Eldamir
04-29-2008, 07:15 PM
This is a repost of my battlemage from the old forums - sadly, I think this is the only one that I have over on the DDO boards that could be recovered :( although perhaps I'll take a trawl through web.archive.org and see what I can find over there from the old forums..
This is a fun build that comes into its power late and whenever I do PuG him out, there are some really odd looks. In fact, when he was lvl3 with 1 level each of rogue, paladin and sorcerer, a couple of people in the harbor ask me if I had been playing long and if I really knew what I was doing with a class split like that :cool:
He's currently 14.3 and is very functional - although levels 5-12 are really long as your BAB slows down but your spell casting still hasn't caught up - your buffs suck and you don't have any of your arcane offense yet.
This is a 32 point build - if you want to try this and don't have 32 points, you could shave 1 from Wisdom and all 3 from Int, but this will really hurt your skill point allocations later in life.
Build as leveled to 20 is post #7 below.
True Reincarnation is post #8 below.
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Lvl16 Warforged Male (12 Sorcerer / 6 Paladin / 2 Rogue) -32pt
Spell Points: 1517 (this might not be accurate - I think I'm missing something here)
Stats
Points Base Tome Lvl Enh Buff Rage Final mod
STR 10 16 3 5 0 6 2 32 11
DEX 3 11 1 0 0 6 n/a 18 4
CON 3 13 1 0 2 6 2 22 7
INT 3 11 1 0 0 n/a 12 1
WIS 3 9 1 0 0 6 n/a 16 3
CHA 10 14 3 0 3 6 n/a 26 8
Feats and Class Levels:
Classes Raise Base Feats
1 Rogue 1 Toughness
2 Sorcerer 1
3 Paladin 1 Two Handed Fighting
4 Paladin 2 STR
5 Rogue 2
6 Sorcerer 2 Extend spell
7 Sorcerer 3
8 Sorcerer 4 STR
9 Sorcerer 5 Maximize Spell
10 Sorcerer 6
11 Sorcerer 7
12 Sorcerer 8 STR Improved Two Handed Fighting
13 Sorcerer 9
14 Sorcerer 10
15 Sorcerer 11 Improved Critical: Slashing Weapons
16 Sorcerer 12 STR
17 Paladin 3
18 Paladin 4 Greater Two Handed Fighting
19 Paladin 5
20 Paladin 6 STR
Enhancements:
[warforged] - Constitution (Warforged) II (4)
[warforged] - Inscribed Armor I (1)
[warforged] - Great Weapon Aptitude III (3)
[paladin] - Courage of Good I (1)
[paladin] - Divine Sacrifice I (1)
[paladin] - Energy of the Templar I (1)
[paladin] - Exalted Smite I (1)
[paladin] - Extra Lay on Hands I (1)
[paladin] - Extra Smite Evil II (2)
[paladin] - Follower of the Lord of Blades (2)
[paladin] - Resistance of Good I (1)
[paladin] - Toughness II (2)
[paladin] - Knight of the Chalice I (4)
[sorcerer] - Charisma III (6)
[sorcerer] - Elemental Manipulation III (3)
[sorcerer] - Energy of the Dragonblooded III (3)
[sorcerer] - Force Manipulation IV (4)
[sorcerer] - Improved Maximizing II (4)
[sorcerer] - Lineage of Deadly Elements II (2)
[sorcerer] - Lineage of Elements II (2)
Spells:
Src 1st - Magic Missile, Shield, NightShield, Jump
Pal 1st -Divine Favor
Src 2nd - Blur, Repair Moderate Damage, Resist Energy, False Life
Src 3rd - Displacement, Haste, Rage, Repair Serious Wounds
Src 4th - Wall of Fire, StoneSkin, Dimension Door
Src 5th - CloudKill, Cone of Cold
Src 6th - Reconstruct
* taken in listed order as the slots/lvl come available.
Numbers:
Saves:
Saves: Fort Rflx Will
25 23 24
Paladin 6 5 2 2
Rogue 2 0 3 0
Sorcerer 12 4 4 8
Stat Bonus 0 6 4 3
Divine Grace 7 7 7 7
Aura of Good 1 1 1 1
Head of Good Fortune 2 2 2 2
Hit Points:
Bare Buffed Max
Hit Points 382 382 476
Heroic Durability 20 20 20
Argonessen Favor 10 10 10
Constitution Bonus 120 120 120
Paladin 6 60 60 60
Rogue 2 12 12 12
Sorcerer 12 48 48 48
Toughness 1 22 22 22
Racial Toughness 40 40 40
Class Toughness 20 20 20
Aid OFF 18
Virtue OFF 20
Insp Great. OFF 20
G Heroism OFF 16
False Life (Sp) OFF 20
False Life (It) Grtr 30 30 30
Armor Class:
Its not worth listing AC out because it is really terrible - this build replaces AC with perma-displacement and stoneskin.
Attack / Damage:
+Dmg
Attack 36 36 41 41 46 21
BAB 20* 20 25 25 30
AB: Strength 11 11 11 11 11 16
Weapon Bonus +5 5 5 5 5 5 5
* Divine Power clickies FTW
Skills:
Skills OL Haggle UMD Bal Jump Tmbl Conc
36 32 40 11 15 11 46
Ranks 8 8 23 5 2 5 23
Stat Bonus DEX CHA CHA DEX STR DEX CON
Item 15 10 3 15
Thieves Tools +5 7
Head of Good Fortune 2 2 2 2 2 2 2 2
Miscellaney 5 5
Highlights:
- UMD no fail Heal scrolls for healing up your fleshy buddies;
- OL should be able to get most locks in the game (elite content not withstanding)
- Concentration (my cleric rarely gets interrupted with a mid-30's concentration, so this should be pretty good)
Potential equipment slots:
Armor Various Docents
Shield None
Goggles BL of Spot / DP / DW
Helmet Tapestry Helm (Combustion/potency IV item)
Necklace Con +5 / Golden Cartouche
Trinket Head of Good Fortune
Cloak Cha +6
Belt Greater False Life (Titan Belt - gfl/+6str)
Gloves Str +6 (dq and/or titan gloves would be nice)
Boots Boots of the Innocent / Featherfall
Ring1 TumbleWeed
Ring2 Concentration +13
Bracers Shroud Concordant Opposition sp/sp
I've only included 2 raid items in this, and since one is from the Reaver raid, farming it isn't too bad (in fact, I got it on my first run at lvl13). The other is the Shroud Tier II item - again, not hard to farm that far. I personally don't have the stomach to run the raid enough to upgrade all of my characters' gear to tier-III.
The seven-fingered gloves, belt of the mroranon, belt of brute strength, skull fetish mask, Torc of Prince Raiyum-de II and sword of shadow would all be attractive additions to this build (and most would require significant retooling of item slots :D)
Cons::thumbdown:
- AC sucks - you're squishy, deal with it. Blur/Displacement/StoneSkin help a great deal here.
- Less Charisma than the drow equivalent
- Don't get 7th and 8th level spells
- Can be gear intensive, but if ya got it, might as well use it..
Pros::smile_ok:
- Evasion
- Warforged Immunities
- SAVES!
- More hitpoints than the drow equivalent
- Slightly better attack bonus than drow equivalent
- Don't have to worry about finding a mithril chain shirt.
- You're a warforged sorcerer:cool:
- Self Healing
10/4/2009 -- Finally updated the build to lvl20 - might actually finish him now that THF is more viable :)
This is a fun build that comes into its power late and whenever I do PuG him out, there are some really odd looks. In fact, when he was lvl3 with 1 level each of rogue, paladin and sorcerer, a couple of people in the harbor ask me if I had been playing long and if I really knew what I was doing with a class split like that :cool:
He's currently 14.3 and is very functional - although levels 5-12 are really long as your BAB slows down but your spell casting still hasn't caught up - your buffs suck and you don't have any of your arcane offense yet.
This is a 32 point build - if you want to try this and don't have 32 points, you could shave 1 from Wisdom and all 3 from Int, but this will really hurt your skill point allocations later in life.
Build as leveled to 20 is post #7 below.
True Reincarnation is post #8 below.
--------------------------------------------------------------------------
Lvl16 Warforged Male (12 Sorcerer / 6 Paladin / 2 Rogue) -32pt
Spell Points: 1517 (this might not be accurate - I think I'm missing something here)
Stats
Points Base Tome Lvl Enh Buff Rage Final mod
STR 10 16 3 5 0 6 2 32 11
DEX 3 11 1 0 0 6 n/a 18 4
CON 3 13 1 0 2 6 2 22 7
INT 3 11 1 0 0 n/a 12 1
WIS 3 9 1 0 0 6 n/a 16 3
CHA 10 14 3 0 3 6 n/a 26 8
Feats and Class Levels:
Classes Raise Base Feats
1 Rogue 1 Toughness
2 Sorcerer 1
3 Paladin 1 Two Handed Fighting
4 Paladin 2 STR
5 Rogue 2
6 Sorcerer 2 Extend spell
7 Sorcerer 3
8 Sorcerer 4 STR
9 Sorcerer 5 Maximize Spell
10 Sorcerer 6
11 Sorcerer 7
12 Sorcerer 8 STR Improved Two Handed Fighting
13 Sorcerer 9
14 Sorcerer 10
15 Sorcerer 11 Improved Critical: Slashing Weapons
16 Sorcerer 12 STR
17 Paladin 3
18 Paladin 4 Greater Two Handed Fighting
19 Paladin 5
20 Paladin 6 STR
Enhancements:
[warforged] - Constitution (Warforged) II (4)
[warforged] - Inscribed Armor I (1)
[warforged] - Great Weapon Aptitude III (3)
[paladin] - Courage of Good I (1)
[paladin] - Divine Sacrifice I (1)
[paladin] - Energy of the Templar I (1)
[paladin] - Exalted Smite I (1)
[paladin] - Extra Lay on Hands I (1)
[paladin] - Extra Smite Evil II (2)
[paladin] - Follower of the Lord of Blades (2)
[paladin] - Resistance of Good I (1)
[paladin] - Toughness II (2)
[paladin] - Knight of the Chalice I (4)
[sorcerer] - Charisma III (6)
[sorcerer] - Elemental Manipulation III (3)
[sorcerer] - Energy of the Dragonblooded III (3)
[sorcerer] - Force Manipulation IV (4)
[sorcerer] - Improved Maximizing II (4)
[sorcerer] - Lineage of Deadly Elements II (2)
[sorcerer] - Lineage of Elements II (2)
Spells:
Src 1st - Magic Missile, Shield, NightShield, Jump
Pal 1st -Divine Favor
Src 2nd - Blur, Repair Moderate Damage, Resist Energy, False Life
Src 3rd - Displacement, Haste, Rage, Repair Serious Wounds
Src 4th - Wall of Fire, StoneSkin, Dimension Door
Src 5th - CloudKill, Cone of Cold
Src 6th - Reconstruct
* taken in listed order as the slots/lvl come available.
Numbers:
Saves:
Saves: Fort Rflx Will
25 23 24
Paladin 6 5 2 2
Rogue 2 0 3 0
Sorcerer 12 4 4 8
Stat Bonus 0 6 4 3
Divine Grace 7 7 7 7
Aura of Good 1 1 1 1
Head of Good Fortune 2 2 2 2
Hit Points:
Bare Buffed Max
Hit Points 382 382 476
Heroic Durability 20 20 20
Argonessen Favor 10 10 10
Constitution Bonus 120 120 120
Paladin 6 60 60 60
Rogue 2 12 12 12
Sorcerer 12 48 48 48
Toughness 1 22 22 22
Racial Toughness 40 40 40
Class Toughness 20 20 20
Aid OFF 18
Virtue OFF 20
Insp Great. OFF 20
G Heroism OFF 16
False Life (Sp) OFF 20
False Life (It) Grtr 30 30 30
Armor Class:
Its not worth listing AC out because it is really terrible - this build replaces AC with perma-displacement and stoneskin.
Attack / Damage:
+Dmg
Attack 36 36 41 41 46 21
BAB 20* 20 25 25 30
AB: Strength 11 11 11 11 11 16
Weapon Bonus +5 5 5 5 5 5 5
* Divine Power clickies FTW
Skills:
Skills OL Haggle UMD Bal Jump Tmbl Conc
36 32 40 11 15 11 46
Ranks 8 8 23 5 2 5 23
Stat Bonus DEX CHA CHA DEX STR DEX CON
Item 15 10 3 15
Thieves Tools +5 7
Head of Good Fortune 2 2 2 2 2 2 2 2
Miscellaney 5 5
Highlights:
- UMD no fail Heal scrolls for healing up your fleshy buddies;
- OL should be able to get most locks in the game (elite content not withstanding)
- Concentration (my cleric rarely gets interrupted with a mid-30's concentration, so this should be pretty good)
Potential equipment slots:
Armor Various Docents
Shield None
Goggles BL of Spot / DP / DW
Helmet Tapestry Helm (Combustion/potency IV item)
Necklace Con +5 / Golden Cartouche
Trinket Head of Good Fortune
Cloak Cha +6
Belt Greater False Life (Titan Belt - gfl/+6str)
Gloves Str +6 (dq and/or titan gloves would be nice)
Boots Boots of the Innocent / Featherfall
Ring1 TumbleWeed
Ring2 Concentration +13
Bracers Shroud Concordant Opposition sp/sp
I've only included 2 raid items in this, and since one is from the Reaver raid, farming it isn't too bad (in fact, I got it on my first run at lvl13). The other is the Shroud Tier II item - again, not hard to farm that far. I personally don't have the stomach to run the raid enough to upgrade all of my characters' gear to tier-III.
The seven-fingered gloves, belt of the mroranon, belt of brute strength, skull fetish mask, Torc of Prince Raiyum-de II and sword of shadow would all be attractive additions to this build (and most would require significant retooling of item slots :D)
Cons::thumbdown:
- AC sucks - you're squishy, deal with it. Blur/Displacement/StoneSkin help a great deal here.
- Less Charisma than the drow equivalent
- Don't get 7th and 8th level spells
- Can be gear intensive, but if ya got it, might as well use it..
Pros::smile_ok:
- Evasion
- Warforged Immunities
- SAVES!
- More hitpoints than the drow equivalent
- Slightly better attack bonus than drow equivalent
- Don't have to worry about finding a mithril chain shirt.
- You're a warforged sorcerer:cool:
- Self Healing
10/4/2009 -- Finally updated the build to lvl20 - might actually finish him now that THF is more viable :)