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Galvis
05-02-2008, 01:01 AM
Ok.. Be honest... does it stink, or is it just horrible.

Build listed without gear.

Character Plan by DDO Character Planner Version 2.85
DDO Character Planner Home Page

Boozn
Level 16 Chaotic Good Warforged Male
(3 Fighter / 11 Barbarian / 2 Ranger)
Hit Points: 330
Spell Points: 0

BAB: 16/16/21/2626
Fortitude: 17
Reflex: 11
Will: 4

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 16)
Strength 18 24
Dexterity 16 18
Constitution 12 18
Intelligence 9 10
Wisdom 9 10
Charisma 6 6



Level 1 (Barbarian)
Skill: Balance (+2)
Skill: Jump (+4)
Skill: Spot (+2)
Feat: (Selected) Mithral Body
Feat: (Automatic) Rage
Feat: (Automatic) Warforged Resistances
Enhancement: Barbarian Sprint Boost I
Enhancement: Warforged Construct Thinking I
Enhancement: Warforged Healer's Friend I

Level 2 (Barbarian)
Skill: Balance (+0.5)
Skill: Jump (+1)
Skill: Tumble (+1)
Feat: (Automatic) Damage Reduction
Feat: (Automatic) Uncanny Dodge
Enhancement: Barbarian Extend Rage I
Enhancement: Barbarian Extra Rage I
Enhancement: Barbarian Constitution I

Level 3 (Barbarian)
Skill: Balance (+0.5)
Skill: Jump (+1)
Skill: Repair (+1)
Feat: (Selected) Toughness
Feat: (Automatic) Trap Sense
Enhancement: Barbarian Hardy Rage I
Enhancement: Barbarian Power Rage I
Enhancement: Barbarian Willpower I
Enhancement: Barbarian Toughness I

Level 4 (Barbarian)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Jump (+1)
Skill: Repair (+1)
Enhancement: Barbarian Toughness II
Enhancement: Warforged Constitution I

Level 5 (Barbarian)
Skill: Balance (+0.5)
Skill: Jump (+1)
Skill: Repair (+1)
Feat: (Automatic) Improved Uncanny Dodge
Enhancement: Warforged Healer's Friend II \par
Level 6 (Barbarian)
Skill: Balance (+0.5)
Skill: Jump (+1)
Skill: Repair (+1)
Feat: (Selected) Exotic Weapon Proficiency: Khopesh
Enhancement: Barbarian Extra Rage II
Enhancement: Warforged Construct Thinking II

Level 7 (Barbarian)
Skill: Balance (+0.5)
Skill: Jump (+1)
Skill: Repair (+1)
Enhancement: Barbarian Constitution II

Level 8 (Ranger)
Ability Raise: DEX
Skill: Balance (+0.5)
Skill: Jump (+1)
Skill: Spot (+4)
Feat: (Favored Enemy) Favored Enemy: Gnoll
Feat: (Automatic) Bow Strength
Feat: (Automatic) Wild Empathy
Enhancement: Barbarian Extend Rage II
Enhancement: Barbarian Power Rage II

Level 9 (Ranger)
Skill: Balance (+0.5)
Skill: Jump (+1)
Skill: Spot (+4)
Feat: (Selected) Oversized Two Weapon Fighting
Feat: (Automatic) Rapid Shot
Feat: (Automatic) Two Weapon Fighting
Enhancement: Warforged Constitution II

Level 10 (Fighter)
Skill: Balance (+0.5)
Skill: Jump (+1)
Feat: (Fighter Bonus) Improved Two Weapon Fighting
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Tower Shield Proficiency
Enhancement: Barbarian Toughness III

Level 11 (Fighter)
Skill: Balance (+0.5)
Skill: Jump (+1)
Feat: (Fighter Bonus) Greater Two Weapon Fighting
Enhancement: Fighter Strength I

Level 12 (Barbarian)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Jump (+1)
Skill: Repair (+1)
Feat: (Selected) Improved Critical: Slashing Weapons
Enhancement: Warforged Healer's Friend III

Level 13 (Barbarian)
Skill: Balance (+0.5)
Skill: Jump (+1)
Skill: Repair (+1)
Enhancement: Warforged Construct Thinking III

Level 14 (Barbarian)
Skill: Repair (+2)
Enhancement: Barbarian Constitution III

Level 15 (Barbarian)
Skill: Repair (+1)
Skill: Swim (+2)
Feat: (Selected) Improved Critical: Piercing Weapons
Feat: (Automatic) Greater Rage
Enhancement: Barbarian Critical Rage I
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Strategy (Trip) I

Level 16 (Fighter)
Skill: Repair (+2)
Enhancement: Barbarian Toughness IV


As soon as he can wear the armour bracers I'm going to switch out Mith Body for Toughness for extra HP's.

lostinjapan
05-02-2008, 02:00 AM
1. Ranger first...more skill points. See http://ddo.enterwiki.net/page/Skill_point
2. Why mithral body at all? You won't be getting that high of a DEX bonus to begin with anyway. Also...that's a fairly low CON score for a barbarian. I'd give up the mithral body and take toughness or a combat feat off the bat, and lower the DEX by 1 or 2 and increase CON.
3. FE: I'd choose undead or giant to start with, then swap to gnoll for the 8-11 range, then swap to evil outsider last. If you limit yourself to gnoll straight off the bat...you're severely limiting your dmg output. Remember, you get one free feat exchange and siberys shards are easy to come by now for the second.
4. Ability raise: Stick with strength all the way for ability raises. I don't have the character planner open but I think you'll be able to take the first level of Ranger Dex enhancement anyway...and strength is a Barbarian's most important stat. I hate seeing Barbarians who have 600+ HP but can't kill anything quickly.
5. Speaking of enhancements, don't bother taking the trip enhancements. Unless you have maxed strength and have invested everything you can into combat feat/trip DC increases, it won't matter at end game. My 16 fighter/paladin has 32 unbuffed strength and has invested everything she can and she still fails to trip a lot of things on elite end game.

Sorry for the rough critique, but you asked. I did just kind of scan it so there may be more that I missed....but that should give you a little help in design.

nakano
05-02-2008, 02:08 AM
That is not rough Lost. Thats honest.

A good assessment IMO. Typically with any ranger toons I build the favored enemy changes several times depending on exactly how quickly I level. Lizardfolk for the harbor. Goblinoids for the STK and TR cycle. Undead for the Delera's romp. From there Giants, then typically evil outsiders. Most of the changes can be done on flawed and imperfect shards. Only the last change from Giants to Evil Outsides typically takes a full shard.

Eldamir
05-02-2008, 05:52 AM
The one thing you missed, lost is that he's going to greater two weapon fighting - so he really doesn't have any leeway on dex (unless he's got a +2 tome laying around) ..
However, since he's taking his TWF so late in his career, I'd bank on using a +1 tome even if you don't have one, Galvis - +1 tomes turn up fairly regularly these days.

lostinjapan
05-02-2008, 07:56 AM
The one thing you missed, lost is that he's going to greater two weapon fighting - so he really doesn't have any leeway on dex (unless he's got a +2 tome laying around) ..
However, since he's taking his TWF so late in his career, I'd bank on using a +1 tome even if you don't have one, Galvis - +1 tomes turn up fairly regularly these days.

grtr 2 wpn fighting only requires a 17, right? So he can still start at 16 and do the eat-a-tome instead of raising strength ability, then use his ranger dex enhancement (I think...should probably verify that) to bump it to an even number.

I personally go through favor so quickly that I always count on at least one +2 tome, and have so many tomes sitting in the bank that I count on whatever +1 tome I need. They drop so frequently these days.

Vic
05-02-2008, 01:51 PM
I'm pretty much on board with Lost's assessment.
I can't find prereqs on the DDO compendium but according to d20srd GTWF requires 19 dex. Looking dow the road Superior TWF should definitely require 19 Dex so that would be a good goal.

lostinjapan
05-02-2008, 02:13 PM
I'm pretty much on board with Lost's assessment.
I can't find prereqs on the DDO compendium but according to d20srd GTWF requires 19 dex. Looking dow the road Superior TWF should definitely require 19 Dex so that would be a good goal.


13 for 2WF, 17 for G2WF, and 19 for S2WF

Jundak
05-02-2008, 04:33 PM
Lost has the right of it: Ranger 2 will enable him to nab Ranger's Dex I, so there wouldn't be a problem for the proposed changes to the starting stats.

Eldamir
05-02-2008, 04:40 PM
Lost has the right of it: Ranger 2 will enable him to nab Ranger's Dex I, so there wouldn't be a problem for the proposed changes to the starting stats.

You have to have a 17 'base' dex (i.e. starting + inherent + levels) to qualify for Greater Two Weapon Fighting though - so you can't shave too many off initially and still get gTWF (i.e. a maximum of 2 and presume you're getting a +3 quickly).

Jundak
05-02-2008, 04:50 PM
Yes, we know, Bro. The enhancement is simply to make it an even score for bonuses and whatnot. :p

Edit: This is assuming that he can drop the Dex to 16 and eat a +1 tome. Only reason why he would bother with the RDI enhancement.

Eldamir
05-02-2008, 05:04 PM
Sorry if that came off condescending, Jun ... I've spent the morning working with ... umm.. 'slow' people :)

Jundak
05-02-2008, 05:56 PM
Bah. No offense taken, man. I was just clarifying. :)

Galvis
05-02-2008, 06:14 PM
1. Ranger first...more skill points. See http://ddo.enterwiki.net/page/Skill_point
2. Why mithral body at all? You won't be getting that high of a DEX bonus to begin with anyway. Also...that's a fairly low CON score for a barbarian. I'd give up the mithral body and take toughness or a combat feat off the bat, and lower the DEX by 1 or 2 and increase CON.
3. FE: I'd choose undead or giant to start with, then swap to gnoll for the 8-11 range, then swap to evil outsider last. If you limit yourself to gnoll straight off the bat...you're severely limiting your dmg output. Remember, you get one free feat exchange and siberys shards are easy to come by now for the second.
4. Ability raise: Stick with strength all the way for ability raises. I don't have the character planner open but I think you'll be able to take the first level of Ranger Dex enhancement anyway...and strength is a Barbarian's most important stat. I hate seeing Barbarians who have 600+ HP but can't kill anything quickly.
5. Speaking of enhancements, don't bother taking the trip enhancements. Unless you have maxed strength and have invested everything you can into combat feat/trip DC increases, it won't matter at end game. My 16 fighter/paladin has 32 unbuffed strength and has invested everything she can and she still fails to trip a lot of things on elite end game.

Sorry for the rough critique, but you asked. I did just kind of scan it so there may be more that I missed....but that should give you a little help in design.

Thanks for the replys all... I dropped that on the forums last night, and wasn't expecting much when I checked it this afternoon...
I probably should have talked through the thoughts on the build a little bit, that way you all know what I was going for....

Boozn is an Oversized 2wf With Barb crit and str bonuses from raging.
I wanted to get him to at least Greater (17 for Imp/Gr and 19 for Sup)... but wanted to leave Sup twf a possibility. I'm hoping that one day I can get a +3 Dex for him, but realistically I'm expecting a +2 and that would make that possible. Hence the reason for the higher dex initially. And If I get a +3 then lvl 16 stat goes to str. That and I don't like having Characters that can't exceed a 50AC (personal preference)

You're absolutely correct on the Rgr first lvl... Can't remember why I started Barb.

I took the Mith body at lvl 1 because running with Pugs means you don't get much love from the clr's at early and mid lvls. combined with the high dex and a barkskin, I was rarely taking any damage. By the time I start running with Clerics that understand what a WF can do for the party, I can drop the Mith and Grab Toughness for more HP's.

As far as Favored enemies go I swap them like underwear... so when I was using the generater I just random picked (and to be honest don't even know what they are listed at). Currently at lvl 10 it's either orc or Gnoll for Dessert and GH. I'll check tonight.

The Trip enhancement was an extra pt that I wasn't using... didn't know what else to take for 1 pt.

I already ate a tome for everything but Cha, I don't think I thru in a +2 tome for 1750, I'll have to look again... but if I didn't it will probably go into Dex for the Sup 2wf at lvl 17. My str was 25 while double raged at lvl 1 so I'm hoping I won't have too much trouble hitting things even though I only have a 30 str base. I know Galvis was running around the Vale with a 31 str for about a month cause I forgot to get his +6 item out of the bank :eek: and he wasn't having any problems hitting mobs on elite.

I was concerned with the low HP's. With what I'm trying to do (Sup2wf Barb), I couldn't find a way to get them any higher though. It might just be the major flaw in the build that gets him rerolled eventually. But so far, he's been kicking ass and taking names. So I'll have to wait and see.