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  #31  
Old 03-08-2010, 02:55 PM
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Quote:
Originally Posted by moorewr View Post
Thanks, Wizzly. You must use a dark-background theme here, but I can highlight to read it.

Thanks for rubbing in the "more money" aspect.

Agreed on the SP. The enhancements reflect a loss less thought than the rest of the build (since they're so easy to respec), but agreed I should invest less in Sp and more in product yield.

Enhancements.. dropping MT for GSP or Enlarge makes sense... of course I'm sneaky, and from experience with a sneaky cleric I usually get the first spell off on beholders...

Skills: Already revised in a second post.. OL is dropped altogether, except the at start skills where balance and jump and many other things are maxed already.. if he is to be a trap-skills build it is hard to see what to do other than max Search and DD... With a search item but no int skills GS, GH, skill boost, and a bard the search would hit 57 and DD would hit 56.. not enough for epic I agree, but useful.
Ahhh...so you do intend to disable the traps. I thought you just didn't think of anything better to put the points in. I'm so used to just running through and healing myself after.

And I would drop both mt and arcane prodigy and then pick up both enlarge and gsp. Enlarge is useful for many things other than beholders - healing a far away party member before they die, irresistable dance, chill touch, nuking a floor before you drop down, etc.

As for Eschew... the more money isn't a big boost as the savings comes from not having to buy components which aren't that expensive, it was just another small plus - the big money is on those 9 inventory slots.
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  #32  
Old 03-08-2010, 05:05 PM
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another cut... *slice slice*

(haven't touched enhancements yet.. ignore 'em)

Code:
Character Plan by DDO Character Planner Version 3.32
DDO Character Planner Home Page

aesreborn evasionforged
Level 20 True Neutral Warforged Male
(2 Rogue \ 18 Wizard) 
Hit Points: 256
Spell Points: 1458 
BAB: 10\10\15\20
Fortitude: 11
Reflex: 18
Will: 12

                  Starting          Feat/Enhancement
Abilities        Base Stats          Modified Stats
(34 Point)       (Level 1)             (Level 20)
Strength             14                    16
Dexterity            10                    12
Constitution         16                    20
Intelligence         18                    28
Wisdom               10                    12
Charisma              6                     8

Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7

                  Starting          Feat/Enhancement
                 Base Skills         Modified Skills
Skills           (Level 1)            (Level 20)
Balance               4                     6
Bluff                -2                    -1
Concentration         5                    17
Diplomacy             2                     3
Disable Device        8                    32
Haggle               -2                    -1
Heal                  0                     1
Hide                  4                    13
Intimidate           -2                    -1
Jump                  6                     7
Listen                0                     1
Move Silently         4                    14
Open Lock             4                     5
Perform              n/a                   n/a
Repair                8                    16
Search                8                    33
Spot                  3                     4
Swim                  2                     3
Tumble                1                     2
Use Magic Device      2                    22

Level 1 (Rogue)
Feat: (Selected) Insightful Reflexes
Feat: (Past Life) Past Life: Sorcerer


Level 2 (Wizard)
Feat: (Wizard Bonus) Extend Spell


Level 3 (Wizard)
Feat: (Selected) Past Life: Arcane Prodigy


Level 4 (Wizard)


Level 5 (Wizard)


Level 6 (Wizard)
Feat: (Wizard Bonus) Empower Spell
Feat: (Selected) Toughness


Level 7 (Wizard)


Level 8 (Wizard)


Level 9 (Rogue)
Feat: (Selected) Spell Penetration


Level 10 (Wizard)


Level 11 (Wizard)


Level 12 (Wizard)
Feat: (Wizard Bonus) Heighten Spell
Feat: (Selected) Quicken Spell


Level 13 (Wizard)


Level 14 (Wizard)


Level 15 (Wizard)
Feat: (Selected) Maximize Spell


Level 16 (Wizard)


Level 17 (Wizard)
Feat: (Wizard Bonus) Enlarge Spell


Level 18 (Wizard)
Feat: (Selected) Greater Spell Penetration


Level 19 (Wizard)


Level 20 (Wizard)
Enhancement: Rogue Skill Boost I
Enhancement: Wizard Improved Empowering I
Enhancement: Wizard Improved Empowering II
Enhancement: Wizard Improved Heightening I
Enhancement: Wizard Improved Heightening II
Enhancement: Wizard Improved Maximizing I
Enhancement: Wizard Improved Maximizing II
Enhancement: Wizard Improved Quickening I
Enhancement: Wizard Improved Quickening II
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Racial Toughness III
Enhancement: Rogue Search I
Enhancement: Wizard Lineage of Elements I
Enhancement: Wizard Lineage of Force I
Enhancement: Wizard Lineage of Deadly Elements I
Enhancement: Wizard Lineage of Deadly Force I
Enhancement: Wizard Elemental Manipulation I
Enhancement: Wizard Elemental Manipulation II
Enhancement: Wizard Force Manipulation I
Enhancement: Wizard Force Manipulation II
Enhancement: Wizard Spell Penetration I
Enhancement: Wizard Spell Penetration II
Enhancement: Wizard Energy of the Scholar I
Enhancement: Wizard Energy of the Scholar II
Enhancement: Wizard Energy of the Scholar III
Enhancement: Wizard Subtle Spellcasting I
Enhancement: Wizard Subtle Spellcasting II
Enhancement: Wizard Intelligence I
Enhancement: Wizard Intelligence II
Enhancement: Wizard Intelligence III
Enhancement: Warforged Constitution I
Enhancement: Warforged Constitution II
Enhancement: Warforged Inscribed Armor I
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  #33  
Old 03-08-2010, 07:43 PM
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Wizzly Wizzly is offline
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The actual feats are much better now, but your ordering of them is very awkward to me. You're taking quicken way before it is really useful, you don't have maximize when you get firewall, you're taking spell pen before you're fighting any mobs with sr, and you're taking arcane prodigy well before you really need the sps.

My suggestion (with the feats you chose) would be:

ir, ext, tough, max, emp, height, enlarge, quick, sp, gsp, ap
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  #34  
Old 03-08-2010, 07:52 PM
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Quote:
Originally Posted by Wizzly View Post
The actual feats are much better now, but your ordering of them is very awkward to me. You're taking quicken way before it is really useful, you don't have maximize when you get firewall, you're taking spell pen before you're fighting any mobs with sr, and you're taking arcane prodigy well before you really need the sps.

My suggestion (with the feats you chose) would be:

ir, ext, tough, max, emp, height, enlarge, quick, sp, gsp, ap
I checked, I actually can't do it in that order - spell pen and greater spell pen aren't class feats. Here's a variation.. although I think it really puts quicken too late.

Code:
Level 1 (Rogue)
Feat: (Selected) Insightful Reflexes
Feat: (Past Life) Past Life: Sorcerer


Level 2 (Wizard)
Feat: (Wizard Bonus) Extend Spell


Level 3 (Wizard)
Feat: (Selected) Toughness


Level 4 (Wizard)


Level 5 (Wizard)


Level 6 (Wizard)
Feat: (Wizard Bonus) Empower Spell
Feat: (Selected) Maximize Spell


Level 7 (Wizard)


Level 8 (Wizard)


Level 9 (Rogue)
Feat: (Selected) Spell Penetration


Level 10 (Wizard)


Level 11 (Wizard)


Level 12 (Wizard)
Feat: (Wizard Bonus) Heighten Spell
Feat: (Selected) Past Life: Arcane Prodigy


Level 13 (Wizard)


Level 14 (Wizard)


Level 15 (Wizard)
Feat: (Selected) Greater Spell Penetration


Level 16 (Wizard)


Level 17 (Wizard)
Feat: (Wizard Bonus) Quicken Spell


Level 18 (Wizard)
Feat: (Selected) Enlarge Spell


Level 19 (Wizard)


Level 20 (Wizard)
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  #35  
Old 03-08-2010, 08:11 PM
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quicken at 12, ad at 17
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  #36  
Old 03-08-2010, 08:28 PM
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Amusing.. past life feats aren't class feats...

edit: could always take quicken at 12, then swap 12 to AP right before leveling and then take quicken...
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  #37  
Old 03-08-2010, 09:08 PM
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Wizzly Wizzly is offline
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Quote:
Originally Posted by moorewr View Post
Amusing.. past life feats aren't class feats...

edit: could always take quicken at 12, then swap 12 to AP right before leveling and then take quicken...
or this

Quote:
Originally Posted by Wizzly View Post
quicken at 12, ad at 17
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  #38  
Old 03-15-2010, 05:39 PM
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AEsahaettr has gone where so many others have gone before.. he's capped.



Just a couple things on the bucket list and I can do the actual TR.
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  #39  
Old 05-13-2010, 05:31 PM
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In other news..

AEsa is reborn, following the evasion WF wiz plan. Tonight is cherry-popping-fresh-TR-newbie-Korthos night for me. Be there or be square.
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  #40  
Old 05-14-2010, 11:11 PM
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moorewr moorewr is offline
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Perhaps..

1: Insightful reflexes
2: W: Extend
3: Toughness
6: Past Life: Arcane prodigy, W: Maximize
9: Spell Pen
12: Heighten, W: Quicken
15: Empower
17: W: Greater Spell Pen
18: Enlarge
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(semi-retired: AlfredSartan | Maharion | etc.)
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