Eldamir
04-30-2008, 03:44 PM
There is considerable DPS synergy between ranger and barbarian these days - and even if the Developers change (nerf) Critical Rage, the combination of having the Tempest Enhancement and triple rage are still very potent.
With that in mind, I am going to probably going to reroll my thimbleful of rage (again). This time, I'll be going the 6Rgr/14Brb route with 10 barbarian levels currently - if critical rage is changed in the future, her damage potential will still be pretty competative.
This is a 32-point build - if you don't have 32-points available and want to try this, shave 2 points off of con and 3 points off of str (dropping the starting stats by 1) and put the 'extra' point wherever you want.
UPDATE 1/2/09 - Updated for lvl16 capped feats and gear. With Mod9 upon us and the loss of the Critical Rage enhancements, I wanted to revisit this build somewhat. The feat prereq's for Frenzied Berzerker II (of the 3 that are going to be introduced, this sounds most likely to fit her playstyle) while keeping Tempest I. Granted, we haven't seen details yet on Occult Slayer or Ravager, so I may change my mind yet again before Mod 9 arrives. I would like to take 2 rogue levels for evasion at 17-20, but with the feat requirements for both Tempest and Frenzy Berzerker, at least 1 fighter level is needed. And since, I have to take one fighter level, I might as well take 2 since neither Barb 13 or Ranger 7 give me much of a benefit.
I will probably do a final update once we have full disclosure on mod9. To-date, Anjila is a lean, mean killing machine. The damage output by with a 40 str and hasted tempest is really hard to beat - especially with a rogue at her back :D Given how well she performs right now, I can see why the developers are removing critical rage.
Update 12/15/09 - At lvl19 with 12b/6r/1f, Anjila is still pretty potent DPS - with the addition of all the silly combat numbers, she's often still watching numbers fly by as long as a full minute past the end of combat on bosses. For the future of this build, I will want to finish out a few equipment items (i.e.get the gnawed ring from ToD, finish 60 shrouds and make a hp/guard/hp cloak (maybe all fire?)). Also, if we ever get greensteel deconstruction, I'll rebuild her rapiers as Khopeshi and switch Improved Critical: Piercing for Khopesh
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Lvl20 Halfling Female (12 Barbarian / 6 Ranger / 2 Fighter) -32pt
Spell Points: 72 (7 Ram's Mights per rest - more than enough most times)
Stats
Base Points Base Tome Lvl Enh Buff Rage Final mod
STR 6 16 16 2 5 1 10* 14 48 19
DEX 10 6 16 2 0 0 4 n/a 22 6
CON 8 10 16 2 0 2 7** 15 42 16
INT 8 8 0 0 n/a 8 -1
WIS 8 8 1 0 0 6 n/a 15 2
CHA 8 8 0 0 n/a 8 -1
*+2 Rams Might , +2 Exc Str, +6 Item
** +6 Item, +1 Exc Con
Feats and Class Levels:
Classes Raise Base Feats Ftr/Rgr Feats
1 Ranger 1 Dodge Favored Enemy: Giant
2 Barbarian 1
3 Ranger 2 Mobility
4 Ranger 3 STR
5 Ranger 4
6 Ranger 5 Spring Attack Favored Enemy: Evil Outsider
7 Ranger 6
8 Barbarian 2 STR
9 Barbarian 3 Improved Critical: Piercing Weapons
10 Barbarian 4
11 Barbarian 5
12 Barbarian 6 STR Greater Two Weapon Fighting
13 Barbarian 7
14 Barbarian 8
15 Barbarian 9 Power Attack
16 Barbarian 10 STR
17 Barbarian 11
18 Fighter 1 Toughness Cleave
19 Barbarian 12
20 Fighter 2 STR Improved Critical: Slashing Weapons
Enhancements:
Halfling Cunning II
Halfling Guile II
Halfling Luck (Reflex) I
Halfling Luck (Will) II
Racial Toughness II
Barbarian Constitution I
Barbarian Constitution II
Barbarian Frenzied Berzerker II
Barbarian Power Attack I
Barbarian Extend Rage III
Barbarian Extra Rage III
Barbarian Hardy Rage III
Barbarian Power Rage IV
Barbarian Sprint Boost I
Barbarian WillPower II
Barbarian Toughness IV
Fighter Strength I
Fighter Haste Boost I
Ranger Energy of the Wild I
Ranger Favored Damage II
Ranger Tempest I
Spells:
1st - Rams Might, Jump
Numbers:
Saves:
Saves: Fort Rflx Will
37 21 19
Barbarian 12 8 4 4
Fighter 2 3 0 0
Ranger 6 5 5 2
Stat Bonus 0 16 6 2
Barbarian Rage 3 n/a n/a 3
Halfling Luck 1 1 1 1
Halfling Luck(Enh) 1 2
Resist Item +4 4 4 4
Rage Potion / Spell ON n/a n/a 1
Hit Points:
Bare Max
Hit Points 709 803
Heroic Durability 20 20
Argonessen Favor 10 10
Constitution Bonus 320 320
Barbarian 12 144 144
Fighter 2 20 20
Ranger 6 48 48
Toughness 22 22
Racial Toughness 20 20
Class Toughness 40 40
Aid OFF 18
Virtue OFF 20
Insp Greatness OFF 20
Greater Heroism OFF 16
False Life (Spell) OFF 20
False Life (Item) Grtr 30 30
Shroud Item II 15 15
Minos Legens ON 20 20
Armor Class:
Barbarian AC sucks .. really, it does. As you level up, Elven Chain (or mfp if you've got it) will help, but by end game, go with some dragon-touched guards and call it a day
Attack / Damage:
+Dmg
Attack 37 37 42 42 47 32/23
BAB 20 20 25 25 30
AB: Strength 19 19 19 19 19 19/9
Weapon Bonus +5 5 5 5 5 5 5
Halfling Size 1 1 1 1 1 n/a
Two Weapon Fighting -2 -2 -2 -2 -2
Power Attack -6 -6 -6 -6 -6 6
Skills:
An 8 Int doesn't leave much room for skills. Throw points at Jump with a sprinkling of spot, tumble intimidate and/or balance on the ranger levels if you have the inclination.
Potential equipment slots:
RagDoll
Armor DragonTouched Leather (Improved Regen 10% / Crushing Wave Guard / Freezing Ice Guard)
Shield n/a
Goggles Shroud Lightning II guards
Helmet Minos Legens
Necklace Shroud N/P (Immunities / hp)
Trinket BloodStone
Cloak Greater Resists / Resistance +4*
Belt Knost's Belt
Gloves Shroud Triple Water guards
Boots Madstone Boots
Ring1 Ring of Resonance
Ring2 Gnawed Ring (+6 STR / +1 Exc Con / +2 Exc STR)* / Featherfall / Ring of the Djinn
Bracers Levik's Bracers
This build is not very gear intensive, other than wanting a bloodstone, madstone boots and two shroud rapiers for optimum DPS.
*Will be converted to a Shroud HP/guard mixed item after 10 more shrouds.
**No ToD ring yet :(
Cons::thumbdown:
- Rage will prohibit you from casting Rams Might as often as might be desired :(
- AC sucks - you're a barbarian, it's not supposed to be uber :D
- No Critical Rage - Replaced with Frenzied Berzerker I and II
- Tempest prereqs means there's no room for Oversized Two Weapon Fighting, Toughness or Power Attack - Nullified by lvl20 increases
Pros::smile_ok:
- Halfling Ladies squeak when they get hit and when they rage! (its fun for everyone all the time!)
- Good (for a barbarian) Saves - all beholder saves are 20+ when raging (Will drops to 15 when not raging)
- Self Healing via wands - save money on pots! (this benefit will taper off somewhat as you level up and get more hit points and are raged more of the time)
- Dual Tempested tier III shroud rapiers means there's ALOT of damage going on - currently have mineral II and earth build but am considering the addition of a Lightning II rapier at some point.
With that in mind, I am going to probably going to reroll my thimbleful of rage (again). This time, I'll be going the 6Rgr/14Brb route with 10 barbarian levels currently - if critical rage is changed in the future, her damage potential will still be pretty competative.
This is a 32-point build - if you don't have 32-points available and want to try this, shave 2 points off of con and 3 points off of str (dropping the starting stats by 1) and put the 'extra' point wherever you want.
UPDATE 1/2/09 - Updated for lvl16 capped feats and gear. With Mod9 upon us and the loss of the Critical Rage enhancements, I wanted to revisit this build somewhat. The feat prereq's for Frenzied Berzerker II (of the 3 that are going to be introduced, this sounds most likely to fit her playstyle) while keeping Tempest I. Granted, we haven't seen details yet on Occult Slayer or Ravager, so I may change my mind yet again before Mod 9 arrives. I would like to take 2 rogue levels for evasion at 17-20, but with the feat requirements for both Tempest and Frenzy Berzerker, at least 1 fighter level is needed. And since, I have to take one fighter level, I might as well take 2 since neither Barb 13 or Ranger 7 give me much of a benefit.
I will probably do a final update once we have full disclosure on mod9. To-date, Anjila is a lean, mean killing machine. The damage output by with a 40 str and hasted tempest is really hard to beat - especially with a rogue at her back :D Given how well she performs right now, I can see why the developers are removing critical rage.
Update 12/15/09 - At lvl19 with 12b/6r/1f, Anjila is still pretty potent DPS - with the addition of all the silly combat numbers, she's often still watching numbers fly by as long as a full minute past the end of combat on bosses. For the future of this build, I will want to finish out a few equipment items (i.e.get the gnawed ring from ToD, finish 60 shrouds and make a hp/guard/hp cloak (maybe all fire?)). Also, if we ever get greensteel deconstruction, I'll rebuild her rapiers as Khopeshi and switch Improved Critical: Piercing for Khopesh
--------------------------------------------------------------------------
Lvl20 Halfling Female (12 Barbarian / 6 Ranger / 2 Fighter) -32pt
Spell Points: 72 (7 Ram's Mights per rest - more than enough most times)
Stats
Base Points Base Tome Lvl Enh Buff Rage Final mod
STR 6 16 16 2 5 1 10* 14 48 19
DEX 10 6 16 2 0 0 4 n/a 22 6
CON 8 10 16 2 0 2 7** 15 42 16
INT 8 8 0 0 n/a 8 -1
WIS 8 8 1 0 0 6 n/a 15 2
CHA 8 8 0 0 n/a 8 -1
*+2 Rams Might , +2 Exc Str, +6 Item
** +6 Item, +1 Exc Con
Feats and Class Levels:
Classes Raise Base Feats Ftr/Rgr Feats
1 Ranger 1 Dodge Favored Enemy: Giant
2 Barbarian 1
3 Ranger 2 Mobility
4 Ranger 3 STR
5 Ranger 4
6 Ranger 5 Spring Attack Favored Enemy: Evil Outsider
7 Ranger 6
8 Barbarian 2 STR
9 Barbarian 3 Improved Critical: Piercing Weapons
10 Barbarian 4
11 Barbarian 5
12 Barbarian 6 STR Greater Two Weapon Fighting
13 Barbarian 7
14 Barbarian 8
15 Barbarian 9 Power Attack
16 Barbarian 10 STR
17 Barbarian 11
18 Fighter 1 Toughness Cleave
19 Barbarian 12
20 Fighter 2 STR Improved Critical: Slashing Weapons
Enhancements:
Halfling Cunning II
Halfling Guile II
Halfling Luck (Reflex) I
Halfling Luck (Will) II
Racial Toughness II
Barbarian Constitution I
Barbarian Constitution II
Barbarian Frenzied Berzerker II
Barbarian Power Attack I
Barbarian Extend Rage III
Barbarian Extra Rage III
Barbarian Hardy Rage III
Barbarian Power Rage IV
Barbarian Sprint Boost I
Barbarian WillPower II
Barbarian Toughness IV
Fighter Strength I
Fighter Haste Boost I
Ranger Energy of the Wild I
Ranger Favored Damage II
Ranger Tempest I
Spells:
1st - Rams Might, Jump
Numbers:
Saves:
Saves: Fort Rflx Will
37 21 19
Barbarian 12 8 4 4
Fighter 2 3 0 0
Ranger 6 5 5 2
Stat Bonus 0 16 6 2
Barbarian Rage 3 n/a n/a 3
Halfling Luck 1 1 1 1
Halfling Luck(Enh) 1 2
Resist Item +4 4 4 4
Rage Potion / Spell ON n/a n/a 1
Hit Points:
Bare Max
Hit Points 709 803
Heroic Durability 20 20
Argonessen Favor 10 10
Constitution Bonus 320 320
Barbarian 12 144 144
Fighter 2 20 20
Ranger 6 48 48
Toughness 22 22
Racial Toughness 20 20
Class Toughness 40 40
Aid OFF 18
Virtue OFF 20
Insp Greatness OFF 20
Greater Heroism OFF 16
False Life (Spell) OFF 20
False Life (Item) Grtr 30 30
Shroud Item II 15 15
Minos Legens ON 20 20
Armor Class:
Barbarian AC sucks .. really, it does. As you level up, Elven Chain (or mfp if you've got it) will help, but by end game, go with some dragon-touched guards and call it a day
Attack / Damage:
+Dmg
Attack 37 37 42 42 47 32/23
BAB 20 20 25 25 30
AB: Strength 19 19 19 19 19 19/9
Weapon Bonus +5 5 5 5 5 5 5
Halfling Size 1 1 1 1 1 n/a
Two Weapon Fighting -2 -2 -2 -2 -2
Power Attack -6 -6 -6 -6 -6 6
Skills:
An 8 Int doesn't leave much room for skills. Throw points at Jump with a sprinkling of spot, tumble intimidate and/or balance on the ranger levels if you have the inclination.
Potential equipment slots:
RagDoll
Armor DragonTouched Leather (Improved Regen 10% / Crushing Wave Guard / Freezing Ice Guard)
Shield n/a
Goggles Shroud Lightning II guards
Helmet Minos Legens
Necklace Shroud N/P (Immunities / hp)
Trinket BloodStone
Cloak Greater Resists / Resistance +4*
Belt Knost's Belt
Gloves Shroud Triple Water guards
Boots Madstone Boots
Ring1 Ring of Resonance
Ring2 Gnawed Ring (+6 STR / +1 Exc Con / +2 Exc STR)* / Featherfall / Ring of the Djinn
Bracers Levik's Bracers
This build is not very gear intensive, other than wanting a bloodstone, madstone boots and two shroud rapiers for optimum DPS.
*Will be converted to a Shroud HP/guard mixed item after 10 more shrouds.
**No ToD ring yet :(
Cons::thumbdown:
- Rage will prohibit you from casting Rams Might as often as might be desired :(
- AC sucks - you're a barbarian, it's not supposed to be uber :D
- No Critical Rage - Replaced with Frenzied Berzerker I and II
- Tempest prereqs means there's no room for Oversized Two Weapon Fighting, Toughness or Power Attack - Nullified by lvl20 increases
Pros::smile_ok:
- Halfling Ladies squeak when they get hit and when they rage! (its fun for everyone all the time!)
- Good (for a barbarian) Saves - all beholder saves are 20+ when raging (Will drops to 15 when not raging)
- Self Healing via wands - save money on pots! (this benefit will taper off somewhat as you level up and get more hit points and are raged more of the time)
- Dual Tempested tier III shroud rapiers means there's ALOT of damage going on - currently have mineral II and earth build but am considering the addition of a Lightning II rapier at some point.