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View Full Version : Taking bets on Mod 7 Release date


Jules
05-05-2008, 03:50 PM
It will be released to Risia 5/19 and then the mod will go live on 5/28.

Post when you think it will be released to Risia and the Live Servers. This is all just speculation - I have no inside information.

Jules

Eldamir
05-05-2008, 03:53 PM
Those dates sound about right .. although we might see the Risia update as early as the 13th (since they like to reserve Monday downtimes for system maintenance)

Coldin
05-05-2008, 03:57 PM
I'm going to guess Risia 5/13 and Live 5/27.

But Risia won't have any new quests open, just the wilderness areas.

nakano
05-05-2008, 04:10 PM
Ack. Once again I have to agree with Coldin.

Coldin
05-05-2008, 04:24 PM
As you should Xan. :)

Galvis
05-05-2008, 04:33 PM
I'm going to have to go with 5/19 Risia and 6/2 Go live.

turbine would want the holiday weekend to test it on Risia I'm thinking. And you can't expect them to work on the holidays, So I'm thinking at least a week to organize the Risia data and setup the "known issues" post.

nakano
05-05-2008, 04:34 PM
Well its the least I can do, given that you are finally seeing the light on Q.
;)

Coldin
05-05-2008, 04:50 PM
Well, I never really liked Q to begin with, but I never actively hated him either. But in the past couple months he's been the absolutely the worst CS person I've ever known. (Ok, maybe a little over-dramatic there.)

Jules
05-05-2008, 05:33 PM
Well, I never really liked Q to begin with, but I never actively hated him either. But in the past couple months he's been the absolutely the worst CS person I've ever known. (Ok, maybe a little over-dramatic there.)

Not at all over-dramatic. I've been in Customer Service/Technical Support for 10 years - its that bad.

Jules

Bigpapi
05-05-2008, 07:14 PM
I'm still holding to my 7/4 date

moorewr
05-05-2008, 07:38 PM
Soon (TM).

Shamguard
05-05-2008, 08:29 PM
It will be released to Risia 5/19 and then the mod will go live on 5/28.

Jules

I'm going to guess Risia 5/13 and Live 5/27.

But Risia won't have any new quests open, just the wilderness areas.

I'm going to have to go with 5/19 Risia and 6/2 Go live.


I'm still holding to my 7/4 date


Nice dates.:cool:
My only question is.... What Year?:confused::p


....

Jules
05-05-2008, 09:06 PM
cute Sham - lol

Galvis
05-23-2008, 01:55 PM
Well Risia went up on the 21st? or was it the 22nd?

there doesn't seem to be too many issues so I'm sticking with my Go live of 6/2 :)

moorewr
05-23-2008, 01:58 PM
6/2 sounds like a good bet. At least we'll have monks on Risia for "Monk Week."

I can't wait to have the new Three Barrel Cove in the live game. It will make the mid-levels a lot more fun.

Vic
05-23-2008, 02:03 PM
I can't wait to have the new Three Barrel Cove in the live game. It will make the mid-levels a lot more fun.
No doubt! I am quite stoked about this.

Also, I think they're going to make a rookie mistake and launch Mod 7 on Friday May 30th at the end of monk week.

Coldin
05-23-2008, 02:32 PM
Yeah, I'm thinking it's either going to launch sometime next week, maybe Thursday, or the first week of June.

But it really does seem like Mod 7 is ready to go. Any bugs found so far on Risia are pretty small time stuff.

moorewr
05-23-2008, 02:36 PM
Biggest thing I've seen is the double-item bug in chests and end rewards. It's a display problem only.. so hopefully they've got a handle on it.

The monk bugs seem to be mostly small beer - stances not canceling,things like that. I nominate the fact that you don't get a bonus from the TWF feats when unarmed as the next "Fix Crippling Strike" cause celebre. :)

EDIT: Ah, Vic, you know Turbine so well.

Jules
05-24-2008, 12:42 AM
It will be released to Risia 5/19 and then the mod will go live on 5/28.

Post when you think it will be released to Risia and the Live Servers. This is all just speculation - I have no inside information.

Jules

Damn I'm good - only had the Risia date off by 2 days. :wootdance:

Going to stick with my original date of wednesday - but that could be Thursday with the first patch date first week of June

Jules

Rommalb
05-24-2008, 01:25 AM
I was thinking next wednesday myself, although thats an awful short Risia time. Since Turbine does so love Wednesday release dates my moneys going on June 4th now

Coldin
05-24-2008, 02:20 AM
You know though, Mod 7 seems pretty clear for bugs. They could release it next week, and I don't think anyone would complain.

moorewr
05-24-2008, 02:26 AM
If they haven't totally snafud the raid flagging mechanism, this will be quite the smooth Module release.

Spooky. What Turbine-induced disaster is lurking out of sight? There has to be something all set to go horribly wrong...

Jules
05-24-2008, 12:39 PM
If they haven't totally snafud the raid flagging mechanism, this will be quite the smooth Module release.

Spooky. What Turbine-induced disaster is lurking out of sight? There has to be something all set to go horribly wrong...

Are you trying to jinx the game????

Don't you know that if you say "what else can go wrong" That everything will go wrong??


:D

Jules

Shamguard
05-24-2008, 08:52 PM
Are you trying to jinx the game????

Don't you know that if you say "what else can go wrong" That everything will go wrong??


:D

Jules


Murphy was an optimist.:rock:

Jules
05-25-2008, 01:18 AM
Murphy was an optimist.:rock:

When I say that its usually advising the person that its Mrs. Murphy's Corollary.

Jules

Coldin
05-27-2008, 03:27 PM
I'm going to guess Risia 5/13 and Live 5/27.

But Risia won't have any new quests open, just the wilderness areas.

Well, I was off a week. :)

Mod 7 is coming out June 3rd.

Jundak
05-27-2008, 03:29 PM
Yep...from Massively, so Turbine can withdraw that date at any time, though:

http://www.massively.com/2008/05/27/ddo-module-7-video-preview/

Coldin
05-27-2008, 03:34 PM
They could, but only if something goes horribly wrong. Mod 7 seems pretty much finished on Risia. There's no major bugs to speak of, and the small ones have already been said to be fixed. Besides, I think when Massively announced a date for Mod 6, we got it on that date. :)

Anyway, at the very least, it'll release sometime next week.

solstice
05-27-2008, 04:48 PM
I bet on first week of june

Vic
05-27-2008, 05:34 PM
I dunno about being good-to-go on Risia. I saw some polish issues. Simple stuff like text not being centered where it should be. Some quest rewards were double generating icons for one item. Like, Outfit of Power 1 would show up twice but there was only one real item... as I recall, didn't the Titan chest do that when it first came out? Or really when it was first beaten.

Oh and the iron defender at the end of the Healing Elixir Goodblade quest ran away from my monk. It wasn't feared, it's like there was a negative sign on the vector so when it tried to rush at me it went the other way. Very odd.

Eldamir
05-27-2008, 05:50 PM
Oh and the iron defender at the end of the Healing Elixir Goodblade quest ran away from my monk. It wasn't feared, it's like there was a negative sign on the vector so when it tried to rush at me it went the other way. Very odd.

I've seen this happen a couple of times on the live servers recently too..

Coldin
05-27-2008, 05:57 PM
I dunno about being good-to-go on Risia. I saw some polish issues. Simple stuff like text not being centered where it should be. Some quest rewards were double generating icons for one item. Like, Outfit of Power 1 would show up twice but there was only one real item... as I recall, didn't the Titan chest do that when it first came out? Or really when it was first beaten.

Oh and the iron defender at the end of the Healing Elixir Goodblade quest ran away from my monk. It wasn't feared, it's like there was a negative sign on the vector so when it tried to rush at me it went the other way. Very odd.

All small time stuff really. Nothing that probably can't be, and probably already is, fixed in a week.

As for the iron defender, I did see a few similar things like that as well. Though it was with kobolds. I actually kinda thought they were just scared of my monk slaughtering through them all. :)

Rommalb
05-27-2008, 08:06 PM
hoorah, so do we win anything for getting the date right?

Shamguard
05-27-2008, 08:51 PM
hoorah, so do we win anything for getting the date right?

You get to play a monk.:gives:

Coldin
05-27-2008, 09:01 PM
But...but...monks are awesome!!

:kungfu:

Shamguard
05-27-2008, 09:12 PM
But...but...monks are awesome!!

:kungfu:

Maybe, but I'm still unimpressed.

Once I see a few in action I might change my mind, but don't count on it.

:waddlegun:

...

Coldin
05-27-2008, 09:19 PM
Maybe, but I'm still unimpressed.

Once I see a few in action I might change my mind, but don't count on it.

:waddlegun:

...

Haven't been to Risia yet?

Well, take a quick look at this video at least. It's probably not the best representation of what a monk can do, but it's informative.

http://www.massively.com/2008/05/27/ddo-module-7-video-preview/

Shamguard
05-27-2008, 10:13 PM
Haven't been to Risia yet?

Well, take a quick look at this video at least. It's probably not the best representation of what a monk can do, but it's informative.

http://www.massively.com/2008/05/27/ddo-module-7-video-preview/

Risia is to depressing for me. All the characters I have there are 6-8 months out of date. I also would rather play characters I can keep than ones who I know I'll have to abandon.

As far as the monk video....meh... still not impressed. People running around in god mode killing stuff does not show how a character plays.

I'll wait and see how they are in real play next month. I'm sure there will be a few looking for a groups.

....

Eldamir
05-27-2008, 10:19 PM
Risia is to depressing for me. All the characters I have there are 6-8 months out of date. I also would rather play characters I can keep than ones who I know I'll have to abandon.
I agree -- however, I did hop onto Risia and run a couple of build concepts through lvl2 just to see if I thought they'd bear making. I also ran one up to lvl3.5ish (mostly because I got on at the same time as Coldin and we duoed WW 1 and 2..

As far as the monk video....meh... still not impressed. People running around in god mode killing stuff does not show how a character plays.

I'll wait and see how they are in real play next month. I'm sure there will be a few looking for a groups.

....
Like you, I was kinda meh about Monks in general, but I have to say, after fooling around over on Risia, I'm liking the DDO implementation of them quite a bit.

Coldin
05-27-2008, 10:32 PM
Risia is to depressing for me. All the characters I have there are 6-8 months out of date. I also would rather play characters I can keep than ones who I know I'll have to abandon.

As far as the monk video....meh... still not impressed. People running around in god mode killing stuff does not show how a character plays.

I'll wait and see how they are in real play next month. I'm sure there will be a few looking for a groups.

....

Or 100 looking for groups. :)

Yeah, I hear you about Risia. You can't really test content too much on Risia. But since we're talking about a new class, it's not hard to roll up a monk and play around a little.

And yeah, the video doesn't show too much how they'll play in real situations, but you still see some stuff. You can see a monk do the abundant step about 2 min. in too. He just flies across the screen. :)

Shamguard
05-28-2008, 04:40 PM
I guess the one thing that I'm concerned about is that the monks turn out to be overpowered at the higher levels. DDO does not have a good track record of balancing their classes very well. Rather than getting things right in the first place they wait till it becomes a problem and hit it with the nerf bat. (i.e. evasion with heavy armor)

Monk in PnP is a fairly balance class, but it is not a one man party. One of the restriction in PnP, that DDO doesn't have, is the once you leave monk or paladin to multiclass you cannot take any more monk or paladin levels. This is there to keep these characters inline with the other classes. DDO uses the 3 class multiclass limt like NWN but this can still lead to overpowered characters.

This is part of my wait and see. If this game degenerates into a "you have to have monk levels to succeed" type of environent. I'll probably drop the game. Because for me part of the enjoyment/chalange of this game is the need for different classes to succeed in an adventure, at least by the average player. I know that you can succeed without a "proper" party, but the quests are easier with a well balanced party. From what I seen from monk, so far, is a potential to upset this balance.

I hope that I am wrong with my concerns and Turbine did a proper job of balancing this new class to fit in with the game structure. The other side of what I'm afraid of is that in 3-6 months they slam the monk with a nerf bat , to try and balance the class, and even more people scream 'NERF' and drop this game because their overpower monk/cleric/rogue as just been turned into an average character.

We'll see what happens. The real key to how well they did monk will show in the 12-14 level range not in the 1-7 range that most people will get to on Risia. So I figure in the late June to early July when the average players get their monks to the 10+ level range we'll see how well that Turbine did with the balancing, that is if the power gamers haven't already got half the DDO forums whining and crying about how overpowered they are and Turbine should smack them all with a nerf bat.:lolhit:

....

calierron
05-28-2008, 10:39 PM
I guess the one thing that I'm concerned about is that the monks turn out to be overpowered at the higher levels. DDO does not have a good track record of balancing their classes very well. Rather than getting things right in the first place they wait till it becomes a problem and hit it with the nerf bat. (i.e. evasion with heavy armor)

Monk in PnP is a fairly balance class, but it is not a one man party. One of the restriction in PnP, that DDO doesn't have, is the once you leave monk or paladin to multiclass you cannot take any more monk or paladin levels. This is there to keep these characters inline with the other classes. DDO uses the 3 class multiclass limt like NWN but this can still lead to overpowered characters.

This is part of my wait and see. If this game degenerates into a "you have to have monk levels to succeed" type of environent. I'll probably drop the game. Because for me part of the enjoyment/chalange of this game is the need for different classes to succeed in an adventure, at least by the average player. I know that you can succeed without a "proper" party, but the quests are easier with a well balanced party. From what I seen from monk, so far, is a potential to upset this balance.

I hope that I am wrong with my concerns and Turbine did a proper job of balancing this new class to fit in with the game structure. The other side of what I'm afraid of is that in 3-6 months they slam the monk with a nerf bat , to try and balance the class, and even more people scream 'NERF' and drop this game because their overpower monk/cleric/rogue as just been turned into an average character.

We'll see what happens. The real key to how well they did monk will show in the 12-14 level range not in the 1-7 range that most people will get to on Risia. So I figure in the late June to early July when the average players get their monks to the 10+ level range we'll see how well that Turbine did with the balancing, that is if the power gamers haven't already got half the DDO forums whining and crying about how overpowered they are and Turbine should smack them all with a nerf bat.:lolhit:

....

oh sure nothing like a crazy player going to westwood just to drop a bat to the knee.:kungfu: i just wanna see how a monk deals with the pit fiend

nakano
05-28-2008, 11:02 PM
A durability build monk should do pretty well against Big Red Cali.

1) Full BAB when unarmed or using monk weapons.
2) D8 HP per level gives okay durability combined with a decent Con score and the right gear.
3) Improved evasion at level 9 says Big Red only does 1/2 damage with his fireballs etc. No accidental deaths there. ;)
4) Nature of the battle should have Ki charging like a fiend which means lots of special attacks and finishing moves.

Of course it really comes down to player skill more than anything else with the monk IMO. No click autoattack and tab for the nearest target and swing with uber weapon.

That being said I think that the first monks in there are gonna have some issues.

K

Jundak
05-29-2008, 09:50 AM
My Monk won't have as many issues...I hope. This is coming, of course, from this nifty stick I've been holding in Jun's bank just for that occasion:

+2 Transmuting Quarterstaff of Greater Lawful Outsider Bane

I found the silly think on the AH for about 5k plat on buyout. I picked it up on a whim, before I was planning anything for my Monk. :)

calierron
05-29-2008, 03:56 PM
My Monk won't have as many issues...I hope. This is coming, of course, from this nifty stick I've been holding in Jun's bank just for that occasion:

+2 Transmuting Quarterstaff of Greater Lawful Outsider Bane

I found the silly think on the AH for about 5k plat on buyout. I picked it up on a whim, before I was planning anything for my Monk. :)

thats cool i only have a +3 flaming kama of greater lawful outsider bane left but i think i am just gonna ground and pound mobs

nakano
05-29-2008, 04:23 PM
My most recent aqquisition for the monk was a bit of a nailbiter but a steal at just over 22k plat - +3 True Law Quarterstaff of Greater Construct Bane.

calierron
05-29-2008, 05:28 PM
My most recent aqquisition for the monk was a bit of a nailbiter but a steal at just over 22k plat - +3 True Law Quarterstaff of Greater Construct Bane.

well you did get my secret stash of kama's man when firebanger found out he was gonna kick my ass

nakano
05-29-2008, 05:30 PM
yah I did cali. much appreciated. nakano will be fully kitted out. And hunting for cool outfits for Dellek. The monk can wear a dress. Time for the ranger to get out of his.

calierron
05-29-2008, 05:42 PM
i am more phyched to have my monk be a fist fighter cause after a while he will be hitting like a truck. what i would love to see is a fighter with unarmed strike a shield in blue and red armor start making capt america haha

Namois
06-06-2008, 01:51 PM
Has anyone check if handwraps can be used on regular characters?

Rommalb
06-06-2008, 09:54 PM
yes, they do not have a class restriction on them although i did not see if there was a proficency penalty