmutation: When a transmutation spell
you have cast is successfully dispelled, it
remains in effect for 1 round and then ends as
normal for dispelling. If a creature is responsible
for the dispelling effect, it knows that the
spell has been dispelled but is functioning
for another round.

Moderate School Esoterica (Ex)
Transmutation: You can immediately
reroll any failed Fortitude save
against a transmutation spell or ability;
you must accept the result of
the second roll.

Major School Esoterica (Ex)
Transmutation: When a creature successfully saves against
a transmutation spell you cast, it takes damage equal to the
level of the spell.

Languages: Elleslandic, Elven, Draconic, Gnomish, Kurlish, Sylvan, +1 unchosen?[/QUOTE]

Lazarus
03-24-2009, 02:49 AM
Ali. 14th level Duskblade Goliath. Neutral Good. Follower of the Asgardian Pantheon.
Age:25 Gender:Male Height:7'10" Weight:320lb Eyes:Grey Hair:none Skin:bronze

Strength: 26 (30) -includes +2 inherent
Dexterity: 12
Constitution: 18 (20)
Intelligence: 14 (20)
Wisdom: 8
Charisma: 8

Hit Points: 150
Speed: 30ft
AC:23 FFAC:22 Touch:12
Initiative: +1

Fort save: 13
Reflex save: 5
Will save: 8

BAB: +14/+9/+4

Standard attack -Large Keen Bloodstone Spellstoring Greataxe +1: +25/+20/+15 for 3d6+16 (19-20/x3 crit)

Skill Ranks:
Concentration: 6
Jump: 17
Knowledge Dungeoneering: 16
Knowledge History: 7
Knowledge the Planes: 17
Swim: 1
Tumble: 2 (4x cross class)

Feats:
Power Attack
Leap Attack
Powerful Charge
Greater Powerful Charge
Smiting Spell (phb2 page 92)

Class Abilities:
Arcane Attunement 5x per day (Dancing Lights, Detect Magic, Flare, Ghost Sound, Read Magic)
Armoured Mage -medium armour -heavy shield
Combat Casting
Arcane Channeling (touch spells through weapon during standard attack)
Quick Cast 2x per day (swift Quicken Spell)
Spell Power +3 (+3 vs spell resistance when you've injured the target in melee)
Arcane Channeling (full attacks)

Racial Traits:
Powerful Build (can use oversized weapons)
Mountain Movement (can climb at half speed without penalty)
Acclimated (no penalties for high mountain travel)
+2 sense motive
Level adjustment +1

Spells:
0 Acid Splash, Disrupt Undead, Ray of Frost, Touch of Fatigue
1 Jump, Blade of Blood (phb2), True Strike, Stand, Shocking Grasp
2 See Invisibility, Swift Invisibility, Darkvision, Spiderclimb, Scorching Ray
3 Crown of Might (phb2), Vampiric Touch, Energy Aegis (phb2), Energy Surge (phb2)
4 Fireshield, Dimension Door

Spells Per Day:
0st: 6
1st: 11
2nd: 9
3rd: 8
4th: 4

Equipment:
-moved to equipment thread.

Languages:
Elleslandic
Giant
Dwarven

Lazarus
03-29-2009, 10:18 AM
Sunduri. Elven level3 Rogue/ level5 Wizard/ level6 Arcane Trickster

Strength: 10
Dexterity: 18 (22)
Constitution: 12
Intelligence: 26 (32) -base includes +5 inherent bonus
Wisdom: 8
Charisma: 10 (12)

Hit Points: 63

AC: 16
AC breakdown: 10base, +6dex

Touch AC: 16
Flat Footed AC: 13

Initiative: +6

Fortitude Save: 5
Reflex Save: 15 (evasion)
Will Save: 9 (+2 vs enchantment)

Base Attack: +7/+2

Feats:
Sudden Silent Spell
Practiced Spellcaster
Spell Focus: Evocation
Craft Wonderous Item (Wizard bobus feat)
Elven Spell Lore: Scorching Ray (+2 on Dispel Magic caster level, and can select energy type when prepping S.Ray)
Extraordinary Spell Aim (exclude someone from an area spell by casting as a full round action)

Class Abilities:
Familier (Toad)
Scribe Scroll
Sneak Attack +5d6
Trapfinding
Evasion
Trap Sense +1
Ranged Legerdemain 2/day (Disable Divice, Open Lock, or Slight of Hand at 30ft)
Impromptu Sneak attack 1/day (one declared sneak attack per day)

Spells: 4 zero level +1 evocation
7 first level +1 evocation
7 second level +1 evocation
7 3rd level +1 evocation
5 4th level +1 evocation
4 5th level +1 evocation
3 6th level +1 evocation

Racial Abilities:
+2 Spot, Listen, Search
Auto search check within 5ft of secret passages
Immune to magic sleep effects
+2 save vs enchantments
low light vision

Skill Ranks:
Concentration: 17
Decypher Script: 7
Diplomacy: 4
Disable Device: 17
Escape Artist: 9
Hide: 10
Knowledge Arcana: 10
Listen: 11
Move Silently: 10
Open Lock 17
Search: 14
Spot: 10
Use Magic Device: 4
Spellcraft: 17

Attacks:

Misc:

For current character sheets go forward to the last page.

Lazarus
03-29-2009, 09:04 PM
For current character sheets go forward to the last page.

Tytha level 13 Healer.

Strength: 8
Dexterity: 12 (14)
Constitution: 15 (20)
Intelligence: 18
Wisdom: 19 (25) -includes +2 inherent bonus.
Charisma: 16 (22)

135hp

Feats:
Sudden Empower
Sudden Maximise
Sudden Widen
Mobile Spell-Casting
Diehard.

Skill ranks (totals in brackets):
Concentration: 16 (21)
Heal: 16 (26)
Diplomacy: 16 (22)
Sense Motive: 16 (23)
Handle Animal: 16 (22)
Survival: 16 (23)
Knowledge Nature: 16 (20)
Spellcraft: 16 (20)

Saves:
Fortitude: 13
Reflex: 6
Will: 15

AC: 16
Touch AC: 12
F.F. AC: 14

Base Attack: +6/+1
Grapple: +5
Initiative: +2 (but usually put on Shannons initiative)

Lazarus
03-31-2009, 12:06 AM
Shannon. Human (ex-god) level15 Knight

Strength: 15 (18) -base includes +1 inherent
Dexterity: 10 (14) -base includes -2 inherent
Constitution: 21 (27) -base includes +2 inherent
Intelligence: 11 -base includes +3 inherent
Wisdom: 6 (10) -base includes -2 inherent
Charisma: 19 (24) -base includes +1 inherent
(luckstone gives +1 on ability checks)

Hit Points: 257

AC: 34 (36 with shield block)
AC breakdown: 10base, +12armour, +2dex, +7shield +1ion stone +2shield block +1natural +1deflection (shield block 1 opp only)

Touch AC: 14 (23 shield applies to grapple)
Flat Footed AC: 31

Initiative: +5

Fortitude Save: 14
Reflex Save: 7
Will Save: 12
(includes +1 for luckstone)

Base Attack: +15/+10/+5

Feats:
Improved Initiative
Weapon Focus (Longsword)
Shield Specialisation
Endurance (bonus)
Shield Ward
Leadership
Diehard (2nd bonus)
Efficient Defender (Cityscape +1ac +1check penalty)
Combat Expertise (ascension side effect)
Defensive Sweep (PHB2)
Iron Will (3rd bonus)

Class Abilities:
Fighting Challenge +3 (+3 Will save, attack, and damage vs challenged opponent. Swift)
Knights Challenge (14x per day)
Knights Code (no using flank, attacking the flat-footed, or lethal damage against helpless)
Mounted Combat
Shield Block +2 (increased shield bonus, same limits as Dodge)
Bulwark of Defense (all threatened areas are difficult)
Armour Mastery Heavy (no speed penalty in medium or heavy armour)
Test of Mettle Challenge (dc 24 will save on Language users of int5+ & cr9+ 100ft. Swift)
Vigilant Defender (+15 to enemy tumble dc's against him)
Shield Ally (absorb half adjacent allies physical hits. Immediate)
Call to Battle Challenge (grant all 2nd save vs fear. Swift)
Daunting Challenge (dc24 will save)
Improved Shield Ally (absorb all the damage from an attack against one ally)

Skill Ranks:
Knowledge Nobility & Royalty 7
Handle Animal 2
intimidate 1
ride 1
diplomacy 8/2
gather information 4/2
Spot 14/2
Listen 4/2
Knowledge the Planes 13
(luckstone gives +1 on skill checks)

Attacks:

+1 Flaming Longsword +21/+16/+11 for d8+5+d6fire (19-20 crit)

+1 Holy Puregood Undead Bane Silver Longsword (vs Vampires) +23/+18/+13 for d8+6+5d6

Misc:

Lazarus
04-19-2009, 03:36 AM
Ali. 15th level Duskblade Goliath. Neutral Good. Follower of the Asgardian Pantheon.
Age:25 Gender:Male Height:7'10" Weight:320lb Eyes:Grey Hair:none Skin:bronze

Strength: 26 (30) -includes +2 inherent
Dexterity: 12
Constitution: 18 (20)
Intelligence: 14
Wisdom: 8
Charisma: 8

Hit Points: 158
Speed: 30ft
AC:36 FFAC:35 Touch:14
Initiative: +1

Fort save: 18
Reflex save: 11
Will save: 13

energy resist 10
Spell resist 15

BAB: +15/+10/+5

Standard attack= Edge of Destruction +1 Bloodstone Spellstoring Sizing Hideaway +26/+21/+16 for 2d6+11 (19+ for variable crit)
Charging= Edge of Destruction +1 Bloodstone Spellstoring Sizing Hideaway +28 for 2d6+11+3d6 (19+ for variable crit)

Skill Ranks:
Concentration: 6
Jump: 18
Knowledge Dungeoneering: 16
Knowledge History: 7
Knowledge the Planes: 18
Swim: 1
Tumble: 3 (6x cross class)

Feats:
Power Attack
Leap Attack
Powerful Charge
Greater Powerful Charge
Smiting Spell (phb2 page 92)
Arcane Strike (Complete Warrior page 96)

Class Abilities:
Arcane Attunement 5x per day (Dancing Lights, Detect Magic, Flare, Ghost Sound, Read Magic)
Armoured Mage -medium armour -heavy shield
Combat Casting
Arcane Channeling (touch spells through weapon during standard attack)
Quick Cast 3x per day (swift Quicken Spell)
Spell Power +3 (+3 vs spell resistance when you've injured the target in melee)
Arcane Channeling (full attacks)

Racial Traits:
Powerful Build (can use oversized weapons)
Mountain Movement (can climb at half speed without penalty)
Acclimated (no penalties for high mountain travel)
+2 sense motive
Level adjustment +1

Spells:
0 Acid Splash, Disrupt Undead, Ray of Frost, Touch of Fatigue
1 Jump, Blade of Blood (phb2), True Strike, Stand, Shocking Grasp
2 See Invisibility, Swift Invisibility, Darkvision, Spiderclimb, Scorching Ray
3 Greater Magic Weapon, Vampiric Touch, Energy Aegis (phb2), Energy Surge (phb2)
4 Fireshield, Dimension Door, Shout

Spells Per Day:
0st: 6
1st: 10
2nd: 8
3rd: 8
4th: 5

Equipment:
-moved to equipment thread.

Languages:
Elleslandic
Giant
Dwarven[/QUOTE]

Lazarus
05-19-2009, 03:51 AM
Araevin. Grey Elf. Focused Transmuter 4/Master Specialist 10/Archmage 1 (15th level total)

Strength: 10
Dexterity: 16 (20)
Constitution: 12 (18)
Intelligence: 28 (34) -base includes +5 inherent bonus
Wisdom: 10 (12)
Charisma: 10

Hit Points: 103

AC: 23
AC breakdown: 10base, +5dex, +2deflection, +2 Natural, +4armour

Touch AC: 17
Flat Footed AC: 18

Initiative: +3

Fortitude Save: 12
Reflex Save: 13
Will Save: 18 (+2 vs enchantment)
(resave vs Transmutation)

Base Attack: +7/+2

Feats:
Spell Focus Transmutation
Spell Penetration
Sudden Extend Metamagic (double a spells length 1/day)
Greater Spell Penetration (+4 on Caster Level Checks vs Spell Resistance)
Spell Focus Necromancy
Arcane Mastery (take 10 on caster level checks)

Class Abilities:
Scribe Scroll
Immediate Magic Transmutation: as a swift action gain climb, fly, or swim speed (9 rounds per day)
Banned schools= Conjuration, Illusion, and Evocation
Skill Focus (Spellcraft)
Expanded spellbook x3
Greater Spell Focus
Minor school esoterica
Moderate school esoterica
Caster level increase +2 for Transmutation
Major School Esoterica
Spell Power (+1 caster level)

Spells per day:
zero level: 3+3 (DC=22 or 23 for Necromancy or 24 for Transmutation)
first level: 6+3 (DC=23 or 24 for Necromancy or 25 for Transmutation)
second level: 6+3 (DC=24 or 25 for Necromancy or 26 for Transmutation)
third level: 6+3 (DC=25 or 26 for Necromancy or 27 for Transmutation)
fourth level: 6+3 (DC=26 or 27 for Necromancy or 28 for Transmutation)
fifth level: 4+3 (DC=27 or 28 for Necromancy or 29 for Transmutation)
sixth level: 4+3 (DC=28 or 29 for Necromancy or 30 for Transmutation)
seventh level: 3+3 (DC=29 or 30 for Necromancy or 31 for Transmutation)
eighth level: 2+3 (DC=30 or 31 for Necromancy or 32 for Transmutation)

Caster level and spell penetration:
Caster level with items: 18
Caster level with items for Transmutation spells: 21
Caster level with items vs spell resistance: 22
Caster level with items for Transmutaion vs spell resistance: 25

Racial Abilities:
+2 Spot, Listen, Search
Auto search check within 5ft of secret passages
Immune to magic sleep effects
+2 save vs enchantments
low light vision

Skill Ranks (skill totals in brackets):
18 Concentration (27)
18 Craft Alchemy (30)
18 Knowledge Arcana (30)
18 Knowledge History (30)
18 Knowledge the Planes (30)
16 Profession Engineer (17)
18 Spellcraft (33)
16 Decipher Script (28)

Permanenced spells:
Darkvision
See Invisibility

Attacks:
+1 Longbow: +13 for d8+1
Ranged Spells: +12
Melee Spells: +7

Misc:
Minor School Esoterica (Ex): At 4th level
Transmutation: When a transmutation spell
you have cast is successfully dispelled, it
remains in effect for 1 round and then ends as
normal for dispelling. If a creature is responsible
for the dispelling effect, it knows that the
spell has been dispelled but is functioning
for another round.

Moderate School Esoterica (Ex)
Transmutation: You can immediately
reroll any failed Fortitude save
against a transmutation spell or ability;
you must accept the result of
the second roll.

Major School Esoterica (Ex)
Transmutation: When a creature successfully saves against
a transmutation spell you cast, it takes damage equal to the
level of the spell.

Languages: Elleslandic, Elven, Draconic, Gnomish, Kurlish, Sylvan, Celestial

Lazarus
05-19-2009, 05:25 AM
Boneclaw. Dwarven level10 Druid/Master of Radiance level5

Strength: 10
Dexterity: 12
Constitution: 12
Intelligence: 18 -includes +2 inherent bonus
Wisdom: 24 (28) -includes +5 inherent bonus
Charisma: 12

Hit Points: 93


AC: 26
AC breakdown: Base10, Armour+11, dex+1, shield+3 deflection+1

Touch AC: 12
Flat Footed AC: 25

Initiative: +1

Fortitude Save: 12 (+2 vs Poison) (+2 vs spells) (+4 save vs Fey spell-like abilities)
Reflex Save: 5 (+2 vs spells) (+4 save vs Fey spell-like abilities)
Will Save: 22 (+2 vs spells) (+4 save vs Fey spell-like abilities)

Base Attack: +10/+5

Feats:
Combat Casting
Weapon Focus -Scimitar
Natural Spell
Companion Spellbond (share spells out to 30ft, and cast touch as short range)
Natural Bond (Complete Adventurer pg. 111) (+3 companion levels)
Dragon Wild Shape (small or medium Dragon)


Class Abilities:
Animal Companion (Perrin the Wolf)
Nature Sense (+2 Knowledge Nature and Survival Checks)
Wild Empathy
Woodland Stride
Trackless Step
Resist Natures Lure (+4 save vs Fey spell-like abilities)
Wild Shape (4x per day, Small, Medium, Large)
Venom Immunity (immune to all poisons)
Radiant Aura 3x per day (page 45 Librim Mortis)
Turn Undead (Master of Radiance levels only)
Searing Light (standard action when Radiant Aura is active)
Beam of Sunlight

Spells: (Caster level 14)
6 zero level
8 first level
7 second level
6 third level
6 fourth level
5 fifth level
4 sixth level
3 seventh level

Racial Abilities:
Move at base 20ft regardless of encumberance
Darkvision (60ft)
+2 Search with stonework, auto search within 10ft of unusual stonework
+4 vs bull rushes and trips
+2 save vs poison
+2 save vs spells
+1 attack roll vs Orcs and Goblinoids
+4 dodge bonus to ac vs Giants
+2 appraise with stone or metal objects
+2 craft with stone and metal

Skill Ranks:
18 concentration
5 diplomacy
16 handle animal
18 heal
18 knowledge nature
11 knowledge religion
8 swim
18 spellcraft

Attacks:
Scimitar: +10/+5 for d6 18-20/x2crit
+1 Sling: +11/+6 for d4+1
Melee spells: +9
Ranged Spells: +10
(or attacks varied by Wild Shape)

Misc:[/QUOTE]

For current character sheets go forward to the last page.

Lazarus
05-19-2009, 06:06 AM
Sunduri. Elven level3 Rogue/ level5 Wizard/ level7 Arcane Trickster

Strength: 10
Dexterity: 18 (22)
Constitution: 12
Intelligence: 26 (32) -base includes +5 inherent bonus
Wisdom: 8
Charisma: 10 (12)

Hit Points: 66

AC: 21 (20% displacement)
AC breakdown: 10base, +6dex +5armour

Touch AC: 16
Flat Footed AC: 15

Initiative: +6

Fortitude Save: 9
Reflex Save: 19 (evasion)
Will Save: 13 (+2 vs enchantment)
Spell Resistance: 18

Base Attack: +7/+2

Feats:
Spell Penetration
Practiced Spellcaster
Spell Focus: Evocation
Craft Wonderous Item (Wizard bobus feat)
Elven Spell Lore: Scorching Ray (+2 on Dispel Magic caster level, and can select energy type when prepping S.Ray)
Extraordinary Spell Aim (exclude someone from an area spell by casting as a full round action)
Improved Flight

Class Abilities:
Familier (Toad)
Scribe Scroll
Sneak Attack +5d6
Trapfinding
Evasion
Trap Sense +1
Ranged Legerdemain 2/day (Disable Divice, Open Lock, or Slight of Hand at 30ft)
Impromptu Sneak attack 2/day (one declared sneak attack per day)

Spells: 4 zero level +1 evocation
7 first level +1 evocation
7 second level +1 evocation
7 3rd level +1 evocation
5 4th level +1 evocation
5 5th level +1 evocation
4 6th level +1 evocation

Racial Abilities:
+2 Spot, Listen, Search
Auto search check within 5ft of secret passages
Immune to magic sleep effects
+2 save vs enchantments
low light vision

Skill Ranks:
Concentration: 18
Decypher Script: 7
Diplomacy: 4
Disable Device: 18
Escape Artist: 12
Hide: 10
Knowledge Arcana: 10
Listen: 11
Move Silently: 10
Open Lock 18
Search: 14
Spot: 10
Use Magic Device: 4
Spellcraft: 18
Use Rope: 5

Attacks:

Misc:

Lazarus
12-16-2009, 06:37 AM
Araevin. Grey Elf. Focused Transmuter 4/Master Specialist 10/Archmage 2 (16th level total)

Strength: 10
Dexterity: 16 (20)
Constitution: 12 (18)
Intelligence: 29 (35) -base includes +5 inherent bonus
Wisdom: 10 (12)
Charisma: 10

Hit Points: 109

AC: 23
AC breakdown: 10base, +5dex, +2deflection, +2 Natural, +4armour

Touch AC: 17
Flat Footed AC: 18

Initiative: +3

Fortitude Save: 12
Reflex Save: 13
Will Save: 19 (+2 vs enchantment)
(resave vs Transmutation)

Base Attack: +8/+3

Feats:
Spell Focus Transmutation
Spell Penetration
Sudden Extend Metamagic (double a spells length 1/day)
Greater Spell Penetration (+4 on Caster Level Checks vs Spell Resistance)
Spell Focus Necromancy
Arcane Mastery (take 10 on caster level checks)

Class Abilities:
Scribe Scroll
Immediate Magic Transmutation: as a swift action gain climb, fly, or swim speed (9 rounds per day)
Banned schools= Conjuration, Illusion, and Evocation
Skill Focus (Spellcraft)
Expanded spellbook x3
Greater Spell Focus
Minor school esoterica
Moderate school esoterica
Caster level increase +2 for Transmutation
Major School Esoterica
Spell Power (+1 caster level)
Arcane Reach (touch spells out to 30ft)

Spells per day:
zero level: 3+3 (DC=22 or 23 for Necromancy or 24 for Transmutation)
first level: 6+3 (DC=23 or 24 for Necromancy or 25 for Transmutation)
second level: 6+3 (DC=24 or 25 for Necromancy or 26 for Transmutation)
third level: 6+3 (DC=25 or 26 for Necromancy or 27 for Transmutation)
fourth level: 6+3 (DC=26 or 27 for Necromancy or 28 for Transmutation)
fifth level: 4+3 (DC=27 or 28 for Necromancy or 29 for Transmutation)
sixth level: 4+3 (DC=28 or 29 for Necromancy or 30 for Transmutation)
seventh level: 3+3 (DC=29 or 30 for Necromancy or 31 for Transmutation)
eighth level: 3+3 (DC=30 or 31 for Necromancy or 32 for Transmutation)

Caster level and spell penetration:
Caster level with items: 18
Caster level with items for Transmutation spells: 21
Caster level with items vs spell resistance: 22
Caster level with items for Transmutaion vs spell resistance: 25

Racial Abilities:
+2 Spot, Listen, Search
Auto search check within 5ft of secret passages
Immune to magic sleep effects
+2 save vs enchantments
low light vision

Skill Ranks (skill totals in brackets):
19 Concentration (28)
19 Craft Alchemy (31)
19 Knowledge Arcana (31)
19 Knowledge History (31)
19 Knowledge the Planes (31)
18 Profession Engineer (19)
19 Spellcraft (34)
18 Decipher Script (30)
(1 skill point unspent)

Permanenced spells:
Darkvision
See Invisibility

Attacks:
+1 Longbow: +13 for d8+1
Ranged Spells: +12
Melee Spells: +7

Misc:
Minor School Esoterica (Ex): At 4th level
Transmutation: When a transmutation spell
you have cast is successfully dispelled, it
remains in effect for 1 round and then ends as
normal for dispelling. If a creature is responsible
for the dispelling effect, it knows that the
spell has been dispelled but is functioning
for another round.

Moderate School Esoterica (Ex)
Transmutation: You can immediately
reroll any failed Fortitude save
against a transmutation spell or ability;
you must accept the result of
the second roll.

Major School Esoterica (Ex)
Transmutation: When a creature successfully saves against
a transmutation spell you cast, it takes damage equal to the
level of the spell.

Languages: Elleslandic, Elven, Draconic, Gnomish, Kurlish, Sylvan, Celestial

Lazarus
12-16-2009, 06:44 AM
Araevin. Grey Elf. Focused Transmuter 4/Master Specialist 10/Archmage 3 (17th level total)

Strength: 10
Dexterity: 16 (20)
Constitution: 12 (18)
Intelligence: 29 (35) -base includes +5 inherent bonus
Wisdom: 10 (12)
Charisma: 10

Hit Points: 115

AC: 23
AC breakdown: 10base, +5dex, +2deflection, +2 Natural, +4armour

Touch AC: 17
Flat Footed AC: 18

Initiative: +3

Fortitude Save: 13
Reflex Save: 14
Will Save: 19 (+2 vs enchantment)
(resave vs Transmutation)

Base Attack: +8/+3

Feats:
Spell Focus Transmutation
Spell Penetration
Sudden Extend Metamagic (double a spells length 1/day)
Greater Spell Penetration (+4 on Caster Level Checks vs Spell Resistance)
Spell Focus Necromancy
Arcane Mastery (take 10 on caster level checks)

Class Abilities:
Scribe Scroll
Immediate Magic Transmutation: as a swift action gain climb, fly, or swim speed (12 rounds per day)
Banned schools= Conjuration, Illusion, and Evocation
Skill Focus (Spellcraft)
Expanded spellbook x3
Greater Spell Focus
Minor school esoterica
Moderate school esoterica
Caster level increase +2 for Transmutation
Major School Esoterica
Spell Power (+1 caster level)
Arcane Reach (touch spells out to 30ft)
3rd High Arcana?

Spells per day:
zero level: 3+3 (DC=22 or 23 for Necromancy or 24 for Transmutation)
first level: 6+3 (DC=23 or 24 for Necromancy or 25 for Transmutation)
second level: 6+3 (DC=24 or 25 for Necromancy or 26 for Transmutation)
third level: 6+3 (DC=25 or 26 for Necromancy or 27 for Transmutation)
fourth level: 6+3 (DC=26 or 27 for Necromancy or 28 for Transmutation)
fifth level: 4+3 (DC=27 or 28 for Necromancy or 29 for Transmutation)
sixth level: 4+3 (DC=28 or 29 for Necromancy or 30 for Transmutation)
seventh level: 3+3 (DC=29 or 30 for Necromancy or 31 for Transmutation)
eighth level: 4+3 (DC=30 or 31 for Necromancy or 32 for Transmutation)
ninth level: 1+3 (DC=31 or 32 for Necromancy or 33 for Transmutation)

Caster level and spell penetration:
Caster level with items: 20
Caster level with items for Transmutation spells: 23
Caster level with items vs spell resistance: 24
Caster level with items for Transmutaion vs spell resistance: 27

Racial Abilities:
+2 Spot, Listen, Search
Auto search check within 5ft of secret passages
Immune to magic sleep effects
+2 save vs enchantments
low light vision

Skill Ranks (skill totals in brackets):
20 Concentration (29)
20 Craft Alchemy (32)
20 Knowledge Arcana (32)
20 Knowledge History (32)
20 Knowledge the Planes (32)
20 Profession Engineer (21)
20 Spellcraft (35)
20 Decipher Script (32)
(2 skill points unspent)

Permanenced spells:
Darkvision
See Invisibility

Attacks:
+1 Longbow: +13 for d8+1
Ranged Spells: +12
Melee Spells: +7

Misc:
Minor School Esoterica (Ex): At 4th level
Transmutation: When a transmutation spell
you have cast is successfully dispelled, it
remains in effect for 1 round and then ends as
normal for dispelling. If a creature is responsible
for the dispelling effect, it knows that the
spell has been dispelled but is functioning
for another round.

Moderate School Esoterica (Ex)
Transmutation: You can immediately
reroll any failed Fortitude save
against a transmutation spell or ability;
you must accept the result of
the second roll.

Major School Esoterica (Ex)
Transmutation: When a creature successfully saves against
a transmutation spell you cast, it takes damage equal to the
level of the spell.

Languages: Elleslandic, Elven, Draconic, Gnomish, Kurlish, Sylvan, Celestial

Lazarus
12-19-2009, 05:21 AM
Sunduri. Elven level3 Rogue/ level5 Wizard/ level8 Arcane Trickster

Strength: 10
Dexterity: 18 (22)
Constitution: 12
Intelligence: 27 (33) -base includes +5 inherent bonus
Wisdom: 8
Charisma: 10 (12)

Hit Points: 69

AC: 21 (20% displacement)
AC breakdown: 10base, +6dex +5armour

Touch AC: 16
Flat Footed AC: 15

Initiative: +6

Fortitude Save: 9
Reflex Save: 20 (evasion)
Will Save: 14 (+2 vs enchantment)
Spell Resistance: 18

Base Attack: +8/+3

Feats:
Spell Penetration
Practiced Spellcaster
Spell Focus: Evocation
Craft Wonderous Item (Wizard bobus feat)
Elven Spell Lore: Scorching Ray (+2 on Dispel Magic caster level, and can select energy type when prepping S.Ray)
Extraordinary Spell Aim (exclude someone from an area spell by casting as a full round action)
Improved Flight

Class Abilities:
Familier (Toad)
Scribe Scroll
Sneak Attack +6d6
Trapfinding
Evasion
Trap Sense +1
Ranged Legerdemain 2/day (Disable Divice, Open Lock, or Slight of Hand at 30ft)
Impromptu Sneak attack 2/day (one declared sneak attack per day)

Spells: 4 zero level +1 evocation
7 first level +1 evocation
7 second level +1 evocation
7 3rd level +1 evocation
6 4th level +1 evocation
5 5th level +1 evocation
4 6th level +1 evocation
3 7th level +1 evocation

Racial Abilities:
+2 Spot, Listen, Search
Auto search check within 5ft of secret passages
Immune to magic sleep effects
+2 save vs enchantments
low light vision

Skill Ranks:
Concentration: 19
Decypher Script: 7
Diplomacy: 4
Disable Device: 19
Escape Artist: 12
Hide: 13
Knowledge Arcana: 10
Listen: 11
Move Silently: 12
Open Lock 19
Search: 14
Spot: 13
Use Magic Device: 4
Spellcraft: 19
Use Rope: 5

Attacks:

Misc:[/QUOTE]

Lazarus
12-19-2009, 05:27 AM
Sunduri. Elven level3 Rogue/ level5 Wizard/ level9 Arcane Trickster

Strength: 10
Dexterity: 18 (22)
Constitution: 12
Intelligence: 27 (33) -base includes +5 inherent bonus
Wisdom: 8
Charisma: 10 (12)

Hit Points: 72

AC: 21 (20% displacement)
AC breakdown: 10base, +6dex +5armour

Touch AC: 16
Flat Footed AC: 15

Initiative: +6

Fortitude Save: 10
Reflex Save: 20 (evasion)
Will Save: 14 (+2 vs enchantment)
Spell Resistance: 18

Base Attack: +8/+3

Feats:
Spell Penetration
Practiced Spellcaster
Spell Focus: Evocation
Craft Wonderous Item (Wizard bobus feat)
Elven Spell Lore: Scorching Ray (+2 on Dispel Magic caster level, and can select energy type when prepping S.Ray)
Extraordinary Spell Aim (exclude someone from an area spell by casting as a full round action)
Improved Flight

Class Abilities:
Familier (Toad) =Bixby
Scribe Scroll
Sneak Attack +6d6
Trapfinding
Evasion
Trap Sense +1
Ranged Legerdemain 3/day (Disable Divice, Open Lock, or Slight of Hand at 30ft)
Impromptu Sneak attack 2/day (one declared sneak attack per day)

Spells: 4 zero level +1 evocation
7 first level +1 evocation
7 second level +1 evocation
7 3rd level +1 evocation
6 4th level +1 evocation
5 5th level +1 evocation
5 6th level +1 evocation
4 7th level +1 evocation

Racial Abilities:
+2 Spot, Listen, Search
Auto search check within 5ft of secret passages
Immune to magic sleep effects
+2 save vs enchantments
low light vision

Skill Ranks:
Concentration: 20
Decypher Script: 7
Diplomacy: 4
Disable Device: 20
Escape Artist: 12
Hide: 15
Knowledge Arcana: 10
Listen: 11
Move Silently: 15
Open Lock 20
Search: 15
Spot: 15
Use Magic Device: 4
Spellcraft: 20
Use Rope: 5

Attacks:

Misc:

For current character sheets go forward to the last page.

Lazarus
12-19-2009, 05:35 AM
For current character sheets go forward to the last page.

Ali. 16th level Duskblade Goliath. Neutral Good. Follower of the Asgardian Pantheon.
Age:25 Gender:Male Height:7'10" Weight:320lb Eyes:Grey Hair:none Skin:bronze

Strength: 26 (30) -includes +2 inherent
Dexterity: 12
Constitution: 18 (20)
Intelligence: 15
Wisdom: 8
Charisma: 8

Hit Points: 167
Speed: 30ft
AC:36 FFAC:35 Touch:14
Initiative: +1

Fort save: 19
Reflex save: 11
Will save: 14

energy resist 10
Spell resist 15

BAB: +16/+11/+6/+1

Standard attack= Edge of Destruction +1 Bloodstone Spellstoring Sizing Hideaway +27/+22/+17/+12 for 2d6+11 (19+ for variable crit)
Charging= Edge of Destruction +1 Bloodstone Spellstoring Sizing Hideaway +29 for 2d6+11+3d6 (19+ for variable crit)

Skill Ranks:
Concentration: 6
Jump: 19
Knowledge Dungeoneering: 16
Knowledge History: 7
Knowledge the Planes: 19
Swim: 1
Tumble: 4 (8x cross class)

Feats:
Power Attack
Leap Attack
Powerful Charge
Greater Powerful Charge
Smiting Spell (phb2 page 92)
Arcane Strike (Complete Warrior page 96)

Class Abilities:
Arcane Attunement 5x per day (Dancing Lights, Detect Magic, Flare, Ghost Sound, Read Magic)
Armoured Mage -medium armour -heavy shield
Combat Casting
Arcane Channeling (touch spells through weapon during standard attack)
Quick Cast 3x per day (swift Quicken Spell)
Spell Power +4 (+4 vs spell resistance when you've injured the target in melee)
Arcane Channeling (full attacks)

Racial Traits:
Powerful Build (can use oversized weapons)
Mountain Movement (can climb at half speed without penalty)
Acclimated (no penalties for high mountain travel)
+2 sense motive
Level adjustment +1

Spells:
0 Acid Splash, Disrupt Undead, Ray of Frost, Touch of Fatigue
1 Jump, Blade of Blood (phb2), True Strike, Stand, Shocking Grasp
2 See Invisibility, Swift Invisibility, Darkvision, Spiderclimb, Scorching Ray
3 Greater Magic Weapon, Vampiric Touch, Energy Aegis (phb2), Energy Surge (phb2)
4 Fireshield, Dimension Door, Shout, Toxic Weapon

Spells Per Day:
0st: 6
1st: 10
2nd: 9
3rd: 9
4th: 6

Equipment:
-moved to equipment thread.

Languages:
Elleslandic
Giant
Dwarven

Lazarus
12-19-2009, 05:39 AM
Ali. 17th level Duskblade Goliath. Neutral Good. Follower of the Asgardian Pantheon.
Age:25 Gender:Male Height:7'10" Weight:320lb Eyes:Grey Hair:none Skin:bronze

Strength: 26 (30) -includes +2 inherent
Dexterity: 12
Constitution: 18 (20)
Intelligence: 15
Wisdom: 8
Charisma: 8

Hit Points: 179
Speed: 30ft
AC:36 FFAC:35 Touch:14
Initiative: +1

Fort save: 19
Reflex save: 11
Will save: 14

energy resist 10
Spell resist 15

BAB: +17/+12/+7/+2

Standard attack= Edge of Destruction +1 Bloodstone Spellstoring Sizing Hideaway +28/+23/+18/+13 for 2d6+11 (19+ for variable crit)
Charging= Edge of Destruction +1 Bloodstone Spellstoring Sizing Hideaway +29 for 2d6+11+3d6 (19+ for variable crit)

Skill Ranks:
Concentration: 6
Jump: 20
Knowledge Dungeoneering: 17
Knowledge History: 7
Knowledge the Planes: 19
Swim: 1
Tumble: 5 (10x cross class)

Feats:
Power Attack
Leap Attack
Powerful Charge
Greater Powerful Charge
Smiting Spell (phb2 page 92)
Arcane Strike (Complete Warrior page 96)

Class Abilities:
Arcane Attunement 5x per day (Dancing Lights, Detect Magic, Flare, Ghost Sound, Read Magic)
Armoured Mage -medium armour -heavy shield
Combat Casting
Arcane Channeling (touch spells through weapon during standard attack)
Quick Cast 3x per day (swift Quicken Spell)
Spell Power +4 (+4 vs spell resistance when you've injured the target in melee)
Arcane Channeling (full attacks)

Racial Traits:
Powerful Build (can use oversized weapons)
Mountain Movement (can climb at half speed without penalty)
Acclimated (no penalties for high mountain travel)
+2 sense motive
Level adjustment +1

Spells:
0 Acid Splash, Disrupt Undead, Ray of Frost, Touch of Fatigue
1 Jump, Blade of Blood (phb2), True Strike, Stand, Shocking Grasp
2 See Invisibility, Swift Invisibility, Darkvision, Spiderclimb, Scorching Ray
3 Greater Magic Weapon, Vampiric Touch, Energy Aegis (phb2), Energy Surge (phb2)
4 Fireshield, Dimension Door, Shout, Toxic Weapon
5 Chain Lightning

Spells Per Day:
0st: 6
1st: 11
2nd: 9
3rd: 9
4th: 6
5th: 2

Equipment:
-moved to equipment thread.

Languages:
Elleslandic
Giant
Dwarven

Lazarus
12-19-2009, 05:48 AM
Tytha level 14 Healer.

Strength: 8
Dexterity: 12 (14)
Constitution: 15 (20)
Intelligence: 18
Wisdom: 19 (25) -includes +2 inherent bonus.
Charisma: 16 (22)

143hp

Feats:
Sudden Empower
Sudden Maximise
Sudden Widen
Mobile Spell-Casting
Diehard.

Skill ranks (totals in brackets):
Concentration: 17 (22)
Heal: 17 (27)
Diplomacy: 17 (23)
Sense Motive: 17 (24)
Handle Animal: 17 (23)
Survival: 17 (24)
Knowledge Nature: 17 (21)
Spellcraft: 17 (21)

Saves:
Fortitude: 14
Reflex: 6
Will: 16

AC: 16
Touch AC: 12
F.F. AC: 14

Base Attack: +7/+2
Grapple: +5
Initiative: +2 (but usually put on Shannons initiative)

Lazarus
12-19-2009, 05:52 AM
Tytha level 15 Healer.

Strength: 8
Dexterity: 12 (14)
Constitution: 15 (20)
Intelligence: 18
Wisdom: 19 (25) -includes +2 inherent bonus.
Charisma: 16 (22)

151hp

Feats:
Sudden Empower
Sudden Maximise
Sudden Widen
Mobile Spell-Casting
Diehard.
Sudden Reach Metamagic (touch spell at short range)

Skill ranks (totals in brackets):
Concentration: 18 (23)
Heal: 18 (28)
Diplomacy: 18 (24)
Sense Motive: 18 (25)
Handle Animal: 18 (24)
Survival: 18 (25)
Knowledge Nature: 18 (22)
Spellcraft: 18 (22)

Saves:
Fortitude: 14
Reflex: 7
Will: 16

AC: 16
Touch AC: 12
F.F. AC: 14

Base Attack: +7/+2
Grapple: +5
Initiative: +2 (but usually put on Shannons initiative)

Lazarus
12-22-2009, 07:21 AM
Shannon. Human (ex-god) level17 Knight

Strength: 15 (18) -base includes +1 inherent
Dexterity: 10 (16) -base includes -2 inherent
Constitution: 22 (28) -base includes +2 inherent
Intelligence: 11 -base includes +3 inherent
Wisdom: 8 (12)
Charisma: 19 (24) -base includes +1 inherent
(luckstone gives +1 on ability checks)

Hit Points: 306

AC: 48 (50 with shield block)
AC breakdown: 10base, +14armour, +3dex, +8shield +1ion stone +2shield block +5natural +5deflection +2sacred (shield block 1 opp only)

Touch AC: 22 (31 shield applies to grapple)
Flat Footed AC: 44

Initiative: +5

Fortitude Save: 19
Reflex Save: 12
Will Save: 19
(includes +1 for luckstone)

Base Attack: +17/+12/+7/+2

Feats:
Improved Initiative
Weapon Focus (Longsword)
Shield Specialisation
Endurance (bonus)
Shield Ward
Leadership
Diehard (2nd bonus)
Efficient Defender (Cityscape +1ac +1check penalty)
Combat Expertise (ascension side effect)
Defensive Sweep (PHB2)
Iron Will (3rd bonus)

Class Abilities:
Fighting Challenge +3 (+3 Will save, attack, and damage vs challenged opponent. Swift)
Knights Challenge (14x per day)
Knights Code (no using flank, attacking the flat-footed, or lethal damage against helpless)
Mounted Combat
Shield Block +2 (increased shield bonus, same limits as Dodge)
Bulwark of Defense (all threatened areas are difficult)
Armour Mastery Heavy (no speed penalty in medium or heavy armour)
Test of Mettle Challenge (dc 24 will save on Language users of int5+ & cr9+ 100ft. Swift)
Vigilant Defender (+15 to enemy tumble dc's against him)
Shield Ally (absorb half adjacent allies physical hits. Immediate)
Call to Battle Challenge (grant all 2nd save vs fear. Swift)
Daunting Challenge (dc24 will save)
Improved Shield Ally (absorb all the damage from an attack against one ally)
Impetuous Endurance
Bond of Loyalty

Skill Ranks:
Knowledge Nobility & Royalty 7
Handle Animal 5
intimidate 1
ride 3
diplomacy 8/2
gather information 4/2
Spot 15/2
Listen 4/2
Knowledge the Planes 13
Knowledge Geography 20 (bonus
(luckstone gives +1 on skill checks)

Attacks:

+1 Flaming Longsword +23/+18/+13/+8 for d8+5+d6fire (19-20 crit)

+1 Holy Puregood Undead Bane Silver Longsword (vs Vampires) +25/+20/+15/+10 for d8+6+5d6

Misc:

Lazarus
12-24-2009, 08:46 AM
Boneclaw. Dwarven level12 Druid/Master of Radiance level5

Strength: 10
Dexterity: 12
Constitution: 12
Intelligence: 18 -includes +2 inherent bonus
Wisdom: 25 (31) -includes +5 inherent bonus
Charisma: 12

Hit Points: 108


AC: 26
AC breakdown: Base10, Armour+11, dex+1, shield+3 deflection+1

Touch AC: 12
Flat Footed AC: 25

Initiative: +1

Fortitude Save: 13 (+2 vs Poison) (+2 vs spells) (+4 save vs Fey spell-like abilities)
Reflex Save: 6 (+2 vs spells) (+4 save vs Fey spell-like abilities)
Will Save: 24 (+2 vs spells) (+4 save vs Fey spell-like abilities)

Base Attack: +12/+7/+2

Feats:
Combat Casting
Weapon Focus -Scimitar
Natural Spell
Companion Spellbond (share spells out to 30ft, and cast touch as short range)
Natural Bond (Complete Adventurer pg. 111) (+3 companion levels)
Dragon Wild Shape (small or medium Dragon)


Class Abilities:
Animal Companion (Perrin the Wolf)
Nature Sense (+2 Knowledge Nature and Survival Checks)
Wild Empathy
Woodland Stride
Trackless Step
Resist Natures Lure (+4 save vs Fey spell-like abilities)
Wild Shape (4x per day, Small, Medium, Large, Tiny, Plant)
Venom Immunity (immune to all poisons)
Radiant Aura 3x per day (page 45 Librim Mortis)
Turn Undead (Master of Radiance levels only)
Searing Light (standard action when Radiant Aura is active)
Beam of Sunlight

Spells: (Caster level 14)
6 zero level
8 first level
8 second level
7 third level
6 fourth level
6 fifth level
5 sixth level
4 seventh level
3 eighth level

Racial Abilities:
Move at base 20ft regardless of encumberance
Darkvision (60ft)
+2 Search with stonework, auto search within 10ft of unusual stonework
+4 vs bull rushes and trips
+2 save vs poison
+2 save vs spells
+1 attack roll vs Orcs and Goblinoids
+4 dodge bonus to ac vs Giants
+2 appraise with stone or metal objects
+2 craft with stone and metal

Skill Ranks:
20 concentration
5 diplomacy
18 handle animal
20 heal
20 knowledge nature
12 knowledge religion
8 swim
20 spellcraft
4 survival

Attacks:
Scimitar: +12/+7/+2 for d6 18-20/x2crit
+1 Sling: +13/+8/+3 for d4+1
Melee spells: +12
Ranged Spells: +13
(or attacks varied by Wild Shape) (using a swift action d6 electricity can be added to any melee or ranged attack for a round)

Misc:

Lazarus
01-08-2010, 09:09 PM
Anduril. Deathless incorporeal Elven level14 Ranger/level5 Ghost

Strength: 14 (20)
Dexterity: 25 (31) -base includes +1 inherent
Constitution: <na>
Intelligence: 8
Wisdom: 16 (20) -base includes +1 inherent
Charisma: 8

Hit Points: 152

AC: 35
AC breakdown: 10 +10dex +5armour +5natural +5 deflection

Touch AC: 25 (often his main ac when incorporeal)
Flat Footed AC: 25

Initiative: +10

Fortitude Save: +15
Reflex Save: +25 (evasion)
Will Save: +18 (+2 vs enchantment)

Base Attack: +19/+14/+9/+4

Feats:
Point Blank Shot
Precise Shot
Ranged Disarm
Improved Crit Composite Longbow
Improved Rapid Shot
Far Shot
Nemesis-Undead[exalted] (within 60ft sense and pinpoint Undead, and +d6 weapon damage against evil Undead)

Ghost Feats:
Full Manifestation (dc15 will save to become corporeal 1 round, standard action)
Ectoplasm (primarily to fill quiver, so slimed ammo can hit for half damage while incorporeal, standard action lasting 10 minutes)
Redeem (switches weapon to good version, 3x per day, 1 round, swift action)

Class Abilities:
Favoured Enemy Orcs +2
Track
Wild Empathy
Rapid Shot
Endurance
Animal Companion (Mel-telpe the Owl) -missing
Favoured Enemy Giants +4
Manyshot
Woodland Stride
Swift Tracker
Evasion
Favoured Enemy Undead +4
Improved Precise Shot
Camouflage

Spells per day:
1st level: 4
2nd level: 2
3rd level: 2
4th level: 1

Racial Abilities:
+2 Spot, Listen, Search
Auto search check within 5ft of secret passages
Immune to magic sleep effects
+2 save vs enchantments
low light vision
Incorporeal
Darkvision
+4 turn/rebuke resistance
Deathless traits

Skill Ranks (skill totals in brackets):
22 Hide (42) (+10 for robe of blending)
22 Move Silently (32)
24 Spot (37) (+10 for Third Eye Aware) (+2 Elf)
22 Survival (27)
22 Animal Handling (21) (penalties will apply for animals with the 'scent' ability)

Attacks: (standard full attacks have Rapid Shot included) (bab+dex+weapon bonus+bracers)
Standard full out to 275ft (-2 per increment beyond): +36/+36/+31/+26/+21
Standard full within 30ft: +37/+37/+32/+27/+22
Many Shot (within 30ft only, standard action allowing a move): +33/+33 or +31/+31/+31 or +29/+29/+29/+29
Standard full out to 165ft with Haste: +37/+37/+37/+32/+27/+22


Damages:
Varies but has a base of d8+11. 19-20 crit for x3. All damage halved when not manifesting.
+d6 damage and all damage subdual, this ability can be supressed when nessessary.
+2d6 damage to good creatures, or 2d6 to evil when weapon is redeemed.
+d6 damage to good or neutral, or d6 to evil and neutral when redeemed.
+1 damage when within 30ft.
+2 or +4 damage against favoured enemy, and an extra +d6 on evil Undead.
+d6 fire, +d6 cold, and +d6 electricity when using Flaming Frost Shock arrows.
+2 to hit and +2d6+2 extra damage when bane arrows can be used.


Misc:
Soul bound to an arrow, returns automatically if he goes beyond half a mile from it.
Will bounce back at shorter distances from the arrow, but it'll take hours-days depending how far out he is.
Short of very destructive effects, being reduced to 0hp will send him into the arrow to regenerate.

Spectral Gear: any lost/used regenerates within d6 hours
+5 Unholy Profane Merciful Distance +5str Composite Longbow
+6 Belt of Strength
+6 Gloves of Dexterity
+4 Circlet of Wisdom
Greater Bracers of Archery (+2 to hit and +1 damage)
Helm of Teleport (Teleport 3x per day, caster level 9)
Greater Ring of Universal Energy Resistance (30 resist to all energy types)
+5 Ring of Protection
+5 Cloak of Resistance
+5 Amulet of Natural Armour
Impervious Vestment (page 112 Magic Item Compendium) (+5ac and 18minute Blade Barrier 1/day)
Boots of Speed (Haste 10 round/day)
Third Eye Aware (+10 spot)
Robe of Blending (+10 hide, and Disguise Self -doesn't work on freinds)
20 Human Bane Arrows
20 Elf Bane Arrows
20 Dwarf Bane Arrows
20 Goliath Bane Arrows
20 Animal Bane Arrows
50 Flaming Frost Shock Arrows
Unlimited standard Arrows

Lazarus
03-14-2010, 06:10 AM
Shannon. Human (ex-god) level18 Knight

Strength: 15 (18) -base includes +1 inherent
Dexterity: 10 (16) -base includes -2 inherent
Constitution: 22 (28) -base includes +2 inherent
Intelligence: 11 -base includes +3 inherent
Wisdom: 8 (12)
Charisma: 19 (24) -base includes +1 inherent
(luckstone gives +1 on ability checks)

Hit Points: 325

AC: 48 (50 with shield block)
AC breakdown: 10base, +14armour, +3dex, +8shield +1ion stone +2shield block +5natural +5deflection +2sacred (shield block 1 opp only)

Touch AC: 22 (31 shield applies to grapple)
Flat Footed AC: 44

Initiative: +5

Fortitude Save: 21 (no botches on 01's)
Reflex Save: 15
Will Save: 28
(includes +1 for luckstone)

Base Attack: +18/+13/+8/+3

Feats:
Improved Initiative
Weapon Focus (Longsword)
Shield Specialisation
Endurance (bonus)
Shield Ward
Leadership
Diehard (2nd bonus)
Efficient Defender (Cityscape +1ac +1check penalty)
Combat Expertise (ascension side effect)
Defensive Sweep (PHB2)
Iron Will (3rd bonus)
Steadfast Determination

Class Abilities:
Fighting Challenge +3 (+3 Will save, attack, and damage vs challenged opponent. Swift)
Knights Challenge (14x per day)
Knights Code (no using flank, attacking the flat-footed, or lethal damage against helpless)
Mounted Combat
Shield Block +2 (increased shield bonus, same limits as Dodge)
Bulwark of Defense (all threatened areas are difficult)
Armour Mastery Heavy (no speed penalty in medium or heavy armour)
Test of Mettle Challenge (dc 24 will save on Language users of int5+ & cr9+ 100ft. Swift)
Vigilant Defender (+15 to enemy tumble dc's against him)
Shield Ally (absorb half adjacent allies physical hits. Immediate)
Call to Battle Challenge (grant all 2nd save vs fear. Swift)
Daunting Challenge (dc24 will save)
Improved Shield Ally (absorb all the damage from an attack against one ally)
Impetuous Endurance
Bond of Loyalty

Skill Ranks:
Knowledge Nobility & Royalty 7
Handle Animal 5
intimidate 1
ride 3
diplomacy 8/2
gather information 4/2
Spot 16/2
Listen 4/2
Knowledge the Planes 15
Knowledge Geography 21 (bonus)
(luckstone gives +1 on skill checks)

Attacks:

+1 Flaming Longsword +24/+19/+14/+9 for d8+5+d6fire (19-20 crit)

+1 Holy Puregood Undead Bane Silver Longsword (vs Vampires) +26/+21/+16/+11 for d8+6+5d6

Misc:

Lazarus
03-14-2010, 06:42 AM
Sunduri. Elven level3 Rogue/ level5 Wizard/ level10 Arcane Trickster

Strength: 10
Dexterity: 18 (22)
Constitution: 12
Intelligence: 27 (33) -base includes +5 inherent bonus
Wisdom: 8
Charisma: 10 (12)

Hit Points: 75

AC: 21 (20% displacement)
AC breakdown: 10base, +6dex +5armour

Touch AC: 16
Flat Footed AC: 15

Initiative: +6

Fortitude Save: 10
Reflex Save: 21 (evasion)
Will Save: 15 (+2 vs enchantment)
Spell Resistance: 18

Base Attack: +9/+4

Feats:
Spell Penetration
Practiced Spellcaster
Spell Focus: Evocation
Craft Wonderous Item (Wizard bobus feat)
Elven Spell Lore: Scorching Ray (+2 on Dispel Magic caster level, and can select energy type when prepping S.Ray)
Extraordinary Spell Aim (exclude someone from an area spell by casting as a full round action)
Improved Flight
new feat?

Class Abilities:
Familier (Toad) =Bixby
Scribe Scroll
Sneak Attack +7d6
Trapfinding
Evasion
Trap Sense +1
Ranged Legerdemain 3/day (Disable Divice, Open Lock, or Slight of Hand at 30ft)
Impromptu Sneak attack 2/day (one declared sneak attack per day)

Spells: 4 zero level +1 evocation
11 first level +1 evocation
11 second level +1 evocation
11 3rd level +1 evocation
6 4th level +1 evocation
5 6th level +1 evocation
5 6th level +1 evocation
4 7th level +1 evocation
2 8th level +1 evocation

Racial Abilities:
+2 Spot, Listen, Search
Auto search check within 5ft of secret passages
Immune to magic sleep effects
+2 save vs enchantments
low light vision

Skill Ranks:
Concentration: 21
Decypher Script: 7
Diplomacy: 4
Disable Device: 21
Escape Artist: 12
Hide: 15
Knowledge Arcana: 10
Listen: 11
Move Silently: 15
Open Lock 21
Search: 15
Spot: 18
Use Magic Device: 4
Spellcraft: 21
Use Rope: 5
Knowledge The Planes 4

Attacks:

Misc:

Lazarus
03-16-2010, 11:13 AM
Araevin. Grey Elf. Focused Transmuter 4/Master Specialist 10/Archmage 4 (18th level total)

Strength: 10
Dexterity: 16 (20)
Constitution: 12 (18)
Intelligence: 29 (35) -base includes +5 inherent bonus
Wisdom: 10 (12)
Charisma: 10

Hit Points: 122

AC: 23
AC breakdown: 10base, +5dex, +2deflection, +2 Natural, +4armour

Touch AC: 17
Flat Footed AC: 18

Initiative: +5

Fortitude Save: 13
Reflex Save: 14
Will Save: 20 (+2 vs enchantment)
(resave vs Transmutation)

Base Attack: +9/+4

Feats:
Spell Focus Transmutation
Spell Penetration
Sudden Extend Metamagic (double a spells length 1/day)
Greater Spell Penetration (+4 on Caster Level Checks vs Spell Resistance)
Spell Focus Necromancy
Arcane Mastery (take 10 on caster level checks)
Fearsome Necromancy (all necromancy spells with saves leave target shaken 1 round, regardless of success of save)

Class Abilities:
Scribe Scroll
Immediate Magic Transmutation: as a swift action gain climb, fly, or swim speed (12 rounds per day)
Banned schools= Conjuration, Illusion, and Evocation
Skill Focus (Spellcraft)
Expanded spellbook x3
Greater Spell Focus
Minor school esoterica
Moderate school esoterica
Caster level increase +2 for Transmutation
Major School Esoterica
Spell Power (+1 caster level)
Arcane Reach (touch spells out to 60ft)
Arcane Fire

Spells per day:
zero level: 3+3 (DC=22 or 23 for Necromancy or 24 for Transmutation)
first level: 6+3 (DC=23 or 24 for Necromancy or 25 for Transmutation)
second level: 6+3 (DC=24 or 25 for Necromancy or 26 for Transmutation)
third level: 6+3 (DC=25 or 26 for Necromancy or 27 for Transmutation)
fourth level: 6+3 (DC=26 or 27 for Necromancy or 28 for Transmutation)
fifth level: 4+3 (DC=27 or 28 for Necromancy or 29 for Transmutation)
sixth level: 4+3 (DC=28 or 29 for Necromancy or 30 for Transmutation)
seventh level: 2+3 (DC=29 or 30 for Necromancy or 31 for Transmutation)
eighth level: 4+3 (DC=30 or 31 for Necromancy or 32 for Transmutation)
ninth level: 1+3 (DC=31 or 32 for Necromancy or 33 for Transmutation)

Caster level and spell penetration:
Caster level with items: 21
Caster level with items for Transmutation spells: 24
Caster level with items vs spell resistance: 25
Caster level with items for Transmutaion vs spell resistance: 28

Racial Abilities:
+2 Spot, Listen, Search
Auto search check within 5ft of secret passages
Immune to magic sleep effects
+2 save vs enchantments
low light vision

Skill Ranks (skill totals in brackets):
21 Concentration (30)
20 Craft Alchemy (32)
21 Knowledge Arcana (33)
21 Knowledge History (33)
21 Knowledge the Planes (33)
20 Profession Engineer (21)
21 Spellcraft (36)
20 Decipher Script (32)
(8 skill points unspent)

Permanenced spells:
Darkvision
See Invisibility

Attacks:
+1 Longbow: +14 for d8+1
Ranged Spells: +13
Melee Spells: +8

Misc:
Minor School Esoterica (Ex): At 4th level
Transmutation: When a transmutation spell
you have cast is successfully dispelled, it
remains in effect for 1 round and then ends as
normal for dispelling. If a creature is responsible
for the dispelling effect, it knows that the
spell has been dispelled but is functioning
for another round.

Moderate School Esoterica (Ex)
Transmutation: You can immediately
reroll any failed Fortitude save
against a transmutation spell or ability;
you must accept the result of
the second roll.

Major School Esoterica (Ex)
Transmutation: When a creature successfully saves against
a transmutation spell you cast, it takes damage equal to the
level of the spell.

Languages: Elleslandic, Elven, Draconic, Gnomish, Kurlish, Sylvan, Celestial

For current character sheets go forward to the last page.

Lazarus
03-16-2010, 09:31 PM
For current character sheets go forward to the last page.

Tytha level 16 Healer.

Strength: 8
Dexterity: 12 (14)
Constitution: 15 (20)
Intelligence: 18
Wisdom: 20 (26) -includes +2 inherent bonus.
Charisma: 16 (22)

160hp

Feats:
Sudden Empower
Sudden Maximise
Sudden Widen
Mobile Spell-Casting
Diehard.
Sudden Reach Metamagic (touch spell at short range)

Skill ranks (totals in brackets):
Concentration: 19 (24)
Heal: 19 (29)
Diplomacy: 19 (25)
Sense Motive: 19 (26)
Handle Animal: 19 (25)
Survival: 19 (26)
Knowledge Nature: 19 (23)
Spellcraft: 19 (23)

Saves:
Fortitude: 15
Reflex: 7
Will: 18

AC: 16
Touch AC: 12
F.F. AC: 14

Base Attack: +8/+3
Grapple: +6
Initiative: +2 (but usually put on Shannons initiative)

Lazarus
03-16-2010, 10:01 PM
Boneclaw Bainbridge. Dwarven level13 Druid/Master of Radiance level5

Strength: 10
Dexterity: 12
Constitution: 12
Intelligence: 18 -includes +2 inherent bonus
Wisdom: 25 (31) -includes +5 inherent bonus
Charisma: 12

Hit Points: 113


AC: 26
AC breakdown: Base10, Armour+11, dex+1, shield+3 deflection+1

Touch AC: 12
Flat Footed AC: 25

Initiative: +1

Fortitude Save: 13 (+2 vs Poison) (+2 vs spells) (+4 save vs Fey spell-like abilities)
Reflex Save: 6 (+2 vs spells) (+4 save vs Fey spell-like abilities)
Will Save: 24 (+2 vs spells) (+4 save vs Fey spell-like abilities)

Base Attack: +12/+7/+2

Feats:
Combat Casting
Weapon Focus -Scimitar
Natural Spell
Companion Spellbond (share spells out to 30ft, and cast touch as short range)
Natural Bond (Complete Adventurer pg. 111) (+3 companion levels)
Dragon Wild Shape (small or medium Dragon)
Wildspeech

Class Abilities:
Animal Companion (Perrin the Wolf)
Nature Sense (+2 Knowledge Nature and Survival Checks)
Wild Empathy
Woodland Stride
Trackless Step
Resist Natures Lure (+4 save vs Fey spell-like abilities)
Wild Shape (4x per day, Small, Medium, Large, Tiny, Plant)
Venom Immunity (immune to all poisons)
Radiant Aura 3x per day (page 45 Librim Mortis)
Turn Undead (Master of Radiance levels only)
Searing Light (standard action when Radiant Aura is active)
Beam of Sunlight
A Thousand Faces

Spells: (Caster level 14)
6 zero level
8 first level
8 second level
7 third level
7 fourth level
6 fifth level
6 sixth level
4 seventh level
3 eighth level
2 ninth level

Racial Abilities:
Move at base 20ft regardless of encumberance
Darkvision (60ft)
+2 Search with stonework, auto search within 10ft of unusual stonework
+4 vs bull rushes and trips
+2 save vs poison
+2 save vs spells
+1 attack roll vs Orcs and Goblinoids
+4 dodge bonus to ac vs Giants
+2 appraise with stone or metal objects
+2 craft with stone and metal

Skill Ranks:
21 concentration
5 diplomacy
19 handle animal
21 heal
21 knowledge nature
12.5 knowledge religion
8 swim
21 spellcraft
6 survival

Attacks:
Scimitar: +12/+7/+2 for d6 18-20/x2crit
+1 Sling: +13/+8/+3 for d4+1
Melee spells: +12
Ranged Spells: +13
(or attacks varied by Wild Shape) (using a swift action d6 electricity can be added to any melee or ranged attack for a round)

Misc:

Lazarus
03-21-2010, 12:02 AM
Ali. 18th level Duskblade Goliath. Neutral Good. Follower of the Asgardian Pantheon.
Age:25 Gender:Male Height:7'10" Weight:320lb Eyes:Grey Hair:none Skin:bronze

Strength: 26 (30) -includes +2 inherent
Dexterity: 12
Constitution: 18 (20)
Intelligence: 15
Wisdom: 8
Charisma: 8

Hit Points: 189
Speed: 30ft
AC:36 FFAC:35 Touch:14
Initiative: +1

Fort save: 20
Reflex save: 12
Will save: 15

energy resist 10
Spell resist 15

BAB: +18/+13/+8/+3

Standard attack= Edge of Destruction +1 Bloodstone Spellstoring Sizing Hideaway +29/+24/+19/+14 for 2d6+11 (19+ for variable crit)
Charging= Edge of Destruction +1 Bloodstone Spellstoring Sizing Hideaway +31 for 2d6+11+3d6 (19+ for variable crit)

Skill Ranks:
Concentration: 6
Jump: 21
Knowledge Dungeoneering: 17
Knowledge History: 7
Knowledge the Planes: 19
Swim: 1
Tumble: 5 (10x cross class)
3 unspent?

Feats:
Power Attack
Leap Attack
Powerful Charge
Greater Powerful Charge
Smiting Spell (phb2 page 92)
Arcane Strike (Complete Warrior page 96)
Cleave

Class Abilities:
Arcane Attunement 5x per day (Dancing Lights, Detect Magic, Flare, Ghost Sound, Read Magic)
Armoured Mage -medium armour -heavy shield
Combat Casting
Arcane Channeling (touch spells through weapon during standard attack)
Quick Cast 3x per day (swift Quicken Spell)
Spell Power +5 (+5 vs spell resistance when you've injured the target in melee)
Arcane Channeling (full attacks)

Racial Traits:
Powerful Build (can use oversized weapons)
Mountain Movement (can climb at half speed without penalty)
Acclimated (no penalties for high mountain travel)
+2 sense motive
Level adjustment +1

Spells:
0 Acid Splash, Disrupt Undead, Ray of Frost, Touch of Fatigue
1 Jump, Blade of Blood (phb2), True Strike, Stand, Shocking Grasp
2 See Invisibility, Swift Invisibility, Darkvision, Spiderclimb, Scorching Ray
3 Greater Magic Weapon, Vampiric Touch, Energy Aegis (phb2), Energy Surge (phb2)
4 Fireshield, Dimension Door, Shout, Toxic Weapon
5 Chain Lightning, Slashing Dispel

Spells Per Day:
0st: 6
1st: 11
2nd: 9
3rd: 9
4th: 7
5th: 3

Equipment:
-moved to equipment thread.

Languages:
Elleslandic
Giant
Dwarven

Lazarus
05-10-2010, 03:43 AM
Anduril Methedras. Elven level18 Ranger

Strength: 14 (20)
Dexterity: 26 (32) -base includes +2 inherent
Constitution: 12 (18)
Intelligence: 8
Wisdom: 16 (20) -base includes +2 inherent
Charisma: 8

Hit Points: 178

AC: 36
AC breakdown: 10 +11dex +5armour +5natural +5 deflection

Touch AC: 26
Flat Footed AC: 25

Initiative: +11

Fortitude Save: +20
Reflex Save: +27 (evasion)
Will Save: +16 (+2 vs enchantment)

Base Attack: +18/+13/+8/+3

Feats:
Point Blank Shot
Precise Shot
Ranged Disarm
Improved Crit Composite Longbow
Improved Rapid Shot
Far Shot
Nemesis-Undead[exalted] (within 60ft sense and pinpoint Undead, and +d6 weapon damage against evil Undead)


Class Abilities:
Favoured Enemy Orcs +2
Track
Wild Empathy
Rapid Shot
Endurance
Animal Companion (Mel-telpe the Owl) -missing
Favoured Enemy Giants +4
Manyshot
Woodland Stride
Swift Tracker
Evasion
Favoured Enemy Undead +4
Improved Precise Shot
Camouflage
Hide in Plain Sight
Favoured Enemy Goblins +4

Spells per day:
1st level: 5
2nd level: 3
3rd level: 3
4th level: 2

Racial Abilities:
+2 Spot, Listen, Search
Auto search check within 5ft of secret passages
Immune to magic sleep effects
+2 save vs enchantments
low light vision


Skill Ranks (skill totals in brackets):
21 Hide (42) (+10 for robe of blending)
21 Move Silently (32)
21 Spot (38) (+10 for Third Eye Aware) (+2 Elf)
21 Survival (26)
21 Animal Handling (20)

Attacks: (standard full attacks have Rapid Shot included) (bab+dex+weapon bonus+bracers)
Standard full out to 275ft (-2 per increment beyond): +36/+36/+31/+26/+21
Standard full within 30ft: +37/+37/+32/+27/+22
Many Shot (within 30ft only, standard action allowing a move): +33/+33 or +31/+31/+31 or +29/+29/+29/+29
Standard full out to 165ft with Haste: +37/+37/+37/+32/+27/+22
<all attacks penalised by two negative levels until the unholy bow is replaced>

Damages:
Varies but has a base of d8+11. 19-20 crit for x3.
+d6 damage and all damage subdual, this ability can be supressed when nessessary.
+2d6 damage to Evil creatures.
+d6 damage to Evil or neutral.
+1 damage when within 30ft.
+2 or +4 damage against favoured enemy, and an extra +d6 on evil Undead.
+d6 fire, +d6 cold, and +d6 electricity when using Flaming Frost Shock arrows.
+2 to hit and +2d6+2 extra damage when bane arrows can be used.


Misc:

Lazarus
05-16-2010, 05:31 AM
Shannon. Human (ex-god) level19 Knight

Strength: 15 (20) -base includes +1 inherent
Dexterity: 12 (18)
Constitution: 22 (28) -base includes +2 inherent
Intelligence: 11 -base includes +3 inherent
Wisdom: 8 (12)
Charisma: 19 (25) -base includes +1 inherent
(luckstone gives +1 on ability checks)

Hit Points: 340

AC: 48 (50 with shield block)
AC breakdown: 10base, +14armour, +3dex, +8shield +1ion stone +2shield block +5natural +5deflection +2sacred (shield block 1 opp only)

Touch AC: 22 (31 shield applies to grapple)
Flat Footed AC: 44

Initiative: +5

Fortitude Save: 21 (no botches on 01's)
Reflex Save: 16
Will Save: 28
(includes +1 for luckstone)

Base Attack: +19/+14/+9/+4

Feats:
Improved Initiative
Weapon Focus (Longsword)
Shield Specialisation
Endurance (bonus)
Shield Ward
Leadership
Diehard (2nd bonus)
Efficient Defender (Cityscape +1ac +1check penalty)
Combat Expertise (ascension side effect)
Defensive Sweep (PHB2)
Iron Will (3rd bonus)
Steadfast Determination

Class Abilities:
Fighting Challenge +4 (+4 Will save, attack, and damage vs challenged opponent. Swift)
Knights Challenge (14x per day)
Knights Code (no using flank, attacking the flat-footed, or lethal damage against helpless)
Mounted Combat
Shield Block +2 (increased shield bonus, same limits as Dodge)
Bulwark of Defense (all threatened areas are difficult)
Armour Mastery Heavy (no speed penalty in medium or heavy armour)
Test of Mettle Challenge (dc 24 will save on Language users of int5+ & cr9+ 100ft. Swift)
Vigilant Defender (+15 to enemy tumble dc's against him)
Shield Ally (absorb half adjacent allies physical hits. Immediate)
Call to Battle Challenge (grant all 2nd save vs fear. Swift)
Daunting Challenge (dc24 will save)
Improved Shield Ally (absorb all the damage from an attack against one ally)
Impetuous Endurance
Bond of Loyalty

Skill Ranks:
Knowledge Nobility & Royalty 7
Handle Animal 5
intimidate 1
ride 3
diplomacy 8/2
gather information 4/2
Spot 18/2
Listen 4/2
Knowledge the Planes 16
Knowledge Geography 21 (bonus)
(luckstone gives +1 on skill checks)

Attacks:

+1 Flaming Longsword +26/+21/+16/+11 for d8+6+d6fire (19-20 crit)

+1 Holy Puregood Undead Bane Silver Longsword (vs Vampires) +28/+23/+18/+13 for d8+7+5d6

Misc:

Lazarus
05-30-2010, 01:58 AM
Araevin. Grey Elf. Focused Transmuter 4/Master Specialist 10/Archmage 5 (19th level total)

Strength: 10
Dexterity: 16 (20)
Constitution: 12 (18)
Intelligence: 29 (35) -base includes +5 inherent bonus
Wisdom: 10 (12)
Charisma: 10

Hit Points: 128

AC: 23
AC breakdown: 10base, +5dex, +2deflection, +2 Natural, +4armour

Touch AC: 17
Flat Footed AC: 18

Initiative: +5

Fortitude Save: 13
Reflex Save: 14
Will Save: 20 (+2 vs enchantment)
(resave vs Transmutation)

Base Attack: +9/+4

Feats:
Spell Focus Transmutation
Spell Penetration
Sudden Extend Metamagic (double a spells length 1/day)
Greater Spell Penetration (+4 on Caster Level Checks vs Spell Resistance)
Spell Focus Necromancy
Arcane Mastery (take 10 on caster level checks)
Fearsome Necromancy (all necromancy spells with saves leave target shaken 1 round, regardless of success of save)

Class Abilities:
Scribe Scroll
Immediate Magic Transmutation: as a swift action gain climb, fly, or swim speed (12 rounds per day)
Banned schools= Conjuration, Illusion, and Evocation
Skill Focus (Spellcraft)
Expanded spellbook x3
Greater Spell Focus
Minor school esoterica
Moderate school esoterica
Caster level increase +2 for Transmutation
Major School Esoterica
Spell Power (+1 caster level)
Arcane Reach (touch spells out to 60ft)
Arcane Fire
Mastery of Shaping

Spells per day:
zero level: 3+3 (DC=22 or 23 for Necromancy or 24 for Transmutation)
first level: 6+3 (DC=23 or 24 for Necromancy or 25 for Transmutation)
second level: 6+3 (DC=24 or 25 for Necromancy or 26 for Transmutation)
third level: 6+3 (DC=25 or 26 for Necromancy or 27 for Transmutation)
fourth level: 6+3 (DC=26 or 27 for Necromancy or 28 for Transmutation)
fifth level: 4+3 (DC=27 or 28 for Necromancy or 29 for Transmutation)
sixth level: 3+3 (DC=28 or 29 for Necromancy or 30 for Transmutation)
seventh level: 3+3 (DC=29 or 30 for Necromancy or 31 for Transmutation)
eighth level: 4+3 (DC=30 or 31 for Necromancy or 32 for Transmutation)
ninth level: 2+3 (DC=31 or 32 for Necromancy or 33 for Transmutation)

Caster level and spell penetration:
Caster level with items: 21
Caster level with items for Transmutation spells: 24
Caster level with items vs spell resistance: 25
Caster level with items for Transmutaion vs spell resistance: 28

Racial Abilities:
+2 Spot, Listen, Search
Auto search check within 5ft of secret passages
Immune to magic sleep effects
+2 save vs enchantments
low light vision

Skill Ranks (skill totals in brackets):
22 Concentration (31)
22 Craft Alchemy (34)
22 Knowledge Arcana (34)
22 Knowledge History (34)
22 Knowledge the Planes (34)
22 Profession Engineer (23)
22 Spellcraft (37)
22 Decipher Script (34)
8 Knowledge:Architecture and Engineering (20)

Permanenced spells:
Darkvision
See Invisibility

Attacks:
+1 Longbow: +14 for d8+1
Ranged Spells: +13
Melee Spells: +8

Misc:
Minor School Esoterica (Ex): At 4th level
Transmutation: When a transmutation spell
you have cast is successfully dispelled, it
remains in effect for 1 round and then ends as
normal for dispelling. If a creature is responsible
for the dispelling effect, it knows that the
spell has been dispelled but is functioning
for another round.

Moderate School Esoterica (Ex)
Transmutation: You can immediately
reroll any failed Fortitude save
against a transmutation spell or ability;
you must accept the result of
the second roll.

Major School Esoterica (Ex)
Transmutation: When a creature successfully saves against
a transmutation spell you cast, it takes damage equal to the
level of the spell.

Languages: Elleslandic, Elven, Draconic, Gnomish, Kurlish, Sylvan, Celestial

Lazarus
05-30-2010, 02:06 AM
Tytha level 17 Healer.

Strength: 8
Dexterity: 12 (14)
Constitution: 15 (20)
Intelligence: 18
Wisdom: 20 (26) -includes +2 inherent bonus.
Charisma: 16 (22)

173hp

Feats:
Sudden Empower
Sudden Maximise
Sudden Widen
Mobile Spell-Casting
Diehard.
Sudden Reach Metamagic (touch spell at short range)

Skill ranks (totals in brackets):
Concentration: 20 (25)
Heal: 20 (30)
Diplomacy: 20 (26)
Sense Motive: 20 (27)
Handle Animal: 20 (26)
Survival: 20 (27)
Knowledge Nature: 20 (24)
Spellcraft: 20 (24)

Saves:
Fortitude: 15
Reflex: 7
Will: 18

AC: 16
Touch AC: 12
F.F. AC: 14

Base Attack: +8/+3
Grapple: +6
Initiative: +2 (but usually put on Shannons initiative)

Lazarus
05-30-2010, 02:13 AM
Perrin 2hd Wolf 10hd Animal Companion.

Strength: 18
Dexterity: 21 (includes +1 inherent bonus)
Constitution: 15 (16)
Intelligence: 2
Wisdom: 12
Charisma: 6

Hit Dice: 12d8+46 =111hp
Initiative: +5 (but usually acts on Boneclaws initiative)
Speed: 50ft

Armor Class: 38 (10 +5dex +5deflection +12natural +7armour) (39 vs Dodge target)
Touch AC: 20 (21 vs Dodge target)
Flat-footed AC: 34

Base Attack: +9/+4
Grapple: +13

Attack: Bite +14/+9 for d8+4 (+trip)

Fort Save: 13
Reflex Save: 12 (Evasion)
Will Save: 4 (8 vs enchatment)

Skills (totals, not the ranks):
Hide: 10
Listen: 3
Move Silently: 11
Spot: 3
Survival: 1

Feats and Abilities:
Low-Light Vision
Scent
Track
Weapon Focus (bite)
Dodge
Improved Natural Attack (bite)
Link
Share Spells
Evasion (reflex saves for no damage)
Devotion (+4 will save vs enchantment)
Mutiattack (second bite at -5)
Improved Crit (Bite)
Improved Evasion
Power Attack

Lazarus
05-30-2010, 02:27 AM
Boneclaw Bainbridge. Dwarven level14 Druid/Master of Radiance level5

Strength: 10
Dexterity: 12
Constitution: 12
Intelligence: 18 -includes +2 inherent bonus
Wisdom: 25 (31) -includes +5 inherent bonus
Charisma: 12

Hit Points: 121


AC: 26
AC breakdown: Base10, Armour+11, dex+1, shield+3 deflection+1

Touch AC: 12
Flat Footed AC: 25

Initiative: +1

Fortitude Save: 14 (+2 vs Poison) (+2 vs spells) (+4 save vs Fey spell-like abilities)
Reflex Save: 6 (+2 vs spells) (+4 save vs Fey spell-like abilities)
Will Save: 25 (+2 vs spells) (+4 save vs Fey spell-like abilities)

Base Attack: +13/+8/+3

Feats:
Combat Casting
Weapon Focus -Scimitar
Natural Spell
Companion Spellbond (share spells out to 30ft, and cast touch as short range)
Natural Bond (Complete Adventurer pg. 111) (+3 companion levels)
Dragon Wild Shape (small or medium Dragon)
Wildspeech

Class Abilities:
Animal Companion (Perrin the Wolf)
Nature Sense (+2 Knowledge Nature and Survival Checks)
Wild Empathy
Woodland Stride
Trackless Step
Resist Natures Lure (+4 save vs Fey spell-like abilities)
Wild Shape (5x per day, Small, Medium, Large, Tiny, Plant)
Venom Immunity (immune to all poisons)
Radiant Aura 3x per day (page 45 Librim Mortis)
Turn Undead (Master of Radiance levels only)
Searing Light (standard action when Radiant Aura is active)
Beam of Sunlight
A Thousand Faces

Spells: (Caster level 14)
6 zero level
8 first level
8 second level
7 third level
7 fourth level
6 fifth level
6 sixth level
4 seventh level
4 eighth level
3 ninth level

Racial Abilities:
Move at base 20ft regardless of encumberance
Darkvision (60ft)
+2 Search with stonework, auto search within 10ft of unusual stonework
+4 vs bull rushes and trips
+2 save vs poison
+2 save vs spells
+1 attack roll vs Orcs and Goblinoids
+4 dodge bonus to ac vs Giants
+2 appraise with stone or metal objects
+2 craft with stone and metal

Skill Ranks:
22 concentration
5 diplomacy
20 handle animal
22 heal
22 knowledge nature
13 knowledge religion
8 swim
22 spellcraft
8 survival

Attacks:
Scimitar: +13/+8/+3 for d6 18-20/x2crit
+1 Sling: +14/+9/+4 for d4+1
Melee spells: +13
Ranged Spells: +14
(or attacks varied by Wild Shape) (using a swift action d6 electricity can be added to any melee or ranged attack for a round)

Misc:

Lazarus
05-30-2010, 02:39 AM
Ali. 19th level Duskblade Goliath. Neutral Good. Follower of the Asgardian Pantheon.
Age:25 Gender:Male Height:7'10" Weight:320lb Eyes:Grey Hair:none Skin:bronze

Strength: 26 (32) -includes +2 inherent
Dexterity: 12
Constitution: 18 (24)
Intelligence: 15
Wisdom: 8
Charisma: 8

Hit Points: 236
Speed: 30ft
AC:38 FFAC:37 Touch:16
Initiative: +1

Fort save: 22
Reflex save: 12
Will save: 15

energy resist 10
Spell resist 15

BAB: +19/+14/+9/+4

Standard attack= Edge of Destruction +1 Bloodstone Spellstoring Sizing Hideaway +31/+26/+21/+16 for 2d6+12 (19+ for variable crit)
Charging= Edge of Destruction +1 Bloodstone Spellstoring Sizing Hideaway +33 for 2d6+12+3d6 (19+ for variable crit)

Skill Ranks:
Concentration: 6
Jump: 22
Knowledge Dungeoneering: 17
Knowledge History: 7
Knowledge the Planes: 19
Swim: 1
Tumble: 5 (10x cross class)
6 unspent?

Feats:
Power Attack
Leap Attack
Powerful Charge
Greater Powerful Charge
Smiting Spell (phb2 page 92)
Arcane Strike (Complete Warrior page 96)
Cleave

Class Abilities:
Arcane Attunement 5x per day (Dancing Lights, Detect Magic, Flare, Ghost Sound, Read Magic)
Armoured Mage -medium armour -heavy shield
Combat Casting
Arcane Channeling (touch spells through weapon during standard attack)
Quick Cast 3x per day (swift Quicken Spell)
Spell Power +5 (+5 vs spell resistance when you've injured the target in melee)
Arcane Channeling (full attacks)

Racial Traits:
Powerful Build (can use oversized weapons)
Mountain Movement (can climb at half speed without penalty)
Acclimated (no penalties for high mountain travel)
+2 sense motive
Level adjustment +1

Spells:
0 Acid Splash, Disrupt Undead, Ray of Frost, Touch of Fatigue
1 Jump, Blade of Blood (phb2), True Strike, Stand, Shocking Grasp
2 See Invisibility, Swift Invisibility, Darkvision, Spiderclimb, Scorching Ray
3 Greater Magic Weapon, Vampiric Touch, Energy Aegis (phb2), Energy Surge (phb2)
4 Fireshield, Dimension Door, Shout, Toxic Weapon
5 Chain Lightning, Slashing Dispel
New Known spell?

Spells Per Day:
0st: 6
1st: 11
2nd: 10
3rd: 10
4th: 7
5th: 5

Equipment:
-moved to equipment thread.

Languages:
Elleslandic
Giant
Dwarven

For current character sheets go forward to the last page.

Lazarus
05-15-2011, 04:34 AM
Shannon. Human (ex-god) level20 Knight

Strength: 15 (20) -base includes +1 inherent
Dexterity: 12 (18)
Constitution: 22 (28) -base includes +2 inherent
Intelligence: 11 -base includes +3 inherent
Wisdom: 8 (12)
Charisma: 20 (26) -base includes +1 inherent
(luckstone gives +1 on ability checks)

Hit Points: 361

AC: 48 (51 with shield block)
AC breakdown: 10base, +14armour, +3dex, +8shield +1ion stone +3shield block +5natural +5deflection +2sacred (shield block 1 opp only)

Touch AC: 22 (32 shield applies to grapple)
Flat Footed AC: 44

Initiative: +8

Fortitude Save: 21 (no botches on 01's)
Reflex Save: 16
Will Save: 29
(includes +1 for luckstone)

Base Attack: +20/+15/+10/+5

Feats:
Improved Initiative
Weapon Focus (Longsword)
Shield Specialisation
Endurance (bonus)
Shield Ward
Leadership
Diehard (2nd bonus)
Efficient Defender (Cityscape +1ac +1check penalty)
Combat Expertise (ascension side effect)
Defensive Sweep (PHB2)
Iron Will (3rd bonus)
Steadfast Determination

Class Abilities:
Fighting Challenge +4 (+4 Will save, attack, and damage vs challenged opponent. Swift)
Knights Challenge (18x per day)
Knights Code (no using flank, attacking the flat-footed, or lethal damage against helpless)
Mounted Combat
Shield Block +3 (increased shield bonus, same limits as Dodge)
Bulwark of Defense (all threatened areas are difficult)
Armour Mastery Heavy (no speed penalty in medium or heavy armour)
Test of Mettle Challenge (dc 28 will save on Language users of int5+ & cr18+ 100ft. Swift)
Vigilant Defender (+20 to enemy tumble dc's against him)
Shield Ally (absorb half adjacent allies physical hits. Immediate)
Call to Battle Challenge (grant all 2nd save vs fear. Swift)
Daunting Challenge (dc28 will save)
Improved Shield Ally (absorb all the damage from an attack against one ally)
Impetuous Endurance
Bond of Loyalty
Loyal Beyond Death

Skill Ranks:
Knowledge Nobility & Royalty 7
Handle Animal 5
intimidate 1
ride 3
diplomacy 8/2
gather information 4/2
Spot 20/2
Listen 4/2
Knowledge the Planes 17
Knowledge Geography 22 (bonus)
(luckstone gives +1 on skill checks)

Attacks:

+1 Flaming Longsword +27/+22/+17/+12 for d8+6+d6fire (19-20 crit)

+1 Holy Puregood Undead Bane Silver Longsword (vs Vampires) +29/+24/+19/+14 for d8+7+5d6

Misc:

Lazarus
05-15-2011, 05:03 AM
Sunduri. Elven level3 Rogue/ level5 Wizard/ level10 Arcane Trickster/ level1 Master Specialist/ level1 Archmage

Strength: 10
Dexterity: 18 (22)
Constitution: 12
Intelligence: 28 (34) -base includes +5 inherent bonus
Wisdom: 8
Charisma: 10 (12)

Hit Points: 81

AC: 21 (20% displacement)
AC breakdown: 10base, +6dex +5armour

Touch AC: 16
Flat Footed AC: 15

Initiative: +6

Fortitude Save: 10
Reflex Save: 21 (evasion)
Will Save: 17 (+2 vs enchantment)
Spell Resistance: 18

Base Attack: +9/+4

Feats:
Spell Penetration
Practiced Spellcaster
Spell Focus: Evocation
Craft Wonderous Item (Wizard bobus feat)
Elven Spell Lore: Scorching Ray (+2 on Dispel Magic caster level, and can select energy type when prepping S.Ray)
Extraordinary Spell Aim (exclude someone from an area spell by casting as a full round action)
Improved Flight
spell focus: enchantment

Class Abilities:
Familier (Toad) =Bixby
Scribe Scroll
Sneak Attack +7d6
Trapfinding
Evasion
Trap Sense +1
Ranged Legerdemain 3/day (Disable Divice, Open Lock, or Slight of Hand at 30ft)
Impromptu Sneak attack 2/day (one declared sneak attack per day)
Skill Focus (spellcraft)
High Arcana =Mastery of Elements

Spells: 4 zero level +1 evocation
11 first level +1 evocation
11 second level +1 evocation
11 3rd level +1 evocation
7 4th level +1 evocation
6 5th level +1 evocation
6 6th level +1 evocation
5 7th level +1 evocation
4 8th level +1 evocation
2 9th level +1 evocation

Racial Abilities:
+2 Spot, Listen, Search
Auto search check within 5ft of secret passages
Immune to magic sleep effects
+2 save vs enchantments
low light vision

Skill Ranks: (Max 23/11.5)
Concentration: 23
Decypher Script: 7
Diplomacy: 4
Disable Device: 21
Escape Artist: 12
Hide: 15
Knowledge Arcana: 16
Listen: 11
Move Silently: 15
Open Lock 21
Search: 16
Spot: 18
Use Magic Device: 4
Spellcraft: 23
Use Rope: 5
Knowledge The Planes 10
2 unspent points (Wizard skill list)?
2 unspent points (Archmage skill list)?

Attacks:

Misc:

Lazarus
05-15-2011, 05:30 AM
Anduril Methedras. Elven level20 Ranger

Strength: 14 (20)
Dexterity: 26 (32) -base includes +2 inherent
Constitution: 12 (18) -base includes permenant -1
Intelligence: 8
Wisdom: 16 (20) -base includes +2 inherent
Charisma: 8

Hit Points: 200

AC: 36
AC breakdown: 10 +11dex +5armour +5natural +5 deflection

Touch AC: 26
Flat Footed AC: 25

Initiative: +11

Fortitude Save: +21
Reflex Save: +27 (evasion)
Will Save: +17 (+2 vs enchantment)

Base Attack: +19/+14/+9/+4 (actually +20 with -1 penalty)

Feats:
Point Blank Shot
Precise Shot
Ranged Disarm
Improved Crit Composite Longbow
Improved Rapid Shot
Far Shot
Nemesis-Undead[exalted] (within 60ft sense and pinpoint Undead, and +d6 weapon damage against evil Undead)


Class Abilities:
Favoured Enemy Orcs +2
Track
Wild Empathy
Rapid Shot
Endurance
Animal Companion (Mel-telpe the Owl) -missing
Favoured Enemy Giants +4
Manyshot
Woodland Stride
Swift Tracker
Evasion
Favoured Enemy Undead +4
Improved Precise Shot
Camouflage
Hide in Plain Sight
Favoured Enemy Goblins +4
5th favoured enemy?
increased favoured enemy?

Spells per day:
1st level: 5
2nd level: 4
3rd level: 4
4th level: 4

Racial Abilities:
+2 Spot, Listen, Search
Auto search check within 5ft of secret passages
Immune to magic sleep effects
+2 save vs enchantments
low light vision


Skill Ranks (skill totals in brackets):
23 Hide (44) (+10 for robe of blending)
23 Move Silently (34)
23 Spot (40) (+10 for Third Eye Aware) (+2 Elf)
23 Survival (28)
23 Animal Handling (22)

Attacks: (standard full attacks have Rapid Shot included) (bab+dex+weapon bonus+bracers)
Standard full out to 275ft (-2 per increment beyond): +37/+37/+32/+27/+22
Standard full within 30ft: +38/+38/+33/+28/+23
Many Shot (within 30ft only, standard action allowing a move): +34/+34 or +32/+32/+32 or +30/+30/+30/+30
Standard full out to 165ft with Haste: +38/+38/+38/+33/+28/+23
Eldritch Blast within 30ft: +31 (touch attack,standard action, can move, level 10 vs spell resistance)

Damages:
Varies but has a base of d8+11. 19-20 crit for x3.
+d6 damage and all damage subdual, this ability can be supressed when nessessary.
+2d6 damage to Evil creatures.
+d6 damage to Evil or neutral.
+1 damage when within 30ft.
+2 or +4 damage against favoured enemy, and an extra +d6 on evil Undead.
+d6 fire, +d6 cold, and +d6 electricity when using Flaming Frost Shock arrows.
+2 to hit and +2d6+2 extra damage when bane arrows can be used.
Eldritch Blast does 5d6+1 damage.

Misc:
Eldritch Blast equivelent to a Warlock of half level (from transplanted arm artifact) 5d6 eldritch damage

Lazarus
05-15-2011, 05:43 AM
Tytha level 18 Healer.

Strength: 8
Dexterity: 12 (14)
Constitution: 15 (20)
Intelligence: 18
Wisdom: 20 (26) -includes +2 inherent bonus.
Charisma: 16 (22)

183hp

Feats:
Sudden Empower
Sudden Maximise
Sudden Widen
Mobile Spell-Casting
Diehard.
Sudden Reach Metamagic (touch spell at short range)
Skill Focus -concentration

Skill ranks (totals in brackets):
Concentration: 21 (29)
Heal: 21 (31)
Diplomacy: 21 (27)
Sense Motive: 21 (28)
Handle Animal: 21 (27)
Survival: 21 (28)
Knowledge Nature: 21 (25)
Spellcraft: 21 (25)

Saves:
Fortitude: 16
Reflex: 8
Will: 19

AC: 16
Touch AC: 12
F.F. AC: 14

Base Attack: +9/+4
Grapple: +8
Initiative: +2 (but usually put on Shannons initiative)

Lazarus
05-16-2011, 10:04 AM
Ali. 20th level Duskblade Goliath. Neutral Good. Follower of the Asgardian Pantheon.
Age:25 Gender:Male Height:7'10" Weight:320lb Eyes:Grey Hair:none Skin:bronze

Strength: 26 (32) -includes +2 inherent
Dexterity: 12
Constitution: 18 (24)
Intelligence: 16
Wisdom: 8
Charisma: 8

Hit Points: 248
Speed: 30ft
AC:38 FFAC:37 Touch:16
Initiative: +1

Fort save: 23
Reflex save: 12
Will save: 16

energy resist 10
Spell resist 15

BAB: +20/+15/+10/+5

Standard attack= Edge of Destruction +1 Bloodstone Spellstoring Sizing Hideaway +32/+27/+22/+17 for 2d6+12 (19+ for variable crit)
Charging= Edge of Destruction +1 Bloodstone Spellstoring Sizing Hideaway +34 for 2d6+12+3d6 (19+ for variable crit)

Skill Ranks:
Concentration: 6
Jump: 22
Knowledge Dungeoneering: 17
Knowledge History: 7
Knowledge the Planes: 19
Swim: 1
Tumble: 5 (10x cross class)
11 unspent?

Feats:
Power Attack
Leap Attack
Powerful Charge
Greater Powerful Charge
Smiting Spell (phb2 page 92)
Arcane Strike (Complete Warrior page 96)
Cleave

Class Abilities:
Arcane Attunement 5x per day (Dancing Lights, Detect Magic, Flare, Ghost Sound, Read Magic)
Armoured Mage -medium armour -heavy shield
Combat Casting
Arcane Channeling (touch spells through weapon during standard attack)
Quick Cast 4x per day (swift Quicken Spell)
Spell Power +5 (+5 vs spell resistance when you've injured the target in melee)
Arcane Channeling (full attacks)

Racial Traits:
Powerful Build (can use oversized weapons)
Mountain Movement (can climb at half speed without penalty)
Acclimated (no penalties for high mountain travel)
+2 sense motive
Level adjustment +1

Spells:
0 Acid Splash, Disrupt Undead, Ray of Frost, Touch of Fatigue
1 Jump, Blade of Blood (phb2), True Strike, Stand, Shocking Grasp
2 See Invisibility, Swift Invisibility, Darkvision, Spiderclimb, Scorching Ray
3 Greater Magic Weapon, Vampiric Touch, Energy Aegis (phb2), Energy Surge (phb2)
4 Fireshield, Dimension Door, Shout, Toxic Weapon
5 Chain Lightning, Slashing Dispel
New Known spell?
New Known spell?

Spells Per Day:
0st: 6
1st: 11
2nd: 11
3rd: 11
4th: 8
5th: 6

Equipment:
-moved to equipment thread.

Languages:
Elleslandic
Giant
Dwarven

Lazarus
05-16-2011, 10:28 AM
Araevin. Grey Elf. Focused Transmuter 5/Master Specialist 10/Archmage 5 (20th level total)

Strength: 10
Dexterity: 16 (20)
Constitution: 12 (18)
Intelligence: 30 (36) -base includes +5 inherent bonus
Wisdom: 10 (12)
Charisma: 10

Hit Points: 134

AC: 23
AC breakdown: 10base, +5dex, +2deflection, +2 Natural, +4armour

Touch AC: 17
Flat Footed AC: 18

Initiative: +5

Fortitude Save: 13
Reflex Save: 14
Will Save: 20 (+2 vs enchantment)
(resave vs Transmutation)

Base Attack: +9/+4

Feats:
Spell Focus Transmutation
Spell Penetration
Sudden Extend Metamagic (double a spells length 1/day)
Greater Spell Penetration (+4 on Caster Level Checks vs Spell Resistance)
Spell Focus Necromancy
Arcane Mastery (take 10 on caster level checks)
Fearsome Necromancy (all necromancy spells with saves leave target shaken 1 round, regardless of success of save)

Class Abilities:
Scribe Scroll
Immediate Magic Transmutation: as a swift action gain climb, fly, or swim speed (12 rounds per day)
Banned schools= Conjuration, Illusion, and Evocation
Skill Focus (Spellcraft)
Expanded spellbook x3
Greater Spell Focus
Minor school esoterica
Moderate school esoterica
Caster level increase +2 for Transmutation
Major School Esoterica
Spell Power (+1 caster level)
Arcane Reach (touch spells out to 60ft)
Arcane Fire
Mastery of Shaping
bonus Wizard feat?

Spells per day:
zero level: 3+3 (DC=23 or 24 for Necromancy or 25 for Transmutation)
first level: 7+3 (DC=24 or 25 for Necromancy or 26 for Transmutation)
second level: 6+3 (DC=25 or 26 for Necromancy or 27 for Transmutation)
third level: 6+3 (DC=26 or 27 for Necromancy or 28 for Transmutation)
fourth level: 6+3 (DC=27 or 28 for Necromancy or 29 for Transmutation)
fifth level: 5+3 (DC=28 or 29 for Necromancy or 30 for Transmutation)
sixth level: 4+3 (DC=29 or 30 for Necromancy or 31 for Transmutation)
seventh level: 3+3 (DC=30 or 31 for Necromancy or 32 for Transmutation)
eighth level: 5+3 (DC=31 or 32 for Necromancy or 33 for Transmutation)
ninth level: 4+3 (DC=32 or 33 for Necromancy or 34 for Transmutation)

Caster level and spell penetration:
Caster level with items: 22
Caster level with items for Transmutation spells: 25
Caster level with items vs spell resistance: 26
Caster level with items for Transmutaion vs spell resistance: 29

Racial Abilities:
+2 Spot, Listen, Search
Auto search check within 5ft of secret passages
Immune to magic sleep effects
+2 save vs enchantments
low light vision

Skill Ranks (skill totals in brackets):
23 Concentration (32)
23 Craft Alchemy (36)
23 Knowledge Arcana (36)
23 Knowledge History (36)
23 Knowledge the Planes (36)
23 Profession Engineer (24)
23 Spellcraft (39)
23 Decipher Script (36)
15 Knowledge:Architecture and Engineering (28)

Permanenced spells:
Darkvision
See Invisibility

Attacks:
+1 Longbow: +14 for d8+1
Ranged Spells: +13
Melee Spells: +8

Misc:
Minor School Esoterica (Ex): At 4th level
Transmutation: When a transmutation spell
you have cast is successfully dispelled, it
remains in effect for 1 round and then ends as
normal for dispelling. If a creature is responsible
for the dispelling effect, it knows that the
spell has been dispelled but is functioning
for another round.

Moderate School Esoterica (Ex)
Transmutation: You can immediately
reroll any failed Fortitude save
against a transmutation spell or ability;
you must accept the result of
the second roll.

Major School Esoterica (Ex)
Transmutation: When a creature successfully saves against
a transmutation spell you cast, it takes damage equal to the
level of the spell.

Languages: Elleslandic, Elven, Draconic, Gnomish, Kurlish, Sylvan, Celestial

Lazarus
05-16-2011, 10:52 AM
Boneclaw Bainbridge. Dwarven level15 Druid/Master of Radiance level5

Strength: 10
Dexterity: 12
Constitution: 12
Intelligence: 18 -includes +2 inherent bonus
Wisdom: 26 (32) -includes +5 inherent bonus
Charisma: 12

Hit Points: 130


AC: 26
AC breakdown: Base10, Armour+11, dex+1, shield+3 deflection+1

Touch AC: 12
Flat Footed AC: 25

Initiative: +1

Fortitude Save: 14 (+2 vs Poison) (+2 vs spells) (+4 save vs Fey spell-like abilities)
Reflex Save: 7 (+2 vs spells) (+4 save vs Fey spell-like abilities)
Will Save: 26 (+2 vs spells) (+4 save vs Fey spell-like abilities)

Base Attack: +14/+9/+4

Feats:
Combat Casting
Weapon Focus -Scimitar
Natural Spell
Companion Spellbond (share spells out to 30ft, and cast touch as short range)
Natural Bond (Complete Adventurer pg. 111) (+3 companion levels)
Dragon Wild Shape (small or medium Dragon)
Wildspeech

Class Abilities:
Animal Companion (Perrin the Wolf)
Nature Sense (+2 Knowledge Nature and Survival Checks)
Wild Empathy
Woodland Stride
Trackless Step
Resist Natures Lure (+4 save vs Fey spell-like abilities)
Wild Shape (5x per day, Small, Medium, Large, Tiny, Plant)
Venom Immunity (immune to all poisons)
Radiant Aura 3x per day (page 45 Librim Mortis)
Turn Undead (Master of Radiance levels only)
Searing Light (standard action when Radiant Aura is active)
Beam of Sunlight
A Thousand Faces
timeless body
wildshape huge

Spells: (Caster level 19)
6 zero level
8 first level
8 second level
8 third level
7 fourth level
7 fifth level
6 sixth level
6 seventh level
4 eighth level
4 ninth level

Racial Abilities:
Move at base 20ft regardless of encumberance
Darkvision (60ft)
+2 Search with stonework, auto search within 10ft of unusual stonework
+4 vs bull rushes and trips
+2 save vs poison
+2 save vs spells
+1 attack roll vs Orcs and Goblinoids
+4 dodge bonus to ac vs Giants
+2 appraise with stone or metal objects
+2 craft with stone and metal

Skill Ranks:
22 concentration
5 diplomacy
20 handle animal
22 heal
22 knowledge nature
13 knowledge religion
8 swim
22 spellcraft
8 survival
(+8 skill points)

Attacks:
Scimitar: +14/+9/+4 for d6 18-20/x2crit
+1 Sling: +15/+10/+5 for d4+1
Melee spells: +14
Ranged Spells: +15
(or attacks varied by Wild Shape) (using a swift action d6 electricity can be added to any melee or ranged attack for a round)

Misc:[/QUOTE]

Lazarus
05-16-2011, 11:03 AM
Perrin 2hd Wolf 12hd Animal Companion.

Strength: 19
Dexterity: 22 (includes +1 inherent bonus)
Constitution: 15 (16)
Intelligence: 2
Wisdom: 12
Charisma: 6

Hit Dice: 14d8+52 =128hp
Initiative: +6 (but usually acts on Boneclaws initiative)
Speed: 50ft

Armor Class: 40 (10 +5dex +5deflection +14natural +7armour) (39 vs Dodge target)
Touch AC: 20 (21 vs Dodge target)
Flat-footed AC: 36

Base Attack: +10/+5
Grapple: +13

Attack: Bite +15/+10 for d8+4 (+trip)

Fort Save: 14
Reflex Save: 14 (Evasion)
Will Save: 4 (8 vs enchatment)

Skills (totals, not the ranks):
Hide: 12
Listen: 3
Move Silently: 13
Spot: 3
Survival: 1

Feats and Abilities:
Low-Light Vision
Scent
Track
Weapon Focus (bite)
Dodge
Improved Natural Attack (bite)
Link
Share Spells
Evasion (reflex saves for no damage)
Devotion (+4 will save vs enchantment)
Mutiattack (second bite at -5)
Improved Crit (Bite)
Improved Evasion
Power Attack