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Lazarus
04-30-2008, 05:59 AM
Boneclaw:
Gattles Encyclopedia of the Great Outdoors, volumes 01-25 (full set) (+5 bonus for research checks on Knowledge Nature, and +2 constant bonus)
Sphere of Awakening (MIC pg 186)
Blight Stone x2 (MIC pg 153)
Glitter Stone x2 (MIC pg 161)
Hammersphere (MIC pg 161)
2 Aurabind Gems (on belt and Periapt of Wisdom)
Bag of Holding 1 (wilding clasp)
Cure Light Wand (2 charges)
Cure Light Wand (37 charges)
Orrics Slate
7 cure light potions
+1 Large Wooden Shield
+1 Sling
Scimitar
Periapt of Wisdom +6 (aurabound) (wilding clasped -until the aurabind item kicks in for the new item)
Lesser Iron Ward Diamond
Ring of Mystic Lightning (wilding clasped)
Wilding Clasp x4
+3 Glamoured Dragoncrafted Green-Dragonhide Fullplate (11ac, 5 acid resist) (wilding clasped)
Healing Belt (aurabound) (MIC page 110)
Troll Gut Rope
50cel Quartz Focus
Ring of Nine Facets (artifact)
Stormfire ring (slotless) (5/day faerie fire deals 1d6 damage/round for 5 rounds)
Bracers of lightning Arms (Attacks deal +1d6 electricity damage)
Robe of thunder Body (slotless) (Take half or no damage from sonic attacks; deal 2d6 sonic damage to attackers)
Cloudwalker Anklets Feet (Continuous air walk)
Raiment of the Stormwalker Collection Benefits
Pieces Worn Benefit
2 pieces 3/day obscuring mist
3 pieces 1/day call lightning
4 pieces Half or no damage from electricity
61371 celestials
6 imperials
8 copper

Perrin:
Collar of Healing (MIC pg 89)
Belt of Constitution +3
Bracers of Armour +7
+5 Ring of Protection (cursed to be irremovable)
6000cel

Shannon:
+5 Heavy Steel Shield
+5 Blooded Full plate
+5 Bracers of Natural Armour
+6 Boots of Dexterity
+5 Ring of Protection
+5 Gauntlets of Strength
+6 Belt of Health
Ring of Friend Shield & Sustenance (partner without sustenance given to Tytha)
+5 Vest of Resistance
Retributive Amulet (BoED version)
Masterwork Longsword
2 Cure Light Potions
+1 Flaming Longsword
Dusty Rose Ion Stone (+1ac)
+4 Circlet of Wisdom
Stone of Good Luck
+1 Holy Puregood Undead Bane Silver Longsword
+6 Cloak of Charisma
Tree of Life Branch (Heal spell once per day)
8812 celestials
11 imperial
3 copper

Sunduri:
Boccobs Blessed Book
Metamagic Rod of Extend, Lesser
Garner Spellbook
Tan Bag of Tricks
Masterwork Longbow
Dispeling cord(MIC pg 94)
Chronogram of the grand master (MIC pg 86)
empowered spellshard(MIC pg 96)
+1 Rapier
Thieves Tools
Masterwork Thieves Tools
Pearl of Power 1
Cloak of Charisma +2
1 Identify Pearls
Headband of Intellect +6
Orrics Slate
Scroll of Scorching Ray
Scroll of Shield
Spellbook
Scroll of Chain Lightning
Wand of Lesser Orb of Acid 19 charges
Wand of Reduce Person 20 charges
Wand of Fireball 9 charges
Scroll of Tensers Floating Disk, Burning Hands, and Reduce Person
Ring of Counterspells (currently set for Dispel Magic)
Scroll of Fly
Scroll of Teleport
Scroll of Wind Wall, Scroll of Daylight
Permanent Arcane Sight - 1500 xp
Permanent See Invisible - 1000 xp
Lesser Metamagic Rod of Maximize
Vest of the Master Evoker. SC 146
Third Eye:Penetrate (MIC 142) (8000cel optionally refundable after chapter 13)
Boots of Tracklessness(MC 79) (11000cel optionally refundable after chapter 13)
+4 Gloves of Dexterity
Goggles of Minute Seeing
Greater Teleport Scroll
Teleport Scroll
Wand of Fireball at caster level 10 (48 charges)
Wand of Dimentional Anchor (45 charges)
Orange Ion Stone -from Lazarus (+1 Caster Level)
Ring of Arcane Might -from Lazarus (+1 Caster Level)
Vampire Spellbook
Book of Infinite Spells
Minor Cloak of Displacement (continual 20% displacement)
Robe of the Good Archmagi (+5armor, sr18, +4saves, +2CLvsSR)
bracers of arcane freedom(MIC 80) (Sudden Still 2x per day)
Metamagic Rod of Extend
Metamagic rod of Empower
metamagic rod of Lesser quicken
pearl of power III
Ring of Sorcery I
16206 celestials
10 imperials
8 copper

Tytha
+5 Amulet of Constitution
+6 Cloak of Charisma
+6 Circlet of Wisdom
Wand of Cure Light Wounds (11 charges)
Wand of Cure Light Wounds (50 charges)
+1 Studded Leather Armour
Masterwork Longspear
1500cel funds
Diamond worth 1000cel x6 (spell components)
Staff of Healing (43 charges)
Ring of Mystic healing page 126 MIC
Armbands of maximized healing 72 MIC
Boots of Striding and Springing
Lammasu
+2 Large Mithril Chain Shirt.
+1 Amulet of natural armour
+2 Ring of Protection
+3 Circlet of Wisdom
+3 Vest of Resistance
+3 Belt of Constitution
Wand of Cure Light Wounds (50 charges)

Lazarus
04-30-2008, 06:00 AM
Sunduri's complete spell repertoire:

Garner Spellbook
0 Light
1 Luminous Gaze
1 Light of Lunia
1 Lantern Light
2 Light of Mercuria
2 Rainbow Beam
3 Light of Venya
3 Rainbow Blast
3 Daylight
3 Prismatic Mist
4 Bright Worms
4 Brilliant Radiance
5 Prismatic Ray
5 Radiance
6 Ray of Light
7 Prismatic Spray
7 Radiant Assault
8 Sunburst
8 Prismatic Wall
9 Prismatic Sphere
9 Blinding Glory

Sunduri's First Spellbook
0 All not of Illusion or Necromancy
1 Burning Hands
1 Charm Person
1 Identify
1 Magic Missile
1 Shield
1 Sleep
1 Ray of Enfeeblement
1 Grease
1 Shocking Grasp
1 true strike
2 Flaming Sphere
2 Scorching Ray
2 Belker Claws
2 Scorch
2 web
2 bulls strength
2 Distract Assailant
2 see invisible
2 snowball swarm
3 secret page
3 Fireball
3 Haste
3 Slow
3 Windwall

Boccobs Blessed Book
1 Reduce Person
1 Feather Fall
1 Mount
1 Endure Elements
2 Fox's Cunning
2 Summon Monster II
2 Cats Grace
2 Glitterdust
3 Hold Person
3 mesmerising glare (spell compendium page 140)
3 dispel magic
3 stinking cloud
3 Blink
4 Greater Rebuke (SC 170)
4 Stone Sphere (SC 209)
4 Explosive Cascade (Spell Compendium Page 85)
4 Orb of Fire (Spell Compendium page 151)
5 Hold Monster
5 Feeblemind
5 Overland Flight
5 Permenancy
5 Ball Lightning (SC 23)
5 Incite Riot phb 2 pg 115
5 Teleport
5 Transmute Rock/Mud
4 Ice Storm
4 Lesser Globe of Invulnerability
3 Lightning Bolt
5 Hidden Lodge(SC 113)
4 Blast of Flame SC 31
2 Shatter
4 Confusion.
4 Dimensional Anchor
5 Cone of Cold
3 Protection from Energy
3 Antidragon Aura SC 14
5 Transmute Rock to Mud
6 Resist Energy, Mass SC 174
1 Familiar Pocket.
6 Fires of Purity(SC 194)
6 Flesh to Stone
6 Chain Lightning
6 Greater Dispel Magic
6 Antimagic Field
6 True Seeing
4 Dimension Door
7 Greater Teleport
7 Delayed Blast Fireball (evocation)
7 Limited Wish (univ)
7 Bigby's Grasping Hand (evocation)
7 Antimagic ray(SC 14) (abjur)
7 Prismatic Eye (evocation) (SC161)
7 Mordenkainen's Magnificent Mansion
7 Banishment
7 Reverse Gravity
7 Plane Shift
8 Polar Ray (evocation)
8 Otto's Irresistible dance (enchantment)
8 Lightning Ring (Evoc) SC 132
8 Wrathful Castigation (ench) SC 243
9 Sphere of Ultimate Destruction(Spell Compendium pg 200)
9 Meteor Swarm(evoc)

Lazarus
04-30-2008, 06:00 AM
Ten'sing:
Various mundane equipment.
Personal gear.
Orric's Slate.
Player wealth (I'm assuming he's carrying player coin, otherwise I'll need to start checking encumberance).
True Resurrection Scroll.
Bag Artifact.
6000cel

Lazarus
01-13-2009, 03:47 AM
Araevin:
9x Cure Serious Potions
Tan Bag of Tricks
Boccob's Blessed Book
Headband of Intellect +6 <wc>
+1 Longbow
Scrolls:
- Alarm (7)
- Gentle Repose (1)
- Private Sanctum (3)
- Rary's Telepathic Bond
- Rary's Telepathic Bond
- Legend Lore
- Analyze Dweomer
Quiver of Ehlonna
+1 Quarterstaff
Scrying mirror
Sleeping Blanket
Rope (20’)
Dagger
Explorers outfit
Nobles outfit
+2 Ring of Protection <wc>
Focus for Analyse Dwoemer.
Focus for Legend Lore.
Permanent Darkvision (-1000xp)
Permanent See Invisibility (-1000xp)
Orange Ion Stone (+1 Caster Level)
Ring of Arcane Might (+1 Caster Level) <wc>
3x Lesser Extend Rods (3x per day per Rod double duration of a 1st-3rd level spell)
2x Extend Rods (3x per day per Rod double duration of a 4th-6th level spells)
Staff of Transmutation
12x Wilding Clasps
+6 Belt of Health <wc>
+2 Amulet of Wisdom <wc>
+2 Cloak of Resistance <wc>
Boots of sidestepping <wc>
Tunic of steady spellcasting <wc>
Robe of Arcane Might -Transmutation <wc>
Heward's Handy Haversack <wc>
+2 Bracers of Natural Armour <wc>
+4 Gloves of Dex <wc>
+4 Cloak of Resistance <wc>
35498 celestials
5 imperials
5 copper

Araevin's Boccob's Blessed Book:
0 (all except those from banned schools)
1 Shield (abj)
1 Identify (div)
1Charm Person (ench)
1Enlarge Person (tran)
1Featherfall (tran)
1Jump (tran)
1Reduce Person (tran)
1Endure Elements (abj)
1Comprehend Languages (div)
1Alarm (abj)
1Ray of Enfeeblement (necro)
1Detect Secret Doors (div)
1True Strike (div)
1Hypnotism (ench)
1Sleep (ench)
1Animate Rope (trans)
1Erase (trans)
1Expedious Retreat (trans)
1Magic Weapon (trans)
2Bull's Srength
2Slide (spell compendium)
2Blindness
2False Life
2Arcane Lock
2Obscure Object
2Resist Energy
2Locate Object
2See Invisibility
2Spectral Hand
2Alter Self
2Bear's Endurance
2Cat's Grace
2Darkvision
2Eagle's Splendor
2Fox's Cunning
2Knock
2Levitate
2Rope Trick
3Dispel Magic
3Protection from Energy
3Blink
3Haste
3Magic Circle
3Nondetection
3Arcane Sight
3Clairaudience/clairvoyance
3Heroism
3Hold Person
3Rage
3Gentle Repose
3Halt Undead
3Ray of Exhaustion
3Vampiric Touch
3Flame Arrow
3Fly
3Gaseous Form
3Keen Edge
3Greater Magic Weapon
3Shrink Item
3Slow
3Water Breathing
3Deep Slumber (ench)
4Charm Monster
4Stoneskin
4Polymorph
4Mass Enlarge Person
4Dimension Anchor
4Remove Curse
4Arcane Eye
4Detect Scrying
4Lesser Globe of Invulnerability.
4Locate Creature
4Scrying
4Animate Dead
4Enervation
4Mass Reduce Person
5Dominate Person
5Hold Monster
5Mass Fly
5Break Enchantment
5Dismissal
5Mordenkainens Private Sanctum
5Prying Eyes
5Rory's Telepathic Bond
5Feeblemind
5Mind Fog
5Blight
5Symbol of Pain
5Animal Growth
5Baleful Polymoph
5Fabricate
5Overland Flight
5Passwall
5Telekinesis
5Transmute Rock to Mud.
5Permanancy
6Greater Heroism
6Flesh to stone
6Anti-Magic Field
6Greater Dispel Magic
6Guards and Wards
6Repulsion
6Analyse Dweomer
6Legend Lore
6True Seeing
6Mass Bear's Endurance
6Mass Bull's Strength
6Mass Cat's Grace
6Control Water (transmutation)
6Disintergrate (transmutation)
6Move Earth (transmutation)
6Mordenkainens Lubrication (transmutation)
6Stone Body (Spell Compendium)
7Elemental Body (Spell Compendium)
7Banishment (abjuration)
7Reverse Gravity (Trans)
7Finger of Death (Necro)
7Waves of Exhaustion (Necro)
7Control Weather (Transmutation)
7Spell Turning (Abj)
7Hold Person, Mass (Ench)
7Control Undead (Necro)
8Prismatic Wall (Abjuration)
8Dimensional Lock (Abjuration)
8Polymorph Any (Transmutation)
8Symbol of Death (Nec)
8Temporal Stasis (Transmutation)
8Mass Charm Monster (Ench)
8Irresistible Dance (Ench)
8Horrid Wilting (Necro)
8Clone (Necro)
8Iron Body (Trans)
9Time Stop (Transmutation)
9Prismatic Sphere (Abjuration)
9Mass Hold Monster (ench)
9Shapechange (transmutation)
9Etherealness (transmutation)
9Wish (universal)
9Dominate Monster (Ench)
9Mass Hold Monster (Ench)
9Astral Projection (Necro)
9Energy Drain (Necro)
9Wail of the Banshee (Necro)
9Replicate Casting (transmutation)
9Soul Bind (necro)
New spell?
New transmutation spell?

Lazarus
01-15-2009, 07:55 AM
Ali:
+5 Mithril Breastplate
Belt of Constitution +2
+4 Gauntlets of Strength.
Boots of Jumping (MIC page 77)
Shield of The Sun (Paladin spell use, +5 Large Shield, energy resistance 10, and spell resistance 15)
Edge of Destruction +1 Bloodstone Spellstoring Sizing Hideaway
Ring of Regeneration
Retributive Amulet (Book of Exalted Deeds version)
Armband of elusive action page 72 MIC
+3 Vest of Natural Armour
+3 Ring of Protection
+5 Cloak of Resistance
29611cel
7imp

Lazarus
12-22-2009, 07:01 AM
Part of the Acacia Tree: A piece of nondescript acacia wood, this small branch bears no marks to separate it from common dead wood. However, it is a powerful magical item, taken from the Sacred Acacia tree of Saosis, the proverbial tree of life. Possession of this branch grants the wielder the use of a heal spell, once per day (caster level 11).


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Book of Infinite Spells: This work bestows upon any character of any class the ability to use the spells within its pages. However, any character not already able to use spells gains one negative level for as long as the book is in her possession or while she uses its power. A book of infinite spells contains 1d8+22 pages. The nature of each page is determined by a dice roll: 01–50, arcane spell; 51–100, divine spell.

Determine the exact spell by using the tables for determining major scroll spells.

Once a page is turned, it can never be flipped back—paging through a book of infinite spells is a one-way trip. If the book is closed, it always opens again to the page it was on before the book was closed. When the last page is turned, the book vanishes.

Once per day the owner of the book can cast the spell to which the book is opened. If that spell happens to be one that is on the character’s class spell list, she can cast it up to four times per day. The pages cannot be ripped out without destroying the book. Similarly, the spells cannot be cast as scroll spells, nor can they be copied into a spellbook—their magic is bound up permanently within the book itself.

The owner of the book need not have the book on her person in order to use its power. The book can be stored in a place of safety while the owner is adventuring and still allow its owner to cast spells by means of its power.

Each time a spell is cast, there is a chance that the energy connected with its use causes the page to magically turn despite all precautions. The owner knows this and may even benefit from the turning by gaining access to a new spell. The chance of a page turning depends on the spell the page contains and what sort of spellcaster the owner is.
Condition Chance of
Page Turning
Caster employing a spell usable by own class and level 10%
Caster employing a spell not usable by own class and level 20%
Nonspellcaster employing divine spell 25%
Nonspellcaster employing arcane spell 30%

Treat each spell use as if a scroll were being employed, for purposes of determining casting time, spell failure, and so on.

Strong (all schools); CL 18th;Weight 3 lb.


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The Shield of the Sun: This +5 large shield, emblazoned with the symbol of the sun, allows the wielder to cast spells as if she were a 20th-level paladin with a Wisdom score of 20. The spells gained are cumulative with any existing spells per day that the character might have, even if she’s already a paladin. The Shield of the Sun also grants spell resistance 15 to its wielder. It absorbs the first 10 points of damage from any energy attack (fire, cold, acid, electricity, or sonic). In return for all this, once per year the shield’s owner must undertake a quest (no saving throw to avoid) at the behest of a lawful good deity.

A character who is evil or chaotic (LE, NE, CE, CN, CG) gains four negative levels if she attempts to use this artifact. Although these negative levels never results in actual level loss, they remain as long as the shield is in hand and cannot be overcome in any way (including restoration spells). The negative levels disappear when the shield is stowed or leaves the wearer’s possession.


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Ring of Nine Facets: This ring is set with a gem of nine facets, each one in-scribed with a different incomprehensible rune. Each day at sunrise, the gem turns to display a different facet. The active facet determines the Ring's power for that day. Each day, roll 1d10 to determine which facet (and thus which power) is active.
1d10 Active Facet Power
1 Wearer is immune to disease
2 Wearer needs no air to survive
3 Wearer gains +5 natural armor bonus
4 Wearer gains low-light vision
5 Wearer gains fast healing 1
6 Wearer can fly at will
7 Wearer gains cold resistance 30
8 Wearer gains freedom of movement
9 Wearer gains +5 resistance bonus on saving throws
10 Wearer may select which facet is active

The wearer of the Ring can, with a great deal of mental exertion, attempt to change the active facet away from one he or she does not desire. This requires a full-round action and a Concentration check (DC 50), and deals 2d6 points of nonlethal damage regardless of success. If the save is successful, the new facet is determined randomly. If the Ring is removed, the former wearer takes 2d6 points of nonlethal damage each minute until it is replaced or until his or her nonlethal damage exceeds his or her current hit points (though the nonlethal damage resumes again immediately when the former wearer regains consciousness).

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Ring of Sorcery I (Minor Artifact)

This ring is only useful to arcane spellcasters. The wearer’s arcane spells per day are doubled for 1st, 2nd and 3rd spell levels. Bonus spells from high ability scores or school specialization are not doubled. Additionally sorcerers and wizards who wear this ring add the following spells to their spells known as long as the ring is worn: Arcane Mark (0-level), Mage Hand, Greater, Nystal's Magic Aura, and Dispel Ward (1st), Distracting Ray and Dissonant Chant (2nd), Enhance Familiar and Sonorous Hum (3rd). Wizards gain the ability to prepare these spells without studying a spellbook as if known by the Spell Mastery feat as long as the ring is worn.

Lazarus
03-10-2010, 02:15 AM
Anduril:
+5 Holy PureGood Merciful Distance +5str Composite Longbow
+6 Gautlets of Strength
+6 Boots of Dexterity
+4 Circlet of Wisdom
+6 Belt of Constitution
Greater Bracers of Archery (+2 to hit and +1 damage)
Helm of Teleport (Teleport 3x per day, caster level 9)
Greater Ring of Universal Energy Resistance (30 resist to all energy types)
+5 Ring of Protection
+5 Cloak of Resistance
+5 Amulet of Natural Armour
Impervious Vestment (page 112 Magic Item Compendium) (+5ac and 18minute Blade Barrier 1/day)
Third Eye Aware (+10 spot)
Robe of Blending (+10 hide, and Disguise Self -doesn't work on freinds)
20 Human Bane Arrows
8 Elf Bane Arrows
20 Dwarf Bane Arrows
20 Goliath Bane Arrows
20 Animal Bane Arrows
50 Flaming Frost Shock Arrows
48 Giant Bane Arrows
41 Flaming Arrows
Unlimited standard Arrows
68cel

Bixby:
Murlynd's Spoon (fly flavoured)
Bowl