Eldamir
10-27-2008, 04:41 PM
Recently, a few folks have expressed interest in 84's build. Since it was lost in the change to the new site, here it is in all its glory. All tomes, raid loot (except the Titan Gloves:() are already on the character.
The original build was 11ftr/3pal/2rog, but I changed my mind :)
Common wisdom says to take the first Rogue level at 1, but I felt that since there weren't a lot of skills that I needed to keep up, that I could take the rogue levels later in life when the build started to come together and not take the 1BAB hit early on. Taking rogue at 1 would have given me more skill points to put into things like Jump, tumble, balance, etc. but having them at their current levels is not the end of the world.
----------------------------------------
Level 16 Warforged Male (32-pt)
Paladin(7)/ Fighter(7)/ Rogue(2)
Spell Points: 386 (With Tier III shroud item)
Abilities:
Base Points Base Tome Lvl Enh Buff Final mod
STR 8 8 15 1 4 2 6 28 9
DEX 8 6 14 2 0 0 6 22 6
CON 10 3 13 1 0 2 6 22 6
INT 8 5 13 1 0 0 14 2
WIS 6 4 10 0 0 6 16 3
CHA 6 6 12 1 0 1 6 20 5
Feats and Classes:
1 – Fighter 1 – Mithril Body + Dodge
2 – Paladin 1
3 – Paladin 2 – Weapon Focus: Slashing Weapons
4 – Paladin 3
5 – Fighter 2 – Combat Expertise
6 – Fighter 3 – Toughness
7 – Fighter 4 – Weapon Specialization: Slashing Weapons
8 – Rogue 1
9 – Fighter 5 - BullHeaded
10 – Fighter 6 – Improved Critical: Slashing Weapons
11 – Fighter 7
12 – Rogue 2 – Power Attack
13 – Paladin 4
14 – Paladin 5
15 – Paladin 6 – Skill Focus: Intimidate
16 – Paladin 7
17 – Paladin 8
18 – Paladin 9 – Extend Spell
19 – Paladin 10
20 – Paladin 11
Enhancements: I've included the Racial Toughness enhancements coming in Mod 8
Warforged Brute Fighting III
Warforged Constitution II
Warforged Healer's Friend II
Fighter Armor Mastery I
Fighter Intimidate II
Fighter Strength II
Fighter Tower Shield Mastery II
Paladin Bulwark of Good II
Paladin Charisma I
Paladin Divine Sacrifice I
Paladin Exalted Smite I
Paladin Extra Lay on Hands I
Paladin Extra Smite Evil III
Paladin Resistance of Good II
Paladin Toughness III
Racial Toughness III
Saves:
Saves: Fort Rflx Will
31 28 23
Fighter 7 5 2 2
Paladin 7 5 2 2
Rogue 2 0 3 0
Stat Bonus 6 6 3
Divine Grace 5 5 5
Aura of Good 3 3 3
Head of Good Fortune 2 2 2
Boots of the Innocent 5 5 5
BullHeaded n/a n/a 1
RAID BUFFED 37 35 29
Base 31 28 23
Haste n/a 1 n/a
Greater Heroism 4 4 4
Recitation 2 2 2
Hit Points:
Hit Points 386 386 484
Heroic Durability 20 20 20
Argonessen Favor 10 10 10
Constitution Bonus 96 96 96
Fighter 7 70 70 70
Paladin 7 70 70 70
Rogue 2 12 12 12
Toughness x1 18 18 18
Racial Toughness 30 30 30
Class Toughness 30 30 30
Aid 22
Virtue 20
Insp Great. 20
G Heroism 16
False Life Spell 20
Greater False Life 30 30 30
Armor Class:
Stndg Sbuff Max
AC 55 59 69
Base 10 10 10
Armor 10 10 10 (WF Mithril - +5 docent)
Shield 9 9 9 (Levik's Defender)
Dex Bonus 5 5 5
Dodge Feat 1 1 1
Combat Expertise 5 5 5
Barkskin 3 5
Recitation 2
Inspire Heroics 4
Protection +5 5 5 5
Paladin Aura 3 3 5
Haste 1
Fighter Armor Mastery 1 1 1
Alchemical (Armr) 1 1 1
Alchemical (Shld) 1 1 1
Insight Bonus 4 4 4
Attack / Damage:
Attack 25 25 30 30 35 16
BAB 15 15 20 20 25
Strength 9 9 9 9 9 9
+5 Weapon 5 5 5 5 5 5
Wpn Spec n/a n/a n/a n/a n/a 2
Wpn Focus 1 1 1 1 1 n/a
Combat Expertise -5 -5 -5 -5 -5 n/a
Tower Shield -2 -2 -2 -2 -2 n/a
TumbleWeed 2 2 2 2 2 n/a
Skills:
Skills OL UMD Intmd Bal Jump Tmbl
32 34 53 1 17 11
Ranks 4 19 19 2 15 2
Stat Bonus 6 5 5 6 9 6
Armor Check Penalty -9 -9 -9
Skill Focus: Intimidate 3
BullHeaded 2
Enhancement(s) 0 n/a 2 0 0 0
Item 13 3 15 10
+5 Thieves Tools 7
Head of Good Fortune 2 2 2 2 2 2
Shroud Item 5 5
RAID BUFFED OL UMD Intmd Bal Jump Tmbl
36 38 57 5 21 15
Beholder Skills 32 34 53 1 17 11
Inspire Confidence 2 2 2 2 2 2
Greater Heroism 2 2 2 2 2 2
Potential Equipment:
RagDoll
Armor +5 docents (Defiance, +5 of spearblock, +5 of axeblock, etc.)
Shield Levik's Defender)
Goggles Shroud SP Goggles*
Helmet Intimidate +15
Necklace Prot +5
Trinket Head of Good Fortune / Mummybat
Cloak Cha +6
Belt Greater False Life
Gloves Seven Fingered Gloves (still waiting on these)
Boots Boots of the Innocent
Ring1 Con +6
Ring2 TumbleWeed
Bracers Levik's Bracers
* Negative (Wizardry VI/+1 Int Skills) | Positive (+50Spell Points/+2 Cha Skills) | Air (+100Spell Points/+3 Cha Skills)
I went with Air at tier III because I don't see enough of a benefit in going dual-shard tier III on this item, and at the time of building the item, I would have needed more ingredients for a Pos tier III.
Pros::)
Evasion!
59 Self Buffed AC (62 if I get a Chattering Ring)
WF Immunities - saves item slots and is invaluable at the lower levels
Able to open most locks in the game
Able to intimidate every mob in the game (about 75% chance on Elite Hounds)
Only as gear intensive as you make it. None of the equipment on the build is critical to its success, they just make it work better.
5 Smite Evils that crit for ~200 damage using Exalted Smite I
Cons::(
Sub 400 hp
Lower starting strength is really felt at the lower levels.
CE and Divine Favor don't mix well - taking Extend at 18 should help that somewhat.
Will not Qualify for Knight of the Chalice II until epic levels :(
The original build was 11ftr/3pal/2rog, but I changed my mind :)
Common wisdom says to take the first Rogue level at 1, but I felt that since there weren't a lot of skills that I needed to keep up, that I could take the rogue levels later in life when the build started to come together and not take the 1BAB hit early on. Taking rogue at 1 would have given me more skill points to put into things like Jump, tumble, balance, etc. but having them at their current levels is not the end of the world.
----------------------------------------
Level 16 Warforged Male (32-pt)
Paladin(7)/ Fighter(7)/ Rogue(2)
Spell Points: 386 (With Tier III shroud item)
Abilities:
Base Points Base Tome Lvl Enh Buff Final mod
STR 8 8 15 1 4 2 6 28 9
DEX 8 6 14 2 0 0 6 22 6
CON 10 3 13 1 0 2 6 22 6
INT 8 5 13 1 0 0 14 2
WIS 6 4 10 0 0 6 16 3
CHA 6 6 12 1 0 1 6 20 5
Feats and Classes:
1 – Fighter 1 – Mithril Body + Dodge
2 – Paladin 1
3 – Paladin 2 – Weapon Focus: Slashing Weapons
4 – Paladin 3
5 – Fighter 2 – Combat Expertise
6 – Fighter 3 – Toughness
7 – Fighter 4 – Weapon Specialization: Slashing Weapons
8 – Rogue 1
9 – Fighter 5 - BullHeaded
10 – Fighter 6 – Improved Critical: Slashing Weapons
11 – Fighter 7
12 – Rogue 2 – Power Attack
13 – Paladin 4
14 – Paladin 5
15 – Paladin 6 – Skill Focus: Intimidate
16 – Paladin 7
17 – Paladin 8
18 – Paladin 9 – Extend Spell
19 – Paladin 10
20 – Paladin 11
Enhancements: I've included the Racial Toughness enhancements coming in Mod 8
Warforged Brute Fighting III
Warforged Constitution II
Warforged Healer's Friend II
Fighter Armor Mastery I
Fighter Intimidate II
Fighter Strength II
Fighter Tower Shield Mastery II
Paladin Bulwark of Good II
Paladin Charisma I
Paladin Divine Sacrifice I
Paladin Exalted Smite I
Paladin Extra Lay on Hands I
Paladin Extra Smite Evil III
Paladin Resistance of Good II
Paladin Toughness III
Racial Toughness III
Saves:
Saves: Fort Rflx Will
31 28 23
Fighter 7 5 2 2
Paladin 7 5 2 2
Rogue 2 0 3 0
Stat Bonus 6 6 3
Divine Grace 5 5 5
Aura of Good 3 3 3
Head of Good Fortune 2 2 2
Boots of the Innocent 5 5 5
BullHeaded n/a n/a 1
RAID BUFFED 37 35 29
Base 31 28 23
Haste n/a 1 n/a
Greater Heroism 4 4 4
Recitation 2 2 2
Hit Points:
Hit Points 386 386 484
Heroic Durability 20 20 20
Argonessen Favor 10 10 10
Constitution Bonus 96 96 96
Fighter 7 70 70 70
Paladin 7 70 70 70
Rogue 2 12 12 12
Toughness x1 18 18 18
Racial Toughness 30 30 30
Class Toughness 30 30 30
Aid 22
Virtue 20
Insp Great. 20
G Heroism 16
False Life Spell 20
Greater False Life 30 30 30
Armor Class:
Stndg Sbuff Max
AC 55 59 69
Base 10 10 10
Armor 10 10 10 (WF Mithril - +5 docent)
Shield 9 9 9 (Levik's Defender)
Dex Bonus 5 5 5
Dodge Feat 1 1 1
Combat Expertise 5 5 5
Barkskin 3 5
Recitation 2
Inspire Heroics 4
Protection +5 5 5 5
Paladin Aura 3 3 5
Haste 1
Fighter Armor Mastery 1 1 1
Alchemical (Armr) 1 1 1
Alchemical (Shld) 1 1 1
Insight Bonus 4 4 4
Attack / Damage:
Attack 25 25 30 30 35 16
BAB 15 15 20 20 25
Strength 9 9 9 9 9 9
+5 Weapon 5 5 5 5 5 5
Wpn Spec n/a n/a n/a n/a n/a 2
Wpn Focus 1 1 1 1 1 n/a
Combat Expertise -5 -5 -5 -5 -5 n/a
Tower Shield -2 -2 -2 -2 -2 n/a
TumbleWeed 2 2 2 2 2 n/a
Skills:
Skills OL UMD Intmd Bal Jump Tmbl
32 34 53 1 17 11
Ranks 4 19 19 2 15 2
Stat Bonus 6 5 5 6 9 6
Armor Check Penalty -9 -9 -9
Skill Focus: Intimidate 3
BullHeaded 2
Enhancement(s) 0 n/a 2 0 0 0
Item 13 3 15 10
+5 Thieves Tools 7
Head of Good Fortune 2 2 2 2 2 2
Shroud Item 5 5
RAID BUFFED OL UMD Intmd Bal Jump Tmbl
36 38 57 5 21 15
Beholder Skills 32 34 53 1 17 11
Inspire Confidence 2 2 2 2 2 2
Greater Heroism 2 2 2 2 2 2
Potential Equipment:
RagDoll
Armor +5 docents (Defiance, +5 of spearblock, +5 of axeblock, etc.)
Shield Levik's Defender)
Goggles Shroud SP Goggles*
Helmet Intimidate +15
Necklace Prot +5
Trinket Head of Good Fortune / Mummybat
Cloak Cha +6
Belt Greater False Life
Gloves Seven Fingered Gloves (still waiting on these)
Boots Boots of the Innocent
Ring1 Con +6
Ring2 TumbleWeed
Bracers Levik's Bracers
* Negative (Wizardry VI/+1 Int Skills) | Positive (+50Spell Points/+2 Cha Skills) | Air (+100Spell Points/+3 Cha Skills)
I went with Air at tier III because I don't see enough of a benefit in going dual-shard tier III on this item, and at the time of building the item, I would have needed more ingredients for a Pos tier III.
Pros::)
Evasion!
59 Self Buffed AC (62 if I get a Chattering Ring)
WF Immunities - saves item slots and is invaluable at the lower levels
Able to open most locks in the game
Able to intimidate every mob in the game (about 75% chance on Elite Hounds)
Only as gear intensive as you make it. None of the equipment on the build is critical to its success, they just make it work better.
5 Smite Evils that crit for ~200 damage using Exalted Smite I
Cons::(
Sub 400 hp
Lower starting strength is really felt at the lower levels.
CE and Divine Favor don't mix well - taking Extend at 18 should help that somewhat.
Will not Qualify for Knight of the Chalice II until epic levels :(